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#1
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Im sure that SoW will have Secure sound management, and with the better onboard sound that's around now there will be less complaints. Last edited by KG26_Alpha; 01-01-2010 at 03:37 PM. |
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#2
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My ideia would a channel sound for a "Fly by view" sound, we have a "Fly by view" buton, so when you see the pass plane you will have this sound, i dont know how better than we have, but worth try this for SOW.
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#3
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only effective way really. trying to emulate it with code parameters i think wont work as effective. many dev companies fail in good audio , having great graphics , sadly leave the audio to the last min. Last edited by diveplane; 01-01-2010 at 11:33 PM. |
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#4
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#5
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EDIT: wring board. sorry
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#6
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#7
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If you watch the bonus DVD, the team can be seen collecting sound's from aircraft...I'm certain that SOW sounds will be steller, if only because of FB sound's poor reception by most, and Oleg's resolve to get it right for those that were unsatisfied
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#8
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see if the upload a video of the audio engine in action?
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#9
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UltraPack 2 does a damn good job at making the sounds more realistic IMO. The in-game 109 sounds pretty similar to the one in that vid. You also have the difference between cockpit and external sounds.
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