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Old 02-26-2012, 09:47 PM
Whacker Whacker is offline
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Join Date: Jan 2012
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I'm unsure as if this is the right thread or not. If it's not, then I trust the mods will move it as necessary.

I have a part-question/part-seemingly bug/possible feature request to report on.

When I'm flying in offline campaigns in career mode, I've noticed a number of times that I've shot the bejeezus out of other aircraft, yet not been given kill credit when they go down. I started paying more attention during the missions, restarted careers with all the allowable views enabled. What I found was that even if I pumped an enemy full of lead to the point where the engine's quit and they've got the canopy open with arms flapping trying to escape, I still won't get the kill credit if a friendly so much as puts a single shot into them before they go down. In essense, what I see is I do maybe 75% plus of the critical damage to a single plane, and a friendly will come along and do the other 25% after me yet get the credit. I tried the converse a few times as well, wait for a wingman to shoot the piss out of somebody, then as they were heading down I'd swoop in and give them a few shots. In most of the cases I get the credit. Another irritating thing is sometimes I'll shoot up a bad guy enough that they'll go down, but they won't nosedive in, they'll kinda belly flop it on a flat piece of land, maybe a few chunks come off, etc. I don't get kill credit for those, when the plane's clearly a write off and loss.

So, in summary, it *seems* to me that the formulae for calculating who gets credit for kills and when is either wrong in some ways or incomplete.

My questions then become, is it just me? Am I wrong here? I don't think I am, given my highly unscientific testing... Is it handled differently for online and offline play? (I don't play online)

Possible courses of action as I see it:
- Team D could document some kind of short 'n sweet write up on how this mechanic works for our education.
- Fixing any wonky or weird code mechanics so kill accreditation is more accurate. (bug fix request?)
- Fleshing out the code mechanics so that kill accreditation is more accurate. (feature request?)

Cheers all
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