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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I hope Oleg and the boys do a better job on what is considered a "team kill". Someone on my team just blind sided me and, of couse, I got the TK. It also happens a lot on carriers and other small air strips when planes spawn on top of each other. One day I got 3 TKs in a row trying to take off from a carrier (evan after waiting for the deck to clear). I don't mind the TK if some of my rounds miss an enemy plane and hit a frienly, but when its completely out of the pilots control it should NOT be a TK.
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#2
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#3
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Agreed 100%, C6_Krasno.
I want SoW to check wether there is a plane at where I am going spawn or not, that's for sure, but collisions are not only part of the game but also part of real life. And beyond that, it's a nice example of what my driving instructor said on my first meeting: Excellent driving skill doesn't mean that you can control your own car at 250kph, it means that you take into account that others may not be able to control theirs at 50. There are always two participants when a midair happens. |
#4
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I used to get really annoyed when the AI used to land and park through static planes, fragging both, it happens less often now (in IL*2) but it still happens, that's just as bad as the regular airbourne crashes between AI aircraft in regular (non-combat) flight, especially bombers (in IL*2). |
#5
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Spawnfragging rarely happens (if at all) in Quake, because the game not only checks wether the spawnpoint is clear, but also spawns you at a point where no enemy is in the immediate area, if possible (UT even checks line of sight to spawn you only when you are out of other players view or at quite some distance to them - if possible that is!)
As I noted before a similar check should definitely be implemented. A telefrag is something different, though, as it occurs, when 2 players use a teleporter in rapid succession - I never saw that happen in IL2 ![]() |
#6
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#7
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I think the OP mostly cares about the case where someone hits you from behind and you get charged for the team kill.
In this case, it is possible for 1C to check through the DM how the damage was made and appoint the TK accordingly. And most probably they'll have taken care of it. |
#8
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Funny how people always say " He just ran into me!".
You rarely (if ever) hear the truth...i.e. We collided with each other because we were playing chicken and niether would flinch" or something similarly applicable. <shrug> |
#9
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The spawn logic in IL2 is horrible, it will be fixed for sure in BoB.
Add features that check wither or not anything is already there and also add a lot more spawn points to each air fields, as for carriers and airstrip you'd simply be put into a queue. |
#10
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I've spawned and the guy taking off behind me ran into me! Who got the team kill? i did. No prize or anything, just negative points...so i agree with the first guy, i shouldnt get punished for running into my own team. Losing the points and having to refly are bad enough.
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