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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Spawnfragging rarely happens (if at all) in Quake, because the game not only checks wether the spawnpoint is clear, but also spawns you at a point where no enemy is in the immediate area, if possible (UT even checks line of sight to spawn you only when you are out of other players view or at quite some distance to them - if possible that is!)
As I noted before a similar check should definitely be implemented. A telefrag is something different, though, as it occurs, when 2 players use a teleporter in rapid succession - I never saw that happen in IL2 ![]() |
#2
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#3
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I think the OP mostly cares about the case where someone hits you from behind and you get charged for the team kill.
In this case, it is possible for 1C to check through the DM how the damage was made and appoint the TK accordingly. And most probably they'll have taken care of it. |
#4
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Funny how people always say " He just ran into me!".
You rarely (if ever) hear the truth...i.e. We collided with each other because we were playing chicken and niether would flinch" or something similarly applicable. <shrug> |
#5
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The spawn logic in IL2 is horrible, it will be fixed for sure in BoB.
Add features that check wither or not anything is already there and also add a lot more spawn points to each air fields, as for carriers and airstrip you'd simply be put into a queue. |
#6
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I've spawned and the guy taking off behind me ran into me! Who got the team kill? i did. No prize or anything, just negative points...so i agree with the first guy, i shouldnt get punished for running into my own team. Losing the points and having to refly are bad enough.
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#7
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That would be great if it were to have the caveat that you can't even pull your chocks unless the way in front is clear and once you're airborn, you can't respawn unless the deck is clear (so, if you dip into the drink off the bow, you'll have to wait until the deck is clear to respawn again thus avoiding the spawn tragedy) |
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