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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-21-2012, 08:38 PM
Tavingon Tavingon is offline
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Default More effects on the pilot

So at the moment we have redouts and blackouts, I propose 'dizziness' induced by spinning too much, and nausea (no vomiting to be displayed in cockpit). Perhaps with the 'red outs' for injury we could have a blurring vision also?
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Old 08-21-2012, 08:52 PM
Continu0 Continu0 is offline
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Congratulations on your ideas(really!), but in my eyes there are still more serious problems to solve atm....
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Old 08-21-2012, 09:21 PM
skouras skouras is offline
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Originally Posted by Continu0 View Post
Congratulations on your ideas(really!), but in my eyes there are still more serious problems to solve atm....
agreed
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  #4  
Old 08-21-2012, 09:41 PM
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ATAG_Snapper ATAG_Snapper is offline
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Yep, but great ideas to keep on file.

There was some talk about modelling pilot fatigue, perhaps combining blurred vision and control heaviness the more frequent and prolonged g forces are exerted during an extended dogfight -- with eventual recovery. I fear this could be goofed up like the current "anthropomorphic" effects are now, though.
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Old 08-21-2012, 11:39 PM
von Pilsner von Pilsner is offline
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Originally Posted by ATAG_Snapper View Post
Yep, but great ideas to keep on file.

There was some talk about modelling pilot fatigue, perhaps combining blurred vision and control heaviness the more frequent and prolonged g forces are exerted during an extended dogfight -- with eventual recovery. I fear this could be goofed up like the current "anthropomorphic" effects are now, though.
Fatigue is modeled by playing all day and becoming fatigued... It sounds like a bad thing to model in-game.
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Old 08-21-2012, 11:42 PM
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ATAG_Snapper ATAG_Snapper is offline
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Fatigue is modeled by playing all day and becoming fatigued... It sounds like a bad thing to model in-game.
Good joke.
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Old 08-22-2012, 04:18 PM
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David198502 David198502 is offline
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Originally Posted by von Pilsner View Post
Fatigue is modeled by playing all day and becoming fatigued... It sounds like a bad thing to model in-game.

+1
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