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-   -   More effects on the pilot (http://forum.fulqrumpublishing.com/showthread.php?t=33996)

Tavingon 08-21-2012 08:38 PM

More effects on the pilot
 
So at the moment we have redouts and blackouts, I propose 'dizziness' induced by spinning too much, and nausea (no vomiting to be displayed in cockpit). Perhaps with the 'red outs' for injury we could have a blurring vision also?

Continu0 08-21-2012 08:52 PM

Congratulations on your ideas(really!), but in my eyes there are still more serious problems to solve atm....

skouras 08-21-2012 09:21 PM

Quote:

Originally Posted by Continu0 (Post 455738)
Congratulations on your ideas(really!), but in my eyes there are still more serious problems to solve atm....

agreed

ATAG_Snapper 08-21-2012 09:41 PM

Yep, but great ideas to keep on file.

There was some talk about modelling pilot fatigue, perhaps combining blurred vision and control heaviness the more frequent and prolonged g forces are exerted during an extended dogfight -- with eventual recovery. I fear this could be goofed up like the current "anthropomorphic" effects are now, though.

von Pilsner 08-21-2012 11:39 PM

Quote:

Originally Posted by ATAG_Snapper (Post 455743)
Yep, but great ideas to keep on file.

There was some talk about modelling pilot fatigue, perhaps combining blurred vision and control heaviness the more frequent and prolonged g forces are exerted during an extended dogfight -- with eventual recovery. I fear this could be goofed up like the current "anthropomorphic" effects are now, though.

Fatigue is modeled by playing all day and becoming fatigued... It sounds like a bad thing to model in-game.

ATAG_Snapper 08-21-2012 11:42 PM

Quote:

Originally Posted by von Pilsner (Post 455755)
Fatigue is modeled by playing all day and becoming fatigued... It sounds like a bad thing to model in-game.

Good joke. :grin:

Skoshi Tiger 08-22-2012 08:35 AM

How about modeling the overwelming calmness and inner-peace, being at one with god and the universe knowing that you have done everything that you possible have done to help your team - just before being PK'd by that 20mm shell that just passed through your noggin'




:)

Continu0 08-22-2012 09:20 AM

Hmmm... not to forget effects due to missing oxygene...

ATAG_Snapper 08-22-2012 10:27 AM

Quote:

Originally Posted by Continu0 (Post 455817)
Hmmm... not to forget effects due to missing oxygene...

Since oxygen supply isn't modelled in this sim, combat must be limited to below 15 angels. That wouldn't change a thing for some players! :grin:

Continu0 08-22-2012 11:01 AM

Quote:

Originally Posted by ATAG_Snapper (Post 455825)
Since oxygen supply isn't modelled in this sim, combat must be limited to below 15 angels. That wouldn't change a thing for some players! :grin:

Well, they can change that, or is there a reason why it is impossible?


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