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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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After having spent months to learn landing in 4.10... last version added an endless "ground effect" which nullifies all my previous efforts!
![]() Actually, while previously I had learnt cutting-off when very low and raising nose would "gently" lay down (pardon... "spawn", according to IL-2 language ![]() Has anybody developed suited landing techniques for this uptenth interpretation of reality and would be so kind to share? Thank you, GB |
#2
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I don't remember that we were doing something on the ground effect.
![]() EDIT: Talking about the Fw190?
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#3
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You'll have to re-adjust your approach...
I always land with about 5-15% power, cutting power only when my wheels touch. This enables me to control/correct the descent without hoping for the best. ![]()
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#4
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I notice that increase for all aircrafts, Fw 190 has a particularly serious problem with energy wasting, which makes it behave more like a jet than a propeller plane and adds up to ground effect during landing: a minimal crosswind forces me to "float" for seconds yawed like a crab waiting for a touch-down that never happens, until a tiny error brings me off runway, crashing against one of the many objects "suitably" set along its sides (control towers, cars, parked planes, tanks, warehouses, hangars, etc).
![]() I'm unable to land also with a bit of power: I must always cut-off on final, if I leave any amount of throttle that "floating" for sure brings me to overshoot runway. Maybe my descent angle is wrong? ![]() ![]() |
#5
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The FW190 does tend to want to float a fair bit on landing and not loose energy. I tend to set up a banked turn prior to coming in for approach to kill as much speed as possible. I throttle it at 10% coming in, rads full open, wait for the speed to decline... once under about 220kph then I start dropping the full flaps and go nose up.
I still have trouble with the modified FW190 approach. All other planes in 4.10 are unaffected according to the "seat of my pants" landing approach. Just the FW series is a bit modified.
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#6
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Nothing changed in 4.11 in terms of ground effect. What you're experiencing there is what's called "Placebo"
![]() But, to be more to the point, you're likely going too fast. I tend to make an approach with ~30% power with a collision course with the runway threshold. A few meters over the ground, I pull up, and reduce power simultaneously. The plane slows and stalls onto the runway, resulting in a 3-pointer each time. |
#7
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If no changes were made to ground effect, air drag of most, if not all aircrafts must have been reduced. I think it's evident and noticed from beginning (please see: http://simhq.com/forum/ubbthreads.ph...ml#Post3496013; where I mention "Significantly higher inertia").
Caspar? |
#8
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The secret to a good landing is: a good approach.
Give yourself enough time and distance to drop altitude and speed before the threshold. And practice, practice, practice... |
#9
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#10
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Sounds like your coming in too fast to me as well.
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