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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-28-2011, 06:45 PM
smink1701 smink1701 is offline
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Default How many use FMB

I don't know how to do the survey thing-e but I was wondering how many people use the FMB. And if not, why. Personally I find it a bit complicated.
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  #2  
Old 07-28-2011, 06:50 PM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by smink1701 View Post
I don't know how to do the survey thing-e but I was wondering how many people use the FMB. And if not, why. Personally I find it a bit complicated.
I play SP (almost exclusively) and am not into the FMB because then I know what is going to happen in the mission... I am hoping that by the time the AI & radio commands are fixed there will be many more missions and campaigns to download.

Last edited by von Pilsner; 07-28-2011 at 07:53 PM.
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  #3  
Old 07-28-2011, 06:58 PM
baronWastelan baronWastelan is offline
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The FMB is the only complete piece of CloD.
It does everything it's designed to do, and easily, if not particularly efficiently. My only complaint about it is the strange way the wind direction is input, haven't exactly worked out how to translate the compass heading.
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  #4  
Old 07-28-2011, 07:55 PM
fireflyerz fireflyerz is offline
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Ive always been a big user of fmb for me it was il2 and now cod , ive never really played the game but i love to build airfields , sounds and scenarios for my own pleasure and movies but cod is just not up to it yet .
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  #5  
Old 07-28-2011, 07:57 PM
skouras skouras is offline
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i would like to know how to use it
never use it before in original IL2
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  #6  
Old 07-28-2011, 08:56 PM
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David198502 David198502 is offline
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i use it and like to build my own scenarios.unfortunately now with the COD fmb i have a hard time.it was really easy to set different flights at different times in il2 1946, but now in cod i have no glue how to achieve that.all my flights and moving objects start at the same time.
i would also like to know how to spawn and despawn objects(meaning that they dissapear again after they did their "job")
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  #7  
Old 07-28-2011, 09:11 PM
Danelov Danelov is offline
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Yes, I use the editor a lot but not with COD.Only with IL-2,PF, FB and IL-2 1946. A wonderful instrument but with a some few limitations in mode Campaign.
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  #8  
Old 07-28-2011, 09:13 PM
Rattlehead Rattlehead is offline
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I love it.

Over the years, I built over 600 missions in the old Il-2,but they were all for myself and I didn't upload them.
I'll probably get to building just as many for Clod too eventually. If I think they're good enough, I'll upload a few for Clod. But unless I can grsap the basics of C#, uploading missions is out of the question. I'm extremely meticulous when it comes to this sort of thing and want things working just right if I do something for the community.
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  #9  
Old 07-28-2011, 09:18 PM
SNAFU SNAFU is offline
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It is still a lot of Magic in the FMB, some objects cause errors and increase loading time drastically. At the moment I avoid AI cpp units like searchlights, range-bearing detectors and generators or airfields lights, they seem to cause a lot of errors over the time.

Especially builidngs seem to cause heavy loads and they do not appear in the same orientation in game as in the FMB. Objects are quite fine, only buildings freeze my system down. (of 15000 objects and buildings on a map, the about 3000-4000 buildings cause 95% of the load) If all seems fine in the FMB and in SP or when you host yourself, you find everything is different if you host the same mission on a dedicated server.

For the same file, I have sometimes 20minutes loading time, another time 20seconds, actually I never know what happens.
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  #10  
Old 07-28-2011, 10:29 PM
Ataros Ataros is offline
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Quote:
Originally Posted by David198502 View Post
i use it and like to build my own scenarios.unfortunately now with the COD fmb i have a hard time.it was really easy to set different flights at different times in il2 1946, but now in cod i have no glue how to achieve that.all my flights and moving objects start at the same time.
Use link #1 in my sig for a very simple script loading delayed flights. It works offline too.
This can be done with triggers also. There is a thread explaining how to do it. Try searching for it.

@ All
The best way to learn FMB is to open a single player missions in it, check items properties and change the mission according to your preferences. Then it is possible to fly the mission immediately from FMB. It is very quick: change something and fly it, change and fly. I started my journey with FMB from modifying the Free Hunt mission: changing player aircrafts and targets many times as I liked to practice b'n'z in it. 97% of FMB is self-explanatory if you go this way.

ps. And there is a special FMB forum section with a lot of info in it

Last edited by Ataros; 07-28-2011 at 10:31 PM.
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