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-   -   How many use FMB (http://forum.fulqrumpublishing.com/showthread.php?t=24957)

smink1701 07-28-2011 06:45 PM

How many use FMB
 
I don't know how to do the survey thing-e but I was wondering how many people use the FMB. And if not, why. Personally I find it a bit complicated.

von Pilsner 07-28-2011 06:50 PM

Quote:

Originally Posted by smink1701 (Post 316280)
I don't know how to do the survey thing-e but I was wondering how many people use the FMB. And if not, why. Personally I find it a bit complicated.

I play SP (almost exclusively) and am not into the FMB because then I know what is going to happen in the mission... I am hoping that by the time the AI & radio commands are fixed there will be many more missions and campaigns to download.

baronWastelan 07-28-2011 06:58 PM

The FMB is the only complete piece of CloD.
It does everything it's designed to do, and easily, if not particularly efficiently. My only complaint about it is the strange way the wind direction is input, haven't exactly worked out how to translate the compass heading.

fireflyerz 07-28-2011 07:55 PM

Ive always been a big user of fmb for me it was il2 and now cod , ive never really played the game but i love to build airfields , sounds and scenarios for my own pleasure and movies but cod is just not up to it yet . :-D

skouras 07-28-2011 07:57 PM

i would like to know how to use it
never use it before in original IL2

David198502 07-28-2011 08:56 PM

i use it and like to build my own scenarios.unfortunately now with the COD fmb i have a hard time.it was really easy to set different flights at different times in il2 1946, but now in cod i have no glue how to achieve that.all my flights and moving objects start at the same time.
i would also like to know how to spawn and despawn objects(meaning that they dissapear again after they did their "job")

Danelov 07-28-2011 09:11 PM

Yes, I use the editor a lot but not with COD.Only with IL-2,PF, FB and IL-2 1946. A wonderful instrument but with a some few limitations in mode Campaign.

Rattlehead 07-28-2011 09:13 PM

I love it.

Over the years, I built over 600 missions in the old Il-2,but they were all for myself and I didn't upload them.
I'll probably get to building just as many for Clod too eventually. If I think they're good enough, I'll upload a few for Clod. But unless I can grsap the basics of C#, uploading missions is out of the question. I'm extremely meticulous when it comes to this sort of thing and want things working just right if I do something for the community.

SNAFU 07-28-2011 09:18 PM

It is still a lot of Magic in the FMB, some objects cause errors and increase loading time drastically. At the moment I avoid AI cpp units like searchlights, range-bearing detectors and generators or airfields lights, they seem to cause a lot of errors over the time.

Especially builidngs seem to cause heavy loads and they do not appear in the same orientation in game as in the FMB. Objects are quite fine, only buildings freeze my system down. (of 15000 objects and buildings on a map, the about 3000-4000 buildings cause 95% of the load) If all seems fine in the FMB and in SP or when you host yourself, you find everything is different if you host the same mission on a dedicated server.

For the same file, I have sometimes 20minutes loading time, another time 20seconds, actually I never know what happens.

Ataros 07-28-2011 10:29 PM

Quote:

Originally Posted by David198502 (Post 316333)
i use it and like to build my own scenarios.unfortunately now with the COD fmb i have a hard time.it was really easy to set different flights at different times in il2 1946, but now in cod i have no glue how to achieve that.all my flights and moving objects start at the same time.

Use link #1 in my sig for a very simple script loading delayed flights. It works offline too.
This can be done with triggers also. There is a thread explaining how to do it. Try searching for it.

@ All
The best way to learn FMB is to open a single player missions in it, check items properties and change the mission according to your preferences. Then it is possible to fly the mission immediately from FMB. It is very quick: change something and fly it, change and fly. I started my journey with FMB from modifying the Free Hunt mission: changing player aircrafts and targets many times as I liked to practice b'n'z in it. 97% of FMB is self-explanatory if you go this way.

ps. And there is a special FMB forum section with a lot of info in it ;)


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