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As far as I know, in real history... K-14 and MKII Ferranti gunsights...
-There existed setting for choosing the enemy aircraft type (trgt wingspan; presumably also trgt speed is estimated by this setting too) -There also existed setting (range dial) for choosing engagement range (yards/meters) -I should be able to know, which range setting is enabled currently such as 100m 200m etc... ? -Why doesn't the cockpit show directly with a message, which engagement range is currently indicated in the gunsight? Bombsight is always indicated when you change bomber altitude, speed, angle? -By what increments does the range dial increase or decrease?Again in fighter configuration with K-14 and MKII (I forget if MKII is even in-game, maybe it's currently in HSFX mod with some late-war spitfires) The real life gunsight has physical range dials with markings ,which show which range setting is currently enabled. This has been my understanding after some reading. Maybe it's best to pre-set the range dial, into your gun convergence such as 273 meters. 300 yards i.e. I have to pre-set fighter trgt wingspan, then I try to see, how many times the lead indicator fits into the fixed gunsight, and calculate from there? (aren't the british and US sights different mil reticle though? I always get little confused when changing between British and US aircraft) In german aircraft using meters and REVI mil reticle, you arrive into easy calculation using 10m wingspan (wingspan m) * (number of times in circle) * (10) = (trgt range) So, assuming I'm flying dora fw190, I would pre-select spitfire wingspan (10m), and then increase range, until wingspan (exactly speaking, the wingspan INSIDE the lead-indicator) equals to half of the fixed reticle? This way, I'm using 200m gun convergence and lead indicator is correct distance at 200m distance, with spitfire trgt wingspan at 10m? Then I simply fit the lead indicator into the spitfire's wingspan and blast away. So, assuming I'm making a high speed diving pass from above, I should be able to hit this sucker spitfire, with correct deflection, assuming he's just flying about, mindings his own business. It would certainly be easier to use the gyro gunsight if the game gave you indication always of the current enabled range setting. It would be historically correct to my understanding, if the game indicated the range setting when you change it. The indication of range would exist even if you used pure lead-indicator gunsight mode only... lead-indicator without fixed gunsight. Because you are able to see the moving dials in real life (300 yards, 250 yards, 200 yards etc) |
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