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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Key measures by which I will judge the game are:
1. Frame rate 2. Flight models 3. Damage models 4. Graphics (assuming at least a slight improvement over IL-2) 5. Sound (I suppose it has to be on this list in this forum!) In that order. FPS is king for me; I just can’t stand freezes or stutters in any game since it completely kills immersion. I realise that the other measures are critical to the game’s success but none of the other issues would actually stop me playing since I am assuming that they will be at least as good as IL-2 (which I still have zero problem playing). How about for you? Which is your most important measure of success? Or have I forgotten about something? Last edited by jimbop; 03-27-2011 at 08:17 AM. Reason: sound |
#2
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1. Frame rate
Damage models Flight models 4. Graphics |
#3
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Gameplay priority
1. AI 2. Historical accurate number planes in sky 3. Flight model 4. Frame rate 5. Sound 6. Graphics 7. Damage model |
#4
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To me the top ones priorities:
1. Online play 0. Historical accuracy |
#5
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Good one - I was thinking mostly of online play but I guess 1 & 2 are important for that too.
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#6
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1. Immersion
2. Everything else |
#7
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1. Having the game published
2. Developers support for the next year to solve bugs, with regular patches 3. Developers team survival for many years, to expand the series 5. Open game architecture to allow third party and community add-ons 4. All the rest will come (fps, DM etc.) Cheers, Insuber |
#8
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#9
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1. Flight Models (meaning - is this a simulator or just a "game"?)
2. Multiply 3. Historical Accuracy 4. Damage Models 5. Immersion 6. AI 7. Sounds 8. Graphics 9. Frame rates |
#10
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Yes, that's what Flight Model means to me anyway. Can you explain why FPS is bottom of your list? E.g. what use is photo-realistic graphics if you only get 10 FPS and can't play that way?
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