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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-27-2011, 08:14 AM
jimbop jimbop is offline
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Question Frame rate is king

Key measures by which I will judge the game are:
1. Frame rate
2. Flight models
3. Damage models
4. Graphics (assuming at least a slight improvement over IL-2)
5. Sound (I suppose it has to be on this list in this forum!)

In that order. FPS is king for me; I just can’t stand freezes or stutters in any game since it completely kills immersion. I realise that the other measures are critical to the game’s success but none of the other issues would actually stop me playing since I am assuming that they will be at least as good as IL-2 (which I still have zero problem playing).

How about for you? Which is your most important measure of success? Or have I forgotten about something?

Last edited by jimbop; 03-27-2011 at 08:17 AM. Reason: sound
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  #2  
Old 03-27-2011, 08:16 AM
machoo
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1. Frame rate
Damage models
Flight models
4. Graphics
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  #3  
Old 03-27-2011, 08:30 AM
sigur_ros sigur_ros is offline
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Gameplay priority

1. AI
2. Historical accurate number planes in sky
3. Flight model
4. Frame rate
5. Sound
6. Graphics
7. Damage model
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  #4  
Old 03-27-2011, 08:44 AM
SG1_Gunkan SG1_Gunkan is offline
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To me the top ones priorities:

1. Online play
0. Historical accuracy
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  #5  
Old 03-27-2011, 08:53 AM
jimbop jimbop is offline
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Quote:
Originally Posted by sigur_ros View Post
Gameplay priority

1. AI
2. Historical accurate number planes in sky
3. Flight model
4. Frame rate
5. Sound
6. Graphics
7. Damage model
Good one - I was thinking mostly of online play but I guess 1 & 2 are important for that too.
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  #6  
Old 03-27-2011, 08:59 AM
rga rga is offline
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1. Immersion
2. Everything else
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  #7  
Old 03-27-2011, 09:01 AM
Insuber Insuber is offline
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1. Having the game published
2. Developers support for the next year to solve bugs, with regular patches
3. Developers team survival for many years, to expand the series
5. Open game architecture to allow third party and community add-ons
4. All the rest will come (fps, DM etc.)

Cheers,
Insuber
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  #8  
Old 03-27-2011, 09:04 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Insuber View Post
1. Having the game published
2. Developers support for the next year to solve bugs, with regular patches
3. Developers team survival for many years, to expand the series
5. Open game architecture to allow third party and community add-ons
4. All the rest will come (fps, DM etc.)

Cheers,
Insuber
Yep, fully agree with your other post. Having it published now, bugs and all, is the best chance for CoD to be a proper successor for IL-2. Looking forward to it.
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  #9  
Old 03-27-2011, 09:15 AM
IAF_Phantom IAF_Phantom is offline
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1. Flight Models (meaning - is this a simulator or just a "game"?)
2. Multiply
3. Historical Accuracy
4. Damage Models
5. Immersion
6. AI
7. Sounds
8. Graphics
9. Frame rates
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  #10  
Old 03-27-2011, 09:27 AM
jimbop jimbop is offline
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Quote:
Originally Posted by IAF_Phantom View Post
1. Flight Models (meaning - is this a simulator or just a "game"?)
2. Multiply
3. Historical Accuracy
4. Damage Models
5. Immersion
6. AI
7. Sounds
8. Graphics
9. Frame rates
Yes, that's what Flight Model means to me anyway. Can you explain why FPS is bottom of your list? E.g. what use is photo-realistic graphics if you only get 10 FPS and can't play that way?
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