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-   -   Frame rate is king (http://forum.fulqrumpublishing.com/showthread.php?t=19556)

jimbop 03-27-2011 08:14 AM

Frame rate is king
 
Key measures by which I will judge the game are:
1. Frame rate
2. Flight models
3. Damage models
4. Graphics (assuming at least a slight improvement over IL-2)
5. Sound (I suppose it has to be on this list in this forum!)

In that order. FPS is king for me; I just can’t stand freezes or stutters in any game since it completely kills immersion. I realise that the other measures are critical to the game’s success but none of the other issues would actually stop me playing since I am assuming that they will be at least as good as IL-2 (which I still have zero problem playing).

How about for you? Which is your most important measure of success? Or have I forgotten about something?

machoo 03-27-2011 08:16 AM

1. Frame rate
Damage models
Flight models
4. Graphics

sigur_ros 03-27-2011 08:30 AM

Gameplay priority

1. AI
2. Historical accurate number planes in sky
3. Flight model
4. Frame rate
5. Sound
6. Graphics
7. Damage model

SG1_Gunkan 03-27-2011 08:44 AM

To me the top ones priorities:

1. Online play
0. Historical accuracy

jimbop 03-27-2011 08:53 AM

Quote:

Originally Posted by sigur_ros (Post 241384)
Gameplay priority

1. AI
2. Historical accurate number planes in sky
3. Flight model
4. Frame rate
5. Sound
6. Graphics
7. Damage model

Good one - I was thinking mostly of online play but I guess 1 & 2 are important for that too.

rga 03-27-2011 08:59 AM

1. Immersion
2. Everything else

Insuber 03-27-2011 09:01 AM

1. Having the game published
2. Developers support for the next year to solve bugs, with regular patches
3. Developers team survival for many years, to expand the series
5. Open game architecture to allow third party and community add-ons
4. All the rest will come (fps, DM etc.)

Cheers,
Insuber

jimbop 03-27-2011 09:04 AM

Quote:

Originally Posted by Insuber (Post 241402)
1. Having the game published
2. Developers support for the next year to solve bugs, with regular patches
3. Developers team survival for many years, to expand the series
5. Open game architecture to allow third party and community add-ons
4. All the rest will come (fps, DM etc.)

Cheers,
Insuber

Yep, fully agree with your other post. Having it published now, bugs and all, is the best chance for CoD to be a proper successor for IL-2. Looking forward to it.

IAF_Phantom 03-27-2011 09:15 AM

1. Flight Models (meaning - is this a simulator or just a "game"?)
2. Multiply
3. Historical Accuracy
4. Damage Models
5. Immersion
6. AI
7. Sounds
8. Graphics
9. Frame rates

jimbop 03-27-2011 09:27 AM

Quote:

Originally Posted by IAF_Phantom (Post 241414)
1. Flight Models (meaning - is this a simulator or just a "game"?)
2. Multiply
3. Historical Accuracy
4. Damage Models
5. Immersion
6. AI
7. Sounds
8. Graphics
9. Frame rates

Yes, that's what Flight Model means to me anyway. Can you explain why FPS is bottom of your list? E.g. what use is photo-realistic graphics if you only get 10 FPS and can't play that way?


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