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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-26-2010, 02:17 AM
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T_O_A_D T_O_A_D is offline
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Default Outside views resriction request

Ooops

I don't post or read over here enough.

I was informed I am not allowed to mention Mods here.

I was assuming the UBI rules as to not post links.

So to keep within the rules.

I'd like the ability to control Internal and External views, Server side.

Allowing players unfamiliar with an airfield to get outside and look around before take off,

But forced in the pit once off the ground in flight.

And allowed to be outside view, if killed in action, so they can still watch whats going on.

And not feel left completely out while waiting for the next mission.
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Last edited by T_O_A_D; 12-26-2010 at 03:47 PM.
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  #2  
Old 12-26-2010, 02:41 AM
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I have to agree TOAD.
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  #3  
Old 12-26-2010, 04:18 AM
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Options are usually a good thing.

Aviar
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Old 12-26-2010, 06:16 AM
illegalBeagle illegalBeagle is offline
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This would be an excellent addition. I enjoy co-ops more with no enemy externals.
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  #5  
Old 12-26-2010, 09:56 AM
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Good idea. Externals for self are a good thing for navigating an unknown airfield.

But at the same time disabling externals for self but having an option to view a static camera above the airfield has the same effect.

On the other hand, a server without external views could provide info on the airfields where you start in the briefing, mandatory or suggested direction for take-off and landing for example.
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Old 12-26-2010, 10:04 AM
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Quote:
External view only while player is on the ground (mission parameter)
--------------------------------------------------------------------

This option further restricts whatever the ExternalViewLevel parameter is set to, to only work when the player's aircraft is on the ground. When used without ExternalViewLevel, it has no effect.

On the server, in the [Mods] section of the mission (.mis) file add the line: ExternalViewGround 1
I love this one. Helps a big deal on unfamiliar airfields.
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  #7  
Old 12-26-2010, 11:21 AM
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JG52Uther JG52Uther is offline
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moilami, it would be a server setting.
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  #8  
Old 12-26-2010, 12:00 PM
zaelu zaelu is offline
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Quote:
Originally Posted by JG52Uther View Post
moilami, it would be a server setting.
Exactly. His reaction is quite funny...

IIRC the server can set by mission so you can have external F2 only while taxiing.

Ofcourse... the client can always choose not to play such mission...
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  #9  
Old 12-26-2010, 12:15 PM
moilami moilami is offline
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Quote:
Originally Posted by zaelu View Post
Exactly. His reaction is quite funny...

IIRC the server can set by mission so you can have external F2 only while taxiing.

Ofcourse... the client can always choose not to play such mission...
I know. Have already enough difficulties finding populated full real servers. I know three such servers. Some day there will be none, and I hope it wont be tomorrow.

For me major part of this game is the fun in trying to maintain visual and build situational awareness while being caged in the cockpit. Of course you could say "don't then use externals" and I can say in advance I don't. However it is more interesting to fly if the settings are the same for all.
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  #10  
Old 12-26-2010, 04:00 PM
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T_O_A_D T_O_A_D is offline
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moilami

These settings would be for all on the server if set.

I prefer Full Switch myself.

But as you say finding a decent full switch server is getting more difficult.

I also have a hard time finding others who will to play at those settings.

So when I host I set these parameters, allowing myself the full switch feel once air born.

With the confidence I'm not being hunted via padlock or outside views.

I find it quite disappointing to fly a different route every sortie to get found each time by the same foe.

But a lot of guys have trouble with the layout of some mission builders airfields.

And in real life they would be allowed to walk around, and get a feel of the place long before they ever climb into the aircraft and try to taxi out.

Full switch does not allow that, Period! That is unrealistic! And unfair!

I also allow padlock for ground objects only.
Two reasons.
1) Several of the guys are gaining years and loosing eyesight, this allows them the ability to enjoy the game still by finding targets.(its the least I can do for the old fighter jocks now stuck in ground pounders)
2) Besides it just AI objects and equipment. No Humans are getting hosed by it.
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