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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-19-2010, 01:01 PM
Oleg Maddox Oleg Maddox is offline
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Default Friday 2010-03-19 Screenshots and Discussion Thread

Hi folks

Some notes:

1. Everything is WIP.
2. Text messages on screen are temporary (internal code commands), will be replaced with final ones closer to release.
3. Propellers are rotating. But not finalized yet.
4. No markings yet.
5. Clock on the tower will show in mission (game) actual time.
Attached Images
File Type: jpg Blenheim_MK-IV_Bomb_02.jpg (479.8 KB, 2185 views)
File Type: jpg shot_20100319_161903.jpg (435.7 KB, 2306 views)
File Type: jpg shot_20100319_162346.jpg (449.5 KB, 1996 views)
File Type: jpg shot_20100319_162740.jpg (391.9 KB, 2238 views)
File Type: jpg VVV-SoW_BoB-12_02.jpg (315.5 KB, 2093 views)

Last edited by Oleg Maddox; 03-19-2010 at 01:09 PM.
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  #2  
Old 03-19-2010, 01:07 PM
lbuchele lbuchele is offline
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Amazing.
Can´t wait to see this in DX11.
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Old 03-19-2010, 01:10 PM
DJB DJB is offline
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Thank you very much. It's a good idea the text showing where the shots was taken (tools, engine...) and what system was used (Dx9, Dx10...).
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Old 03-19-2010, 01:12 PM
David603 David603 is offline
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Wow. Love the shots of the CR.42 and Gladiator, first time we have seen those ingame.

If I remember right, these two planes will be AI only at launch?
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Old 03-19-2010, 01:12 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by lbuchele View Post
Amazing.
Can´t wait to see this in DX11.
in DX11 - more close to final at the moment we are working in XP and Vista.
But in general there will be not so much difference in DX10 and DX11. At lase with the release. Then... who knows what will be there new in DX11 in time of its life.
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Old 03-19-2010, 01:13 PM
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NSU NSU is offline
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picture one: nice suns and shadow effects
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Old 03-19-2010, 01:14 PM
Insuber Insuber is offline
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Excellent. Bravo!
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Old 03-19-2010, 01:16 PM
kendo65 kendo65 is offline
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Thanks,

Interesting to see how things are progressing. Noticed improvements in the colours of ground terrain over the last few weeks (compared to early shots).

The Blenheim navigators table looks almost photo-real. Will be nice to see it in DX11.
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Old 03-19-2010, 01:17 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by NSU View Post
picture one: nice suns and shadow effects
I hope and think that we will have everywhere such good representation of lighting. We use real laws for modeling of light. And try to not overmodel some HDR and other modern features like I see overmodeled in some moder games.
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Old 03-19-2010, 01:19 PM
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NSU NSU is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I hope and think that we will have everywhere such good representation of lighting. We use real laws for modeling of light. And try to not overmodel some HDR and other modern features like I see overmodeled in some moder games.
yes, the simulation must be the first point!!
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