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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 04-10-2010, 04:21 PM
AndyJWest AndyJWest is offline
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Whatnot, the first part of my last post was directed at Zapatista's suggestion, not yours. He has already suggested the pilot encountering "enemy ground forces, i presume they would shoot at him".

I think that there is a lack of understanding about the complexities involved in turning an air-combat-simulator into a ground-based RPG. Moving hanger doors involve a minor bit of coding on a 3-d model, together with a minimal function to operate as required. Realistic glass cracking probably involves little more than a carefully-scaled bitmap. AI for ground troops, extra terrain detail and all the rest would probably involve almost as much work as the core air-combat functions. I'm sure it could be done (in fact already has been to some extent in many RPG games), but only at the expense of compromises and simplifications of the core objective of the sim.

I'm not trying to act as 'judge and jury', I'm providing evidence for why it isn't a good idea, though frankly I think it is such a non-starter that 1C:Maddox wouldn't even consider it.
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