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-   -   oleg, the ejected pilot in Lockon-2 walks home after landing (http://forum.fulqrumpublishing.com/showthread.php?t=14314)

zapatista 04-10-2010 01:00 PM

oleg, the ejected pilot in Lockon-2 walks home after landing
 
Hi Oleg,

just in case you hadnt seen this, there is an interesting new feature in the new lockon-2 (just released these last few weeks). when the ejected pilot lands on the ground, he starts walking in the direction of "home", and keeps walking a fair distance, one got home even after 2 hrs walking !! (you can watch him on externals, and time the journey)

i have no idea yet what would happen if he landed in enemy territory and encountered enemy ground forces, i presume they would shoot at him

any plans for something similar in BoB ?

with the control of vehicles being possible (soon) in BoB, and you mentioning there might be some 1e person control over the pilot actions and movements on the ground, our pilot might be able to commandeer a ground vehicle and try and navigate to the nearest airbase, the possibilities are endless

AndyJWest 04-10-2010 01:17 PM

I'd be interested to see how Luftwaffe pilots walk home after coming down in Kent!

The 'possibilities are endless', but only if the computer power and capacity available is as well, and the time for development is infinite too. BoB is supposed to be a WWII air combat simulator, not a recreation of the entire universe, and adding 'features' that rarely get used is a misuse of finite resources. Get the basics right first, then add the gimmicks. Or even better, add more to core playability, and leave the gimmicks out altogether.

johnnypfft 04-10-2010 02:17 PM

I've always wanted a flightsim with possibilities to control the player in first person, walk... and enter your plane. Being shotdown, crashland or bailout and try to get help before being captured or killed :cool: it feels more like you are the pilot, rather then you are the plane like in IL2 or any other flightsim

zapatista 04-10-2010 02:46 PM

Quote:

Originally Posted by johnnypfft (Post 154059)
I've always wanted a flightsim with possibilities to control the player in first person, walk... and enter your plane. Being shotdown, crashland or bailout and try to get help before being captured or killed :cool: it feels more like you are the pilot, rather then you are the plane like in IL2 or any other flightsim

johny, a lot of that oleg has already spoken of and he intends to work towards that, and some will be possible right from the start (control some objects like AA guns). driving vehicles will also be possible in BoB, its built into the engine ( but might not be available right away due to other priorities leading up to release time, which is right now).

i just found it interesting to see a limited version of this in lockon2 already, not sure if oleg has seen it

Igo kyu 04-10-2010 03:10 PM

You want this in a Flight Simulator?

http://www.amazon.co.uk/gp/product/B...ef=oss_product

That's 1,300 minutes (21 2/3 hours) of runtime to get one pilot home.

I personally don't want to wait that long to be flying again.

whatnot 04-10-2010 03:18 PM

Quote:

Originally Posted by johnnypfft (Post 154059)
I've always wanted a flightsim with possibilities to control the player in first person, walk... and enter your plane. Being shotdown, crashland or bailout and try to get help before being captured or killed :cool: it feels more like you are the pilot, rather then you are the plane like in IL2 or any other flightsim

Me too. Having a mission start from a ready room from which you'd run as the pilot to your plane and start it up in the middle of strafing left and right would definately add to the immersion!

Not saying that this would be the #1 requirement for initial release but would sure like to see it further down the line.

And no need to bitch what is important for a flight sim and what is not AndyJ. There is no divine truth on that just a bunch of different preferences from different individuals. Out of all this feedback Oleg will filter out what he's perception on that is and act accordingly.
So I'd prefer to see the naysayers to rather focus on reasons why something might hinder the gameplay etc instead of trying to judge what is relevant content for the title and what is not.

AndyJWest 04-10-2010 03:25 PM

Like I said, a gimmick.

I'm not sure that Oleg has ever stated that vehicles will be controllable in BoB. He has said that the sim engine will support it, but that isn't the same thing.

To make 'walking home' at all realistic you would have to hugely increase the amount of detail at ground level, and then model other people to 'evade' etc. Allied pilots who bailed over continental Europe and managed to evade capture often took weeks if not months to reach safe territory (Spain or Switzerland usually). They often only managed this with the help of the local Resistance. Should Oleg model them too? Ridiculous.

EDIT

'why something might hinder the gameplay etc'? I've already answered this. There are finite resources available. Would you rather have (a) another flyable aircraft, or (b) a barbed wire fence all along the Swiss border, and a motorbike to jump it? Which do you expect to use more often?

whatnot 04-10-2010 03:45 PM

Quote:

Originally Posted by AndyJWest (Post 154070)
Like I said, a gimmick.
'why something might hinder the gameplay etc'? I've already answered this. There are finite resources available. Would you rather have (a) another flyable aircraft, or (b) a barbed wire fence all along the Swiss border, and a motorbike to jump it? Which do you expect to use more often?

No need to exaggerate the requests in order to prove your point. I talked about running to the plane you're talking about cutting barbed wire fence to make people's suggestions sound like crap. Relax dude.. or were you appointed the judge and jury on what is relevant and what is not for all the future SOW customers?

The team is already spending time making hangar doors open, glass crack realistically etc which are just as much of a gimmick as a request of running to a plane. And why is that? Immersion.

Ernst 04-10-2010 03:49 PM

No comments

Avimimus 04-10-2010 04:15 PM

Quote:

Originally Posted by johnnypfft (Post 154059)
I've always wanted a flightsim with possibilities to control the player in first person, walk... and enter your plane. Being shotdown, crashland or bailout and try to get help before being captured or killed :cool: it feels more like you are the pilot, rather then you are the plane like in IL2 or any other flightsim

It'd be nice to be able to walk up to the airplane (give a greater sense of a world existing that can be contacted in ways beyond tires and fires).

However, the simplest thing would be to upgrade the options for pilots bailing out (lost at sea, rescued by enemy or allies from the sea, hidden by french resistance, dies of wounds while hiding among french resistance, captured, and with a very low probability - steals enemy plane and flies home - this was attempted by at least one luftwaffe pilot).


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