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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 04-21-2011, 12:29 PM
Al Schlageter Al Schlageter is offline
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Originally Posted by carguy_ View Post
There is no reason you should be constantly banging your head against the wall screaming that this won`t be as good as the IL2 Sturmovik. Luthier has been behind things AFAIK since Aces Expansion Pack so he qualifies as "the driving force". If you negate the potential of this title being any good in the future, just leave. Simple. You aren`t changing anyone`s opinion anyway.
Didn't Oleg have to bail Luthier/Ilya when he was developing Pacific Fighters?
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  #82  
Old 04-21-2011, 01:04 PM
Baron Baron is offline
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Originally Posted by PVT_Shepperd View Post
My rig is slower than yours and CloD runs smooth on higher than medium settings. So its not the problem of missing computing power but a problem of the code. There are bugs in CloD and everyone saying this is just because of dumb users or slow rigs is damn wrong. Maybe thats it in a few cases but to blame everyone with problems running CloD is a bad choice.
.

True, but saying ALL the problems is due to bad coding (like 99% of those saying that have any idea of what they speak of) is equally wrong.

Bugs and compatibility problems is one thing. "Bad" coding is something else.
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  #83  
Old 04-21-2011, 02:21 PM
Oktoberfest Oktoberfest is offline
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Originally Posted by mb_avro_uk View Post
hi all,

the title says it all. But i will add the following.

The problem is that many of us do not have systems that can manage the demands of cliffs of dover. That is not the developer's fault.

Yes, there are some teething problems, but nothing in comparison to the vast complexity of this production.

I have difficulty flying at low level over land. That is because my system is not powerful enough. So, i fly over the sea or over land at 7k meters. Problem solved!

Today, i flew along the south coast of england from dover towards the west. I know this area quite well. The ground detail and accuracy is amazing! And just as important, i felt as though i was flying in an aircraft. I have never flown a ww2 fighter but i have a light aircraft (ga) pilot's qualification and also flew professionally in royal navy aircraft.

The summer haze over the channel is magnificently represented.

This simulator is the future and it's here now.

And i use the word simulator and not game.


Here's my specs:

Windows 7 64 bit
amd phenon 9500 quad core
8 gb ram
nvidia geforce 9800 gt

best regards,
mb_avro.
i think you've just deserved a certified official fanboy with blinkers 2011 badge©
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  #84  
Old 04-21-2011, 02:24 PM
Zoom2136 Zoom2136 is offline
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Originally Posted by SacaSoh View Post
Let they finish the core game first before your drop your pants and offer your money.
LOL, I owned a software development company... I'm not dropping anything just stating the obvious... nothing is free in this word
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  #85  
Old 04-21-2011, 02:38 PM
Zoom2136 Zoom2136 is offline
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........
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  #86  
Old 04-21-2011, 02:50 PM
Zoom2136 Zoom2136 is offline
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Originally Posted by Seeker View Post
So no, Avro. I can'tagree with you on this one. So far, this software is not fit for purpose.
And this is why it was not a worldwide release... One would assume that they are giving themselve time to fix a bunch of stuff before they enter their biggest market...

Its like I said... no $$$$, no candy. Without money, you can't pay your staff, without staff you can finish the game... ... ...
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  #87  
Old 04-21-2011, 03:02 PM
Zoom2136 Zoom2136 is offline
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Originally Posted by HFC_Dolphin View Post
I've been telling this to many people: I know a lot of people who were huge fans of IL2 and just can't follow in Clod.
Their systems, though they can play decently IL-2, they can't even load Clod and this is pitty, cause some of them were among the best guys of the community.

It's really sad that this game will leave a quite big part of the community behind, only because of its performance and the costs involved...

PS. I spent 1.060 euros for a brand new tower, only to hear from some people that my performance problems are because of my system!!!
OK, next time I'll robe a bank in order to play this game...
It is sad... but what... you want a game with 2011 bells and whistles that runs on 3-5 year old PCs? It would be nice if it was possible but it's not the way that current technology works... Maybe when "cloud" gaming is a reality, upgrading our machine will be a thing of the past, but for now... you got to pay to play.
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  #88  
Old 04-21-2011, 04:47 PM
PVT_Shepperd PVT_Shepperd is offline
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Originally Posted by Baron View Post
True, but saying ALL the problems is due to bad coding (like 99% of those saying that have any idea of what they speak of) is equally wrong.

Bugs and compatibility problems is one thing. "Bad" coding is something else.
You got me wrong, I think. I totally agree to what you say. There are obviously many things missing, some are just placeholders (which should have been said) and some are just wrong. Also there are many people with a system which is set up badly and there are those guys who think have a superior rig and complain that full setting is not working.
I understand those people complaining about things promised and now missing cos they have paid for. This had to be said (one time). Bashing the game and spaming in every thread is a whole different thing and annoyes other people using this forum and also the admins and developers reading this. So, complaining is okay if done in one of this existing threads in a adequate way.
The developers has proven that they are willing to improve the game and they dont ignore wishes from the community. Thats what makes me saying the money spent to the collectors edition has been worth it.
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  #89  
Old 04-21-2011, 05:23 PM
HFC_Dolphin HFC_Dolphin is offline
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Originally Posted by Zoom2136 View Post
It is sad... but what... you want a game with 2011 bells and whistles that runs on 3-5 year old PCs? It would be nice if it was possible but it's not the way that current technology works... Maybe when "cloud" gaming is a reality, upgrading our machine will be a thing of the past, but for now... you got to pay to play.
I'll have to disagree for the simple reason that what happens with Clod is not what's happening with pc games in general.
Most users who can't play Clod at all, actually can play any other 2011 game in lowest settings. Which leads us to the usual reply "Clod is like no other game, as it is far superior to all of them", which leads to usual reply "you must be joking, have you seen Crysis 2 or other major modern titles?", which leads to next reply "they have nice graphics but small maps", which leads to next reply "exactly! Clod devs should find what makes the game unplayable, be it huge map, or too many buildings, or windmills working with wind and offer some solution", which leads to next reply "...", LOOP.

In any case, I think that Stenka gave a nice reply that I'm very close wth it:

Quote:
Originally Posted by =69.GIAP=STENKA View Post
This was a development management problem and it is now a marketing management problem.

If you put put a development team in a closed environment without regular product contact with real users for 6 years and constantly slippable deadlines you are asking for trouble.

They will fiddle with technicaly and philosphicaly intersesting stuff and will not even notice real world requirements.

Every Sim developper will as a professional always have the latest hot PC setup, so will not notice that performance is an issue. He will build a quirky user interface which he always tests in the same way and think it's obvious to anyone that it should work that way, users are so stupid. A complete manual, documentation and content are not interesting, after six years immersed in the product he thinks humans are born with a head full of such inate knowledge or can make it up themselves.

Note carefully, IL2 was not developed this way. If I remember right they bought out a limited prototype which was first released to the public as a demo way before the product. From that point it had constant user feedback which refined it and kept it on-track.

OK so the problem exists, you can't fix the past, what's happening now?

Well they could have put in a development manager to spend another 12 months trying to sort it out.... and probably money would run out...

The other choice is to stick it on the street, let user feedback focus the development team on real world issues and well it will sink or swim.

As far as I'm concerned it was a good decision. Another 12 months in the closed room with a manager weilding a baseball bat and it might have been all lost.

What you will now see is the development team reacting like a scalded cat and delivering patches

The current marketing problem is a bit more regretful. It would have been more honest if they had offered the chance for customers to buy a copy so they could participate in product testing. I think a lot of us would have bought in to that - I would have.

However, you don't get rich in marketing by scrupulous honesty, so I can understand the decision.

Now what are we going to do about it?

1/ Say there is no problem
2/ Have a good rant
3/ Throw the toys out of the pram
4/ Get testing and log nice clear bug reports
5/ Get back to real life and start complaining that I have to press shift F1 to see 109 gunsight and while I'm on the subject it dives slower than a spitfire and..
6/ Have a go at Stenka cos what he's said is immoral
7/ Open a beer and chill out

Now all together now, in chorus let's.....
I know that eventually, be it one or two years from now, more people will be able to play the game, when hardware gets cheaper, but still I'm too sad cause I'll miss a lot of online friends because of what I understand was a bad developer's project schedule.
Even the most certified fanboys have to admit this, otherwise it's like there's no connection. Like we're screaming to each other with only our voices from different planets in different galaxies.
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  #90  
Old 04-21-2011, 05:33 PM
sfmadmax sfmadmax is offline
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Originally Posted by Kwiatek View Post
COD is far away from the best game. It is not even in half road.

I dont like land graphic at all, dont like ghost trees and ghost antena radars, dont like the way planes are flying (not immersion), dont like flight model and performacne of planes faults, dont like FF dont work, dont like V sync dont work, dont like that i dont have smooth ZOOM like in other games ( it is XXI centaury you know), dont like buggy DM and FM influence, dont like sounds, dont like optimalization of these game.

Only thing is nice are cocpits with shadows but it cut a lot fps now and some engine managment feature ( but still it is far from realistic and has many faults).

Maby but many in a year or so these game will be better and would have chance. But now i bought it and really i dont feel i want to play it in such state. Im playing IL2 Sturmovik from beggining, playing LOMAC ( Flanker 2.5 - Lock ON - FC2), playing ROF from beggining but i cant really play COD now


While reading through the posts, this guy really stood out...

Might as well say..

"don't like life"
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