Quote:
Originally Posted by Zoom2136
It is sad... but what... you want a game with 2011 bells and whistles that runs on 3-5 year old PCs? It would be nice if it was possible but it's not the way that current technology works... Maybe when "cloud" gaming is a reality, upgrading our machine will be a thing of the past, but for now... you got to pay to play.
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I'll have to disagree for the simple reason that what happens with Clod is not what's happening with pc games in general.
Most users who can't play Clod at all, actually can play any other 2011 game in lowest settings. Which leads us to the usual reply "Clod is like no other game, as it is far superior to all of them", which leads to usual reply "you must be joking, have you seen Crysis 2 or other major modern titles?", which leads to next reply "they have nice graphics but small maps", which leads to next reply "exactly! Clod devs should find what makes the game unplayable, be it huge map, or too many buildings, or windmills working with wind and offer some solution", which leads to next reply "...", LOOP.
In any case, I think that Stenka gave a nice reply that I'm very close wth it:
Quote:
Originally Posted by =69.GIAP=STENKA
This was a development management problem and it is now a marketing management problem.
If you put put a development team in a closed environment without regular product contact with real users for 6 years and constantly slippable deadlines you are asking for trouble.
They will fiddle with technicaly and philosphicaly intersesting stuff and will not even notice real world requirements.
Every Sim developper will as a professional always have the latest hot PC setup, so will not notice that performance is an issue. He will build a quirky user interface which he always tests in the same way and think it's obvious to anyone that it should work that way, users are so stupid. A complete manual, documentation and content are not interesting, after six years immersed in the product he thinks humans are born with a head full of such inate knowledge or can make it up themselves.
Note carefully, IL2 was not developed this way. If I remember right they bought out a limited prototype which was first released to the public as a demo way before the product. From that point it had constant user feedback which refined it and kept it on-track.
OK so the problem exists, you can't fix the past, what's happening now?
Well they could have put in a development manager to spend another 12 months trying to sort it out.... and probably money would run out...
The other choice is to stick it on the street, let user feedback focus the development team on real world issues and well it will sink or swim.
As far as I'm concerned it was a good decision. Another 12 months in the closed room with a manager weilding a baseball bat and it might have been all lost.
What you will now see is the development team reacting like a scalded cat and delivering patches
The current marketing problem is a bit more regretful. It would have been more honest if they had offered the chance for customers to buy a copy so they could participate in product testing. I think a lot of us would have bought in to that - I would have.
However, you don't get rich in marketing by scrupulous honesty, so I can understand the decision.
Now what are we going to do about it?
1/ Say there is no problem
2/ Have a good rant
3/ Throw the toys out of the pram
4/ Get testing and log nice clear bug reports
5/ Get back to real life and start complaining that I have to press shift F1 to see 109 gunsight and while I'm on the subject it dives slower than a spitfire and..
6/ Have a go at Stenka cos what he's said is immoral
7/ Open a beer and chill out
Now all together now, in chorus let's.....
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I know that eventually, be it one or two years from now, more people will be able to play the game, when hardware gets cheaper, but still I'm too sad cause I'll miss a lot of online friends because of
what I understand was a bad developer's project schedule.
Even the most certified fanboys have to admit this, otherwise it's like there's no connection. Like we're screaming to each other with only our voices from different planets in different galaxies.