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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 04-21-2011, 11:04 AM
Baron Baron is offline
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I agree on several things.

For me personally, i hope we get a proper QMB that works like its suppose to and working multiplayer. To unstable as it is now.

Feels like join servers from within the game is whats causes the problems. Best thing would be HL. Always worked (well, 90% of the time at least.). But i guess HL is out of the question now with Steam lurking in the background no matter what.

Last edited by Baron; 04-21-2011 at 11:06 AM.
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  #72  
Old 04-21-2011, 11:28 AM
=69.GIAP=STENKA =69.GIAP=STENKA is offline
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This was a development management problem and it is now a marketing management problem.

If you put put a development team in a closed environment without regular product contact with real users for 6 years and constantly slippable deadlines you are asking for trouble.

They will fiddle with technicaly and philosphicaly intersesting stuff and will not even notice real world requirements.

Every Sim developper will as a professional always have the latest hot PC setup, so will not notice that performance is an issue. He will build a quirky user interface which he always tests in the same way and think it's obvious to anyone that it should work that way, users are so stupid. A complete manual, documentation and content are not interesting, after six years immersed in the product he thinks humans are born with a head full of such inate knowledge or can make it up themselves.

Note carefully, IL2 was not developed this way. If I remember right they bought out a limited prototype which was first released to the public as a demo way before the product. From that point it had constant user feedback which refined it and kept it on-track.

OK so the problem exists, you can't fix the past, what's happening now?

Well they could have put in a development manager to spend another 12 months trying to sort it out.... and probably money would run out...

The other choice is to stick it on the street, let user feedback focus the development team on real world issues and well it will sink or swim.

As far as I'm concerned it was a good decision. Another 12 months in the closed room with a manager weilding a baseball bat and it might have been all lost.

What you will now see is the development team reacting like a scalded cat and delivering patches

The current marketing problem is a bit more regretful. It would have been more honest if they had offered the chance for customers to buy a copy so they could participate in product testing. I think a lot of us would have bought in to that - I would have.

However, you don't get rich in marketing by scrupulous honesty, so I can understand the decision.

Now what are we going to do about it?

1/ Say there is no problem
2/ Have a good rant
3/ Throw the toys out of the pram
4/ Get testing and log nice clear bug reports
5/ Get back to real life and start complaining that I have to press shift F1 to see 109 gunsight and while I'm on the subject it dives slower than a spitfire and..
6/ Have a go at Stenka cos what he's said is immoral
7/ Open a beer and chill out

Now all together now, in chorus let's.....
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  #73  
Old 04-21-2011, 11:46 AM
dgeorge04 dgeorge04 is offline
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Yes,its gonna be a great game....the best....when its "finished"...after some more patches.We've waited years to buy an unfinished game...but still its better than nothing.So,after some more patches,and FORCE FEEDBACK,we'll all stop complaining!!
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  #74  
Old 04-21-2011, 11:48 AM
Oldschool61 Oldschool61 is offline
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Quote:
Originally Posted by MB_Avro_UK View Post
Hi all,

The title says it all. But I will add the following.

The problem is that many of us do not have systems that can manage the demands of Cliffs of Dover. That is NOT the developer's fault.

Yes, there are some teething problems, but nothing in comparison to the vast complexity of this production.

I have difficulty flying at low level over land. That is because my system is not powerful enough. So, I fly over the sea or over land at 7k meters. Problem solved!

Today, I flew along the south coast of England from Dover towards the West. I know this area quite well. The ground detail and accuracy is AMAZING! And just as important, I felt as though I was flying in an aircraft. I have never flown a WW2 fighter but I have a light aircraft (GA) pilot's qualification and also flew professionally in Royal Navy aircraft.

The summer haze over the Channel is magnificently represented.

This simulator is the future and it's here now.

And I use the word simulator and not game.


Here's my specs:

Windows 7 64 bit
AMD Phenon 9500 Quad Core
8 Gb RAM
Nvidia GeForce 9800 GT

Best Regards,
MB_Avro.
What resolution and details you flying at? I have a system similar to your but I dont have clod yet (USA)
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  #75  
Old 04-21-2011, 11:51 AM
Tvrdi
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Quote:
Originally Posted by carguy_ View Post
Meanwhile, those complaining are doing just that - complaining. You must be quite a sad person to get a spazmatic cry over 40€.
wake up princess, average salary in croatia is around 680 €, with growing unemployment rate (we are the worst in this part of teh world now), with loans for flats ("given" from greedy foreign banks), all the expenses, 1L of gasoline costs 1.4 euros, you are left with almost nothing....and I have to pay full price not like in russia for cheaper...
SO YEAH 40€ is a luxury here...yep, it is a big deal mate....
BUT, I never "whined" because of the money but because CLOD was ADVERTISED (movies etc) as comopleted products.....and what we got? Look at my post at "mini update from devs"
I will wait till USA release, by then we will know what we will have on long terms....if they fail I wouldnt cry, I would sell or trash the epic failure of the game and still will be able to enjoy in old IL2, you know new UP and HSFX modes are on the horizon....its a different game now...

Last edited by Tvrdi; 04-21-2011 at 11:59 AM.
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  #76  
Old 04-21-2011, 12:00 PM
HFC_Dolphin HFC_Dolphin is offline
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Quote:
Originally Posted by Tvrdi View Post
wake up princess, average salary in croatia is around 680 €, with growing unemployment rate (we are the worst in this part of teh world now), with loans for flats ("given" from greedy foreign banks), all the expenses, 1L of gasoline costs 1.4 euros, you are left with almost nothing....and I have to pay full price not like in russia for cheaper...
SO YEAH 40€ is a luxury here...yep, it is a big deal mate....
I've been telling this to many people: I know a lot of people who were huge fans of IL2 and just can't follow in Clod.
Their systems, though they can play decently IL-2, they can't even load Clod and this is pitty, cause some of them were among the best guys of the community.

It's really sad that this game will leave a quite big part of the community behind, only because of its performance and the costs involved...

PS. I spent 1.060 euros for a brand new tower, only to hear from some people that my performance problems are because of my system!!!
OK, next time I'll robe a bank in order to play this game...
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  #77  
Old 04-21-2011, 12:00 PM
mayestdo mayestdo is offline
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Quote:
Originally Posted by MB_Avro_UK View Post
Hi all,

The title says it all. But I will add the following.

The problem is that many of us do not have systems that can manage the demands of Cliffs of Dover. That is NOT the developer's fault.

Yes, there are some teething problems, but nothing in comparison to the vast complexity of this production.

I have difficulty flying at low level over land. That is because my system is not powerful enough. So, I fly over the sea or over land at 7k meters. Problem solved!

Today, I flew along the south coast of England from Dover towards the West. I know this area quite well. The ground detail and accuracy is AMAZING! And just as important, I felt as though I was flying in an aircraft. I have never flown a WW2 fighter but I have a light aircraft (GA) pilot's qualification and also flew professionally in Royal Navy aircraft.

The summer haze over the Channel is magnificently represented.

This simulator is the future and it's here now.

And I use the word simulator and not game.


Here's my specs:

Windows 7 64 bit
AMD Phenon 9500 Quad Core
8 Gb RAM
Nvidia GeForce 9800 GT

Best Regards,
MB_Avro.
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  #78  
Old 04-21-2011, 12:03 PM
Tvrdi
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Quote:
Originally Posted by HFC_Dolphin View Post
I've been telling this to many people: I know a lot of people who were huge fans of IL2 and just can't follow in Clod.
Their systems, though they can play decently IL-2, they can't even load Clod and this is pitty, cause some of them were among the best guys of the community.

It's really sad that this game will leave a quite big part of the community behind, only because of its performance and the costs involved...

PS. I spent 1.060 euros for a brand new tower, only to hear from some people that my performance problems are because of my system!!!
OK, next time I'll robe a bank in order to play this game...
I upgraded my rig (thanks to my part-time job I did for foreign company) to pretty decent setup....i7920@3.5Ghz on stock volt, GTX470 Twin frozr2 OC to 750 on core, 6GB of RAM, win7 64 bit...although I have a decent FPS the sim isnt smooth at all...above the land its even worse...I did all the optimisations and tweaks i know (I have pretty good HW and SW knowledge, was beat tester etc etc), but still no fdrastic improvement...I didnt expect to run CLOD full max but i cant run it decentlz on ANY settings...
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  #79  
Old 04-21-2011, 12:23 PM
PVT_Shepperd PVT_Shepperd is offline
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Quote:
Originally Posted by Tvrdi View Post
I upgraded my rig (thanks to my part-time job I did for foreign company) to pretty decent setup....i7920@3.5Ghz on stock volt, GTX470 Twin frozr2 OC to 750 on core, 6GB of RAM, win7 64 bit...although I have a decent FPS the sim isnt smooth at all...above the land its even worse...I did all the optimisations and tweaks i know (I have pretty good HW and SW knowledge, was beat tester etc etc), but still no fdrastic improvement...I didnt expect to run CLOD full max but i cant run it decentlz on ANY settings...
My rig is slower than yours and CloD runs smooth on higher than medium settings. So its not the problem of missing computing power but a problem of the code. There are bugs in CloD and everyone saying this is just because of dumb users or slow rigs is damn wrong. Maybe thats it in a few cases but to blame everyone with problems running CloD is a bad choice.
There is much work left to do before CloD is the simulation we all have waited for. But I'll wait till it gets there mostly because of the lack of alternatives.
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  #80  
Old 04-21-2011, 12:26 PM
Tvrdi
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Quote:
Originally Posted by PVT_Shepperd View Post
My rig is slower than yours and CloD runs smooth on higher than medium settings. So its not the problem of missing computing power but a problem of the code. There are bugs in CloD and everyone saying this is just because of dumb users or slow rigs is damn wrong. Maybe thats it in a few cases but to blame everyone with problems running CloD is a bad choice.
There is much work left to do before CloD is the simulation we all have waited for. But I'll wait till it gets there mostly because of the lack of alternatives.
what we had in ROF..simmilar problem, game wasnt optimised (but to be fair was optimised much better than CLOD, from the release) and because of the "not optimised code" ROF was runnig like shhhh on some systems while on some (even slower) was running good....
so ITS THE CODE..period

Last edited by Tvrdi; 04-21-2011 at 06:48 PM.
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