#71
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Quote:
in the same forum saqson (from oleg's team) made the comment about "driving a tank to london", similarly oleg himself has commented about being able to control some ground vehicles and (more recently) some smaller ships (? torpedo boats or something similar). in another forum oleg posts in he made the comment about the civilian cars on roads and buses following a specific trajectory and even making specific stops along the way. once you then add the very recent video clip of the pilot physically climbing in/out of his aircraft and seeing the skeletal articulations in movement, the future possibilities increase exponentially Quote:
btw, the reason i remember some of those specific points is not because i have magic memory, its mainly because over the years some old timer flightsimmers keep hoping some of these type of essential elements will be included in the newer flightsims and oleg has been repeatedly been asked about many of those elements over many years, to eventually be able to create a 24/7 living breathing flightsim in a combat environment (and it is along those lines the OP of this thread raised his point about civilian activity) when oleg then makes specific hints or gives confirmations about elements of this aspect over the years, such as birds flying, animals (static for now), civilian traffic on roads (maybe in air to ?), some control over physical 3D movement of the pilot, control over some vehicles and some ships, 24/7 dynamic server, etc.. then those are the bits that stand out and i/we remember when you will land your first damaged or crippled plane in BoB in a few months, you will wish that somebody with a creative imagination has thought of modeling fire trucks and an ambulance rushing towards you, if you catch my drift |
#72
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Or maybe even a ground crew with a fire extinguisher if we over-prime our Spitfire and get an Exhaust Stack fire on startup! (Just day dreaming )
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