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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-01-2012, 12:19 AM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by camelotcrusade View Post
Yeah, I don't know what they were going for. But if that description is right then I wouldn't expect the unit to move once it's slowed. Can it have 0 speed but 1 AP? I don't remember how it handles that when you're say, webbed.
Actually, webbed is a bit buggy, in previous games. I recall sometimes webbed units would not be able to act. I wouldn't be surprised if this was a hangover from previous titles.

That said, 'immobolized' is a completely valid thing in this game. Choshas from KBAP were permanently immobile, but could still act. Same with Bruntors.
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  #2  
Old 11-01-2012, 02:15 AM
Nevar Nevar is offline
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Not exactly a bug, but I think it's an issue when Regina's messenger causes a massive framerate drop the moment it appears on the field. I was wondering if there was some way to fix this, as I really like that ability, but the fps drop is ruining it for me.
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  #3  
Old 11-01-2012, 01:54 PM
Bunnle Bunnle is offline
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I'd like to report another bug that I didn't see listed here.

Gudrida the Fierce, the Valkyrie you obtain on Fastland, was upgradable for me to level 4 soon after she joined. She then offered a quest, saying that orcs had invaded my homeland after I had defeated the undead there.

There's two issues I have with this:
1. I wasn't even done fighting the undead and hadn't progressed the storyline past them yet.
2. I hadn't even seen or heard of any orcs up until now. And they certainly weren't on and around my homeland, because I was still present there myself at that point dealing with the undead.

Basically she spoiled part of the game's story for me and ruined some of the immersion. I think the issue is that the developers thought that you shouldn't be able to get her to level 4 so quickly. But seeing as, unlike her sisters who only take 1 item, she takes 3 different types of items it was really easy for me to do so.
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  #4  
Old 11-02-2012, 04:36 AM
Csimbi Csimbi is offline
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"Guardian" award - While the hint appearing above this award says that this award gives resistance to all types of damage, it actually does not give any resistance to 'glacial' and 'astral' damage.
It was fixed in my extended awards mod. Those that want the fix without the modifications can apply the same fix by looking at the included medals.txt.

In addition, none of these LUA functions appear to work:
Game.MessageBox(...)
Game.InvokeMsgBox(...)
Game.Log(...)
Game.atom_getpar(...)
Plz fix.
Thank you!
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  #5  
Old 11-02-2012, 04:45 AM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by Csimbi View Post
"Guardian" award - While the hint appearing above this award says that this award gives resistance to all types of damage, it actually does not give any resistance to 'glacial' and 'astral' damage.
It was fixed in my extended awards mod. Those that want the fix without the modifications can apply the same fix by looking at the included medals.txt.

In addition, none of these LUA functions appear to work:
Game.MessageBox(...)
Game.InvokeMsgBox(...)
Game.Log(...)
Game.atom_getpar(...)
Plz fix.
Thank you!
I've added a Modding section to the bug thread and included the information about the LUA files. About fixing only the Guardian Award I am not sure what to change... (I'm an inexperienced mooder). When you have time it would help to see which code to change, similar to how it's done on page 1 here.
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  #6  
Old 11-02-2012, 03:26 PM
Csimbi Csimbi is offline
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Quote:
Originally Posted by camelotcrusade View Post
Quote:
Originally Posted by Csimbi View Post
"Guardian" award - While the hint appearing above this award says that this award gives resistance to all types of damage, it actually does not give any resistance to 'glacial' and 'astral' damage.
It was fixed in my extended awards mod. Those that want the fix without the modifications can apply the same fix by looking at the included medals.txt.
When you have time it would help to see which code to change, similar to how it's done on page 1 here.
Here you go.
Make the following changes in medals.txt:
Code:
medal_guardian_angel_1 {
  category=o
  image=heroitem_medal_guardian_angel.png
  hint_config=object_item
  label=itm_medal_guardian_angel_1_name
  hint=itm_medal_guardian_angel_1_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  medclass=-1
  use {}
  fight {
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=physical,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=poison,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=magic,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=fire,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=glacial,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=astral,3,0,0,-100,0,0
      attack_on=
      attack_off=
    }
  }
  propbits=medal
  params {
    max1=50
    max2=150
    max3=400
    order=8
    complex=1
    param=0
    var1=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var2=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var3=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
  }
  medc=020000000400000045585052030000000000000001000000010000000300000077617228000000FFFFFF7F0000000000000080010000000000008002000000000000800300000001000080040000000200000002000000737303000000040000000400000004000000010000002800000000010000002B000000000400000029203E3D0000000002000000020000007676050000000100000001000000010000000100000001000000020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3102000000766E1C0000007370656C6C735F757365642F7370656C6C5F73746F6E655F736B696E020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3202000000766E1F0000007370656C6C735F757365642F7370656C6C5F616E67656C5F6176656E676572020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3302000000766E110000006D616769635F736869656C645F75736564020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3402000000766E1E0000007370656C6C735F757365642F7370656C6C5F646976696E655F61726D6F72020000000600000069746D5F6370020000000300000003000000030000006E616D030000006D6178020000006E61040000006D617831
  actions {
    afight=
    @=060000000000000000000000
  }
}
medal_guardian_angel_2 {
  category=o
  image=heroitem_medal_guardian_angel.png
  hint_config=object_item
  label=itm_medal_guardian_angel_2_name
  hint=itm_medal_guardian_angel_2_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  use {}
  fight {
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=physical,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=poison,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=magic,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=fire,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=glacial,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=astral,5,0,0,-100,0,0
      attack_on=
      attack_off=
    }
  }
  propbits=medal
  params {
    max1=50
    max2=150
    max3=400
    order=8
    complex=1
    param=0
    var1=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var2=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var3=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
  }
  medc=020000000400000045585052030000000000000001000000010000000300000077617228000000FFFFFF7F0000000000000080010000000000008002000000000000800300000001000080040000000200000002000000737303000000040000000400000004000000010000002800000000010000002B000000000400000029203E3D0000000002000000020000007676050000000100000001000000010000000100000001000000020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3102000000766E1C0000007370656C6C735F757365642F7370656C6C5F73746F6E655F736B696E020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3202000000766E1F0000007370656C6C735F757365642F7370656C6C5F616E67656C5F6176656E676572020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3302000000766E110000006D616769635F736869656C645F75736564020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3402000000766E1E0000007370656C6C735F757365642F7370656C6C5F646976696E655F61726D6F72020000000600000069746D5F6370020000000300000003000000030000006E616D030000006D6178020000006E61040000006D617832
  actions {
    afight=
    @=060000000000000000000000
  }
}
medal_guardian_angel_3 {
  category=o
  image=heroitem_medal_guardian_angel.png
  hint_config=object_item
  label=itm_medal_guardian_angel_3_name
  hint=itm_medal_guardian_angel_3_hint
  information_label=
  maphint=
  mapinfo=
  price=10
  maxcount=0
  level=1
  race=human
  use {}
  fight {
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=physical,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=poison,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=magic,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=fire,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=glacial,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
    {
      filter {
        belligerent=ally
      }
      pbonus=
      dbonus=
      rbonus=astral,7,0,0,-100,0,0
      attack_on=
      attack_off=
    }
  }
  propbits=medal
  params {
    max1=50
    max2=150
    max3=400
    order=8
    complex=1
    param=0
    var1=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var2=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
    var3=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor
  }
  medc=020000000400000045585052030000000000000001000000010000000300000077617228000000FFFFFF7F0000000000000080010000000000008002000000000000800300000001000080040000000200000002000000737303000000040000000400000004000000010000002800000000010000002B000000000400000029203E3D0000000002000000020000007676050000000100000001000000010000000100000001000000020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3102000000766E1C0000007370656C6C735F757365642F7370656C6C5F73746F6E655F736B696E020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3202000000766E1F0000007370656C6C735F757365642F7370656C6C5F616E67656C5F6176656E676572020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3302000000766E110000006D616769635F736869656C645F75736564020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3402000000766E1E0000007370656C6C735F757365642F7370656C6C5F646976696E655F61726D6F72020000000600000069746D5F6370020000000300000003000000030000006E616D030000006D6178020000006E61040000006D617833
  actions {
    afight=
    @=060000000000000000000000
  }
}

Last edited by Csimbi; 11-02-2012 at 06:08 PM.
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  #7  
Old 11-02-2012, 08:50 AM
torquemada torquemada is offline
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I noticed that the predetermined total damage range displayed when attacking units is inconsistent when the unit has holy damage (possibly in other cases too). I've seen it more than once, the total damage is displayed X to X+Y but the result damage is actually above that range or X+Y+Z for you algebra enthusiasts.
More practical example: Lets say my Inquisitors predetermined damage is 450 - 680, sometimes they actually do 760 without crit.
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  #8  
Old 11-02-2012, 11:43 AM
rekiem rekiem is offline
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Seems like some stuff on my game fixed itself, Butcher achiv counter was going up just fine, and I got it after 25 fights with 3 trolls, the shield of Rekross gave me 2 Ice Dragons on subsequent levels AFTER i skipped the level with that bugged one, and my Rune Mages have 2 Init instead of 20.
No mods running at all.
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  #9  
Old 11-02-2012, 12:11 PM
Bhruic Bhruic is offline
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Are you running the latest Steam patch? It'll be interesting to see how many undocumented changes they've made, if so.
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  #10  
Old 11-02-2012, 12:17 PM
hotfix666 hotfix666 is offline
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this dosent work for me... "Greedy" achievement counter now displays the amount of gold earned correctly*


I have restart steam etc
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