Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #291  
Old 11-02-2012, 04:33 AM
hotfix666 hotfix666 is offline
Approved Member
 
Join Date: Jul 2010
Posts: 118
Cool

when I start a new game sometimes, I see new enemy groups on first island. (that shall already was same enemy everywhere and not 4 black knights in a enemy amry) and sometimes certain enemies impossible win over unless you have some spells
Reply With Quote
  #292  
Old 11-02-2012, 04:36 AM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

"Guardian" award - While the hint appearing above this award says that this award gives resistance to all types of damage, it actually does not give any resistance to 'glacial' and 'astral' damage.
It was fixed in my extended awards mod. Those that want the fix without the modifications can apply the same fix by looking at the included medals.txt.

In addition, none of these LUA functions appear to work:
Game.MessageBox(...)
Game.InvokeMsgBox(...)
Game.Log(...)
Game.atom_getpar(...)
Plz fix.
Thank you!
Reply With Quote
  #293  
Old 11-02-2012, 04:45 AM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by Csimbi View Post
"Guardian" award - While the hint appearing above this award says that this award gives resistance to all types of damage, it actually does not give any resistance to 'glacial' and 'astral' damage.
It was fixed in my extended awards mod. Those that want the fix without the modifications can apply the same fix by looking at the included medals.txt.

In addition, none of these LUA functions appear to work:
Game.MessageBox(...)
Game.InvokeMsgBox(...)
Game.Log(...)
Game.atom_getpar(...)
Plz fix.
Thank you!
I've added a Modding section to the bug thread and included the information about the LUA files. About fixing only the Guardian Award I am not sure what to change... (I'm an inexperienced mooder). When you have time it would help to see which code to change, similar to how it's done on page 1 here.
Reply With Quote
  #294  
Old 11-02-2012, 08:50 AM
torquemada torquemada is offline
Approved Member
 
Join Date: Oct 2011
Location: Reykjavik, Iceland
Posts: 59
Default

I noticed that the predetermined total damage range displayed when attacking units is inconsistent when the unit has holy damage (possibly in other cases too). I've seen it more than once, the total damage is displayed X to X+Y but the result damage is actually above that range or X+Y+Z for you algebra enthusiasts.
More practical example: Lets say my Inquisitors predetermined damage is 450 - 680, sometimes they actually do 760 without crit.
Reply With Quote
  #295  
Old 11-02-2012, 11:43 AM
rekiem rekiem is offline
Approved Member
 
Join Date: Sep 2010
Posts: 13
Default

Seems like some stuff on my game fixed itself, Butcher achiv counter was going up just fine, and I got it after 25 fights with 3 trolls, the shield of Rekross gave me 2 Ice Dragons on subsequent levels AFTER i skipped the level with that bugged one, and my Rune Mages have 2 Init instead of 20.
No mods running at all.
Reply With Quote
  #296  
Old 11-02-2012, 12:11 PM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Are you running the latest Steam patch? It'll be interesting to see how many undocumented changes they've made, if so.
Reply With Quote
  #297  
Old 11-02-2012, 12:17 PM
hotfix666 hotfix666 is offline
Approved Member
 
Join Date: Jul 2010
Posts: 118
Default

this dosent work for me... "Greedy" achievement counter now displays the amount of gold earned correctly*


I have restart steam etc
Reply With Quote
  #298  
Old 11-02-2012, 01:33 PM
rekiem rekiem is offline
Approved Member
 
Join Date: Sep 2010
Posts: 13
Default

Quote:
Originally Posted by Bhruic View Post
Are you running the latest Steam patch? It'll be interesting to see how many undocumented changes they've made, if so.
Yea, now that you mention it, I went to check and there was an 11mb patch this morning.
Reply With Quote
  #299  
Old 11-02-2012, 02:08 PM
pr0 pr0 is offline
Approved Member
 
Join Date: May 2012
Posts: 19
Default

Quote:
Originally Posted by Nevar View Post
Happened to me, too, but only with humanoids. I actually didn't know it was only supposed to work on 1-2 before the level up option came.
I think sea dogs have a special treasure hunting rule? - certainly I've been hit by ghost pirates teleporting to the gold rather than the unit I wanted stunned.

Vampires on the other hand I have no idea about - only legal move?
Reply With Quote
  #300  
Old 11-02-2012, 02:23 PM
rekiem rekiem is offline
Approved Member
 
Join Date: Sep 2010
Posts: 13
Default

I dunno if it has been reported already, but sometimes after I finish a fight, it immediately starts again against the same enemies. It's like the enemy stack was cloned, since I get experience for both fights. (I got on one fight, won, was 5 xp away from lvling up, then the bug happened, fought them again, and lvled up afterwards)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:43 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.