![]() |
#241
|
|||
|
|||
![]() Quote:
Code:
skill_weakness_lore_text_1=^skills_tPar^Troops. Chance of allies inflicting a critical hit [param1]. <br>Chance of allies to escape a critical hit [param2]. In mechanics files these values are referenced using name of the skill, followed by a single number for which param to pull. For example, the diplomacy skill power calculation pulls the first param listed via the following (in skills.lua) Code:
local perc_pacify = skill_power("diplomacy", 1) Consistency is awesome, this usually(!) allows a modder to modify only the skills.txt file to have the change effected in both description as well as calculations. EDIT: Also, some calculations are super simple to do (like adding a fixed percentage to critical chance, or increasing morale of certain troops by one), these are written directly in the skills.txt file. So changing the pars of these won't affect actual values ingame unless you also change the values in the pbonus (parameter bonus), rbonus (resistance bonus), or dbonus (not sure...) lines. Last edited by QNk; 10-31-2012 at 08:20 PM. |
#242
|
||||
|
||||
![]()
Do you guys think I should list it as a bug then? The game does suggest it should be hours and not days. And does it even matter for anything besides spell point regen and rage loss? I don't recall if there is a score for speed or not.
|
#243
|
|||
|
|||
![]()
1. The artifact Courtly Garb can't be upgraded. When you select the Upgrade option from the right-click-menu the fight does not start, in fact nothing happens. I can upgrade other items, before and after getting Courtly Garb, so it's a bug only for this item.
2. Regina's Messenger rage ability spawns a lava golem that does not have a name, instead it has a tag that says [cpn_lava_golem5] NF Last edited by Khornn; 10-31-2012 at 08:53 PM. |
#244
|
|||
|
|||
![]()
The third valkyrie (hilda) does not grant a leadership bonus at lvl 2 if not senior. Workaround - either make her senior or wait until you have enough items to promote her to lvl3 as this does not trigger the bug.
Last edited by pr0; 10-31-2012 at 08:58 PM. |
#245
|
||||
|
||||
![]()
Updates -
I am amazed how busy this thread keeps me, and equally amazed how diligent everyone is at reporting (and solving!) bugs. Go team! ![]() |
#246
|
|||
|
|||
![]()
Discovered yet another bug. Slow lvl3 says it immobilises enemts with less speed than the spell power (as I understand it is a stack with 2 or less in speed gets immobilised). This does not happen however the stack retains 1 speed despite this.
|
#247
|
||||
|
||||
![]() Quote:
On a semi-related note, does level 3 haste do anything special? |
#248
|
||||
|
||||
![]() Quote:
At least they didn't give it mass effect. |
#249
|
|||
|
|||
![]()
Immobilized units still get 1 AP to attack things right next to them, wouldn't make sense to reduce speed to 0 because they wouldn't be able to act at all if there were no nearby units (assuming target is melee).
|
#250
|
||||
|
||||
![]()
Yeah, I don't know what they were going for. But if that description is right then I wouldn't expect the unit to move once it's slowed. Can it have 0 speed but 1 AP? I don't remember how it handles that when you're say, webbed.
|
![]() |
|
|