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IL-2 Sturmovik The famous combat flight simulator.

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  #591  
Old 10-26-2010, 08:30 PM
Abbeville-Boy Abbeville-Boy is offline
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Quote:
Originally Posted by Chivas View Post
Clouds.... They are still fixing some cloud bugs, so we haven't seen all of SOW clouds yet. Their is one developer dedicated to doing the clouds and weather and has a library of material at his disposal. Will we see all possible variations of cloud formations....probably not, but i have little doubt that it could set a new benchmark in combat flight sims.

the main complaint seems to be that the base is not flat, dont ask me how they know that from the few wip shots shown
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  #592  
Old 10-26-2010, 08:37 PM
svanen svanen is offline
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Originally Posted by PhilHL View Post
And I aim also to different looking clouds... all the clouds I saw until now from SoW (screens and videos) are nearly same looking. There is not much individual stuff.
Well, if you read the whole thread Oleg talks alot about compromise, if we would get clouds like in that video, there is perhaps no more computer power left, all we get is clouds.
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  #593  
Old 10-26-2010, 09:16 PM
tourmaline tourmaline is offline
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Agree it's a spelling mistake...
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Originally Posted by Stranzki View Post
I've read the same. Just compare t and the l. It really looks like Stetlungsanzeige:


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  #594  
Old 10-26-2010, 10:59 PM
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Tte. Costa Tte. Costa is offline
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Dear Oleg:
After seeing the video posted by Osprey I just remembered one thing that worries me, and is the need to press Ctrl + F1 to aim in the Revi of the German planes.
Honestly, I never saw the need to press Control + F1 to aim. As I always assumed that the Revi was shifted to the right to aim with the right eye without moving the head to the right, i.e. as when you aim in a shotgun or rifle.
When using the 6-DOF Tracker is not a problem to aim and shoot with allied aircraft since its collimator is centered, but it becomes a problem when aiming in the German planes.
I asume is becouse in the IL-2 code light collimator is always centered on screen.

So:
Will there be the need to press Control + F1 to aim with the Revi in German planes in SOW-BOB?

P.S:
Thank you very much for the effort and hard work you and your team are getting on to develop what is sure to be the best WWII combat flight simulator.
... and for the Friday updates!

Last edited by Tte. Costa; 10-26-2010 at 11:07 PM.
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  #595  
Old 10-27-2010, 01:25 AM
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Richie Richie is offline
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Shift F1 keeps your head behind the gun sight or behind the armor glass. When you get behind the gun sight you are much more likely to get a bullet threw your head.
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  #596  
Old 10-27-2010, 02:25 AM
RAF74_Winger RAF74_Winger is offline
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Originally Posted by Tte. Costa View Post
I always assumed that the Revi was shifted to the right to aim with the right eye without moving the head to the right, i.e. as when you aim in a shotgun or rifle.
Depends what side your 'dominant' eye is; the dominant eye always controls the sight picture. You can check which eye is dominant by alternately covering one eye then the other. If the position of the thing you're looking at changes when you cover the right eye, then your right eye is dominant and vice versa

Doesn't work when you've had a couple though.

W.
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  #597  
Old 10-27-2010, 03:33 AM
C_G C_G is offline
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I would gladly trade off "pretty" clouds for more generic clouds if it means that the AI-bot pilots can't see through them.... anybody know if this is a feature planned for Oleg's BoB?
Rise of Flight wanted to include this feature but didn't on release, I don't know if any of the RoF patches so far have corrected that.
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  #598  
Old 10-27-2010, 05:00 AM
xnomad xnomad is offline
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As far as I can tell we are completely in the dark with details about AI. I did a bit of a search on posts by Oleg but couldn't find him ever mentioning anything about AI behaviour etc. Then again the forum search function isn't that great.

If anyone has any details on anything AI related, please tell as I'd like to know about it. Also any info on AI controlled planes in terms of DM and FM.

I'm a bit worried that the market is all about online play, so offline features are likely to have taken a bit of a back seat.
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  #599  
Old 10-27-2010, 06:47 AM
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mazex mazex is offline
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Quote:
Originally Posted by C_G View Post
I would gladly trade off "pretty" clouds for more generic clouds if it means that the AI-bot pilots can't see through them.... anybody know if this is a feature planned for Oleg's BoB?
Rise of Flight wanted to include this feature but didn't on release, I don't know if any of the RoF patches so far have corrected that.
Yes, I'm 99% sure that Oleg has said that the AI wil be unable to look through clouds, or their own wings for that sake... Wasn't there even talk about this coming to IL2 in 4.10?
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  #600  
Old 10-27-2010, 06:58 AM
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addman addman is offline
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A.I, yeah that's also VERY important. Something that almost ruins offline play is the A.I's "spider-sense" when you get to a certain distance to it and it immediately senses you. Imagine using real tactics and be able to swoop down on an enemy formation and rip some apart before it even knows you're there and even after that struggles to find you as you ascend back in to the clouds. Now THAT is more important to ME than clickable cockpits and historical correct farm yards.
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