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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Dear Oleg:
After seeing the video posted by Osprey I just remembered one thing that worries me, and is the need to press Ctrl + F1 to aim in the Revi of the German planes. Honestly, I never saw the need to press Control + F1 to aim. As I always assumed that the Revi was shifted to the right to aim with the right eye without moving the head to the right, i.e. as when you aim in a shotgun or rifle. When using the 6-DOF Tracker is not a problem to aim and shoot with allied aircraft since its collimator is centered, but it becomes a problem when aiming in the German planes. I asume is becouse in the IL-2 code light collimator is always centered on screen. So: Will there be the need to press Control + F1 to aim with the Revi in German planes in SOW-BOB? P.S: Thank you very much for the effort and hard work you and your team are getting on to develop what is sure to be the best WWII combat flight simulator. ... and for the Friday updates! Last edited by Tte. Costa; 10-26-2010 at 11:07 PM. |
#2
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Shift F1 keeps your head behind the gun sight or behind the armor glass. When you get behind the gun sight you are much more likely to get a bullet threw your head.
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#3
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You are not protected by the armored glass wen aiming? |
#4
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Doesn't work when you've had a couple though. W. |
#5
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I would gladly trade off "pretty" clouds for more generic clouds if it means that the AI-bot pilots can't see through them.... anybody know if this is a feature planned for Oleg's BoB?
Rise of Flight wanted to include this feature but didn't on release, I don't know if any of the RoF patches so far have corrected that. |
#6
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As far as I can tell we are completely in the dark with details about AI. I did a bit of a search on posts by Oleg but couldn't find him ever mentioning anything about AI behaviour etc. Then again the forum search function isn't that great.
If anyone has any details on anything AI related, please tell as I'd like to know about it. Also any info on AI controlled planes in terms of DM and FM. I'm a bit worried that the market is all about online play, so offline features are likely to have taken a bit of a back seat. |
#7
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I'm going from memory here but my understanding is that AI won't be able to see through cockpits, clouds or hills. A multi crewed plane can have each crew member with a different level (rookie to ace) of ability. And one of the most interesting points is that AI can panic ! Not sure how that will be displayed but it sure sound good. ![]() If my memory has been playing tricks then I'm sure someone more knowledgeable will correct me. ![]() |
#8
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Regarding the AI, i think Oleg said that there will be more emphasis on individual pilot differences - thinks like aggression levels, aerobatic ability, calmness/panic, etc than in il-2.
Believe the LOS and AI-awareness levels will be realistic - so we will be able to 'bounce' AI flights. Oleg said recently that the AI are behaving very like their real-life equivalents. ![]() I'm intrigued to find out just how advanced this is going to be. Will we see 110s that are attacked form a defensive circle for instance? ![]() ![]() ![]() Last edited by kendo65; 10-27-2010 at 04:29 PM. |
#9
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A.I, yeah that's also VERY important. Something that almost ruins offline play is the A.I's "spider-sense" when you get to a certain distance to it and it immediately senses you. Imagine using real tactics and be able to swoop down on an enemy formation and rip some apart before it even knows you're there and even after that struggles to find you as you ascend back in to the clouds. Now THAT is more important to ME than clickable cockpits and historical correct farm yards.
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