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IL-2 Sturmovik The famous combat flight simulator.

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  #581  
Old 10-26-2010, 03:47 PM
csThor csThor is offline
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What's that old saying? "I'd love to be a fly on the wall in that room."
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  #582  
Old 10-26-2010, 04:45 PM
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ElAurens ElAurens is offline
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You and me both!!!

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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
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  #583  
Old 10-26-2010, 05:34 PM
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Osprey Osprey is offline
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Oleg, if you are back on this thread could you please give me some insight into the scoring system planned for SoW? Are you intending to do the same as IL2 or something more complex, or even customisable?

As you know, basically IL2 scores 100 points per engine provided you RTB, otherwise 10% in event of death and higher % according to bailout/ditch position. The problem is that this is not a pleasant system for many reasons which I could bore you to death with and it makes life difficult when trying to replicate 'real life' battles in squadron matches (www.uslglobal.com). I wondered if you are able to concede some information to us in advance.

Many thanks
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  #584  
Old 10-26-2010, 06:18 PM
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addman addman is offline
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I have a question for Oleg, everybody's talking about different shades of grass or if the hedgerows will be fluffy enough. My question is more about the game and less about the appearance of vegetation (grass is green violets are blue etc.), how will the game interface look? The IL-2 interface was very functional but oh so uninspired -even back in -01-. What have you done to improve the interface this time around? will we be treated to a virtual airbase were we can walk around to the different parts of the campaign functionality (?), squadron management office, mechanics hangar, weapons/fuel storage etc? You see, since I'm an offline player mostly, I find immersion to be very important and just clicking "next-arming-fly" doesn't really do it for me. Will we at least have a small office like in the silent hunter series?

Cheerio...s! are tasty
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  #585  
Old 10-26-2010, 06:57 PM
PhilHL PhilHL is offline
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Originally Posted by addman View Post
I have a question for Oleg, everybody's talking about different shades of grass or if the hedgerows will be fluffy enough. My question is more about the game and less about the appearance of vegetation (grass is green violets are blue etc.), how will the game interface look? The IL-2 interface was very functional but oh so uninspired -even back in -01-. What have you done to improve the interface this time around? will we be treated to a virtual airbase were we can walk around to the different parts of the campaign functionality (?), squadron management office, mechanics hangar, weapons/fuel storage etc? You see, since I'm an offline player mostly, I find immersion to be very important and just clicking "next-arming-fly" doesn't really do it for me. Will we at least have a small office like in the silent hunter series?

Cheerio...s! are tasty
good point, it would give me also way more immersion if I could walk with my pilot to the hangar and jump into the cockpit. That should be on a wishlist for the next addons..

and please Oleg Maddox, SoW looks very nice but the clouds.. they really look like the ones in il2 and they are very ugly.. I never ever found a situation in real life where the clouds had the similar shapes like ones in SoW at the moment.. If you are on a big field you can see often very very different shaped clouds in the horizon or direct around you. Looks like you have now just a few types of clouds.. please make them look better. and if you reworked them already (we still saw just good weather conditions) then see this post as a compliment for your new nice looking clouds

Thank you.

Last edited by PhilHL; 10-26-2010 at 07:00 PM.
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  #586  
Old 10-26-2010, 07:12 PM
speculum jockey
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Originally Posted by PhilHL View Post
good point, it would give me also way more immersion if I could walk with my pilot to the hangar and jump into the cockpit. That should be on a wishlist for the next addons..
First Person perspective walking to the plane might be possible, but I'd be happy if they just had more immersive menus and screens like in Silent Hunter III.
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  #587  
Old 10-26-2010, 07:24 PM
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Osprey Osprey is offline
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Originally Posted by PhilHL View Post
and please Oleg Maddox, SoW looks very nice but the clouds.. they really look like the ones in il2 and they are very ugly.. I never ever found a situation in real life where the clouds had the similar shapes like ones in SoW at the moment.. If you are on a big field you can see often very very different shaped clouds in the horizon or direct around you. Looks like you have now just a few types of clouds.. please make them look better. and if you reworked them already (we still saw just good weather conditions) then see this post as a compliment for your new nice looking clouds

Thank you.
Not this old chestnut. I get the feeling that you haven't been following the updates much, and you haven't really looked hard enough. Take a look at the clouds and light effects on them in this video



1.12-1.14 Check the sunlight catching the edge.
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  #588  
Old 10-26-2010, 07:45 PM
PhilHL PhilHL is offline
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thank you osprey. yes the clouds are looking good in the video. But still i think they are looking a bit like cotton. The lightning and shaddow effects are looking much better than on the screenshots oleg has posted here and i think i saw all public content of SoW until now.

I aim to the shape of the clouds and they look they they are all on a same or nearly same level. but often there are different layers of clouds in different altitudes.

And I aim also to different looking clouds... all the clouds I saw until now from SoW (screens and videos) are nearly same looking. There is not much individual stuff.



for example from 1:36

must be great while you are in dogfight.. you can orientate on the different looking clouds.. "oh yes I saw him firstly next to the huge cloud looking like a big paint brush.."

I just want to write my impression, if oleg and team are already satisfied with their clouds, then they will skip my post. thats okay!

Last edited by PhilHL; 10-26-2010 at 07:57 PM.
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  #589  
Old 10-26-2010, 07:50 PM
kalimba
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Originally Posted by Osprey View Post
Not this old chestnut. I get the feeling that you haven't been following the updates much, and you haven't really looked hard enough. Take a look at the clouds and light effects on them in this video



1.12-1.14 Check the sunlight catching the edge.
Wow...I forgot about this video...Just imagine this with the marvelous new cockpits we saw friday... ANd all the new little details we have'nt see yet !!!

It is gonna be CRAZY...oups sorry....I just found my pills...

Salute !
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  #590  
Old 10-26-2010, 08:10 PM
Chivas Chivas is offline
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Clouds.... They are still fixing some cloud bugs, so we haven't seen all of SOW clouds yet. Their is one developer dedicated to doing the clouds and weather and has a library of material at his disposal. Will we see all possible variations of cloud formations....probably not, but i have little doubt that it could set a new benchmark in combat flight sims.
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