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#41
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S!
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#42
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This is really bad news since coop in original IL2 was really my favourite playing style. Flying against some random bots on some fairy-tale land islands just won't cut it. We need ability to create proper coops with briefings and objectives on English Channel map.
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#43
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For the umpteenth time guys, that ability is already there. The only thing that's missing is the coop label, not the tools to create one.
Way too much panic caused by small changes and lack of having our hand held through it all i think ![]() |
#44
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Anyone who likes ground attack 'coops' may try this mission http://forum.1cpublishing.eu/showpos...00&postcount=9
This a basic sample mission creating an ongoing ground war which you can influence supporting your ground troops. This is not an old original IL-2 style coop of cause but a very basic 'alpha-stage' example of CoD multiplayer. upd. The mission is being tested on Repka #2 server ATM please give it a try and report bugs. Last edited by Ataros; 07-11-2011 at 07:44 AM. |
#45
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The way this game works in coop ish mode is, instead of selecting a base and spawning, you click on a moving plane and jump into it. It works fine on all the online small gay maps, but when it comes to the BoB map the host can see the moving planes but anybody joining can't see anything to select to spawn into. It's problem with the game/map itself. Thats all that needs fixing. The old style coop mode is just a bonus.
Like all of you have said. Would be nice if the game came with instructions. |
#46
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#47
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Hi again chaps, i started this thread and read all answers very carefully. It seems C# scripting cando miracles.Alas i know nothing on how C# scripting works and after reading some scripts it is complete Cinese for me.Hence a question that perhaps will be impossible to answer, but who knows:
Is it possible to make a script, just and only to to determine the amount flyable planes a mission builder wants to have on different "spawn areas" ? Stupid example: i want 5 spits2 on Tangmere and 6 Me 110's at calais? next mission: 6 Rotols on Manston and 4 Me 109 at whatever French airfield. So is it possible that with one script, this one script can be used in different missions,to determin the amount of flyable a/c in different "spawn areas"? One can laugh if this is not possible, as said it's chinese for me ![]() so just wondering Thanks to the scripting chaps ![]() |
#48
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For me it is not clear if you want to change missions automatically or manually. It is also easier to limit number of planes by type in total, not by airfield. You may also search for Dynamo online mission/campaign. It has a script example limiting plane numbers that some C# programmers can fine-tune to your needs. |
#49
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thanks Ataros . I'll post in the FMB sectoion tomorrow and will try to be as specific as possible
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#50
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Im not! The last patch was awesome!
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