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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #41  
Old 10-07-2009, 02:06 PM
Soulsurfer Soulsurfer is offline
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Quote:
Originally Posted by InfiniteStates View Post
If you want to make a fair comparison, at least compare BoP to the very first IL2 game, not one that has undergone several iterations of refinement.
Even the very first IL2 game on the PC blows BOP away as it's a far better game in every respect apart from it's graphics.
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  #42  
Old 10-07-2009, 02:32 PM
FOZ_1983 FOZ_1983 is offline
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im a harcore gamer on the 360 who happens to work 5 days a weeks and still gets a shit wage at the end of the month. I have bills to pay and other outgoings....

the 360 just adds to that! i do feel robbed at times yes. But who's the bigger mug?

them for charging that much etc, or me for paying for it?
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  #43  
Old 10-07-2009, 03:10 PM
Blade1889 Blade1889 is offline
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I've just read the first few posts on this thread and have a question:

I've only received this game through the post today so don't know much about it. Is the original post saying that there is no way of taking off on a runway in this game then? Each mission starts mid-air?

I'm pretty sure you can land though right? I thought I saw a video of this the other day?
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  #44  
Old 10-07-2009, 03:45 PM
SEE SEE is offline
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I bought the Xbox360 as I had heard that IL2 was to be launched for the consoles and, just as you have stated, fed up with the constant upgrades needed for PC based SIM titles. IL2 BOP for Consoles is a step in the right direction but I have to symapthise with the developers in the decisions that they have had to make in getting a product suitable for a market dominated by Arcade players and Plastic Guitar hero's. BOP is half way between being a SIm and an Arcade game. If you are serious about SIMs for consoles then buy the product and leave the feedback to improve the next release. MS and Sony also have to do their part and allow developers to fully exploit the potential of their Consoles. Low market share = no product update/improvements..........
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  #45  
Old 10-07-2009, 04:54 PM
Houndstone Hawk Houndstone Hawk is offline
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Quote:
Originally Posted by Blade1889 View Post
I've just read the first few posts on this thread and have a question:

I've only received this game through the post today so don't know much about it. Is the original post saying that there is no way of taking off on a runway in this game then? Each mission starts mid-air?

I'm pretty sure you can land though right? I thought I saw a video of this the other day?
Other than the few missions in the 1st Campaign (BoB) whereby you are given the option to fly back & land, the entire game including the half-hearted training mode, the entire rest of the games' campaign, & about 7/8th's of the training missions will have you start & finish in the air.

Take Off? I think that pops up once or twice thru all modes.

"What about Capture the Airfield online"?

Online is a lonely, lonely place to be as you will find out. Unless you're prepared to turn this experience into a pure arcade fest aka Blazing Angels & play online in arcade mode, you will hardly stand a chance of playing a decent online experience & sadly; the online is terribly flawed at this time.
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  #46  
Old 10-07-2009, 05:10 PM
Houndstone Hawk Houndstone Hawk is offline
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Quote:
Originally Posted by InfiniteStates View Post
If you feel ripped off, why not add up the cost of a gaming PC and peripherals, take away the cost of your console and peripherals then divide the difference by the average cost of a new console game? How many games does that get you before you actually are being ripped off?

Given that BoP is the first console outing for the series means a lot of the development time is spent getting the core engine off the ground. Development costs a lot of money, and "feature creep" can prove very expensive, if not fatal, to development houses/publishers if not kept in check. You can keep adding features until the cows come home, but if you don't get your product out there earning you are just burning money.

If you want to make a fair comparison, at least compare BoP to the very first IL2 game, not one that has undergone several iterations of refinement.

But games do get dumbed down for the console market, undoubtedly. Either accept that or go back to PC gaming. It's that simple really.

I personally prefer console gaming because I can sit more comfortably in the lounge with a bigger screen, not spend hours trying to configure the game or hardware to actually run the thing and not worry about being bettered online by someone with superior hardware or hacks.
When I mean IL-2 STURMOVIK for the PC, I am quite obviously referring to IL-2 STURMOVIK on the PC. I may have mentioned 1946 once within that post but my references are based upon the original 2001 release. I believe my quote (below) re: 1946 was merely describing it as the complete series all rolled into one & in no way was a direct comparison being made being BoP & 1946 alone.


"IL-2 1946 that came out only a few years ago was the complete series in one ..."


Other than your attempt at 'word twist', I also believe you make a very weak 1st point. Can (or could) you not run a PC combat sim as simple as IL-2 without Perepherals or a top-end graphics card? Hell yes. I did for ages!!! Sure it helps; but it also helps if you spend over 100 quid on a large 360 hard drive (that does nothing more than a bog-standard PC drive for about 20 - 30 quid), mouth watering console flight sticks etc.

Last edited by Houndstone Hawk; 10-07-2009 at 05:19 PM.
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  #47  
Old 10-07-2009, 06:20 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by Houndstone Hawk View Post
Can (or could) you not run a PC combat sim as simple as IL-2 without Perepherals or a top-end graphics card? Hell yes. I did for ages!!! Sure it helps; but it also helps if you spend over 100 quid on a large 360 hard drive (that does nothing more than a bog-standard PC drive for about 20 - 30 quid), mouth watering console flight sticks etc.
I don't really understand your point in this paragraph. Are you saying you can play IL2 on a rubbish PC? And your talk of hard drives is lost on me - I'm on PS3 so don't know how a hard drive affects 360 performance.

My first point, weak as it may be, still stands - can you play the game, to equal graphical quality, on a PC for the same price as you can on a PS3 or XBox 360?

Maybe you have forgotten how you opened this thread...
Quote:
Originally Posted by Houndstone Hawk View Post
Before the loyal disciples jump in with all guns blazing, I am a fellow gamer that has grown tired of the pc community, having to shell out constantly for upgrades etc in order to stay at the cutting edge of gaming & like many other gamers, I now want to enjoy a great experience on a great console, from the comfort of the sofa in front of a nice big LCD HD TV.
My second point is also valid. It is well known that this is the first console outing for this franchise. That requires new engine technology. Although their proprietary engine already works for PC and 360, they still need to build a PS3 engine from the ground up. Whether you're aware or not, it is not an easy machine to work with, and I think the quality of their product shows they've done an incredible job. Especially if you look at the size of the team in the credits and compare it to the ridiculously bloated teams you see on other projects. Very few publishers want to fund years and years of development before a project starts making a return. Hunt around for the information and you will see that the sequel to this game is the point where they can start adding all the nice things like replays and what have you.

And it's pretty derrogatory towards the developers to label it as a "simple" game. Bejeweled is simple. Any form of 3D engine is very far from simple. And getting anything to run on a broad range of PC hardware is also very far from simple.

I fail to see what you're hoping to achieve with this thread. We all know PC and console gaming are not the same thing. We all know there are a different category of games released to each market, although there is some overlap. To my mind, console gaming is a half-way house between coin-op arcades and PC games. The sooner people realise, maybe the less whining about how it's not the same as the PC versions we'll have to put up with, because quite frankly I'm sick to death of hearing about how BoP is not up to the IL2 standard. It is my first experience with the franchise and a very pleasing one.
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  #48  
Old 10-07-2009, 06:41 PM
JG27CaptStubing JG27CaptStubing is offline
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Wow... Incredible...

Apples and Trash Bags... BOP wasn't meant to be IL2 1946 for the console. This is a game that is meant to appeal to a wider audience and I think it succeeded in doing just that.

You really can't compare the two titles. One title is nearly 9 years old with several addons which includes new planes new maps new objects for a platform that is much much more flexible.

Remember game developers PAY to build games for the consoles and they have to meet certain expectations set by the publisher and folks like MS Sony etc.

These titles had different goals.

Buyer Beware
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  #49  
Old 10-07-2009, 07:05 PM
Houndstone Hawk Houndstone Hawk is offline
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Ah right, so BoP was never meant to try & mimmick a fantasic experience as 2001's IL-2 STURMOVIK! I get it now! The name kinda suggests to me that it's going to be a slight representation of the series ... IL-2 STURMOVIK: BIRDS OF PREY. (Bit of a hint in the title

Hey I'm all for the arcade mode to attract different ppl, I was led into thinking that I was to be catered for also!!!

I bought this title on multi platforms because I was told by the devs in its build up that I, the so-called PC SIM hardcore would be more than at home & that it was a faithful console experience worthy of the series so if you're sick of the whining Inf States, stop reading this thread!!!!
It's an Il-2 with most of the cockpits missing, a belly achingly laughable bomber experience straight out of Blazing Angels; it's an IL-2 where t/o & landing is seen as UNIMPORTANT, where a simple skirmish modes omit next to any form of diversity, a game that fails on every level other than looks IMO.
And back to the point of the post & just like OFP: Dragon Rising released this week, if there was a PC version of BoP, you wouldn't atall bet against it having most of the above criteria.
The point of the post, OFPragon Rising ships to all 3 major platforms & unlike the last gen offering, guess what? the console version is stripped of any form of replayability & is blessed with a price ticket more than double the price in places!!!

Last edited by Houndstone Hawk; 10-07-2009 at 07:16 PM.
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  #50  
Old 10-07-2009, 07:09 PM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by Houndstone Hawk View Post
Ah right, so BoP was never meant to try & mimmick a fantasic experience as 2001's IL-2 STURMOVIK! I get it now! The name kinda suggests to me that it's going to be a slight representation of the series ... IL-2 STURMOVIK: BIRDS OF PREY. It's an Il-2 with most of the cockpits missing, a belly achingly laughable bomber experience straight out of Blazing Angels; it's an IL-2 where t/o & landing is seen as UNIMPORTANT, where a simple skirmish modes omit next to any form of diversity, that fails on every level other than looks.
And back to the point of the post & just like OFP: Dragon Rising released this week, if there was a PC version of BoP, you wouldn't atall bet against it having most of the above criteria.
The point of the post, OFPragon Rising ships to all 3 major platforms & unlike the last gen offering, guess what? the console version is stripped of any form of replayability & is blessed with a price ticket more than double the price in places!!!
OK, we get it, you're pissed at the games publishing world. As you might've noticed complaining like this only leads to unnecessary discussions and an overall negative vibe. You want to vent your anger, mail to the publishers of OFP: DR.
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