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  #401  
Old 05-17-2011, 12:20 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
In FMB when I make a group of single engine fighters spawn at Devres some spawn in the single engine hangars (German type) that come with the map (not put by me there). These explode immediately after spawn. My suspicion is that they somehow collide with the concrete floor as the hangars never are really on the ground - the upper floor surface that is. So I guess that as the plane spawns with its wheels on gras ground there's a collision with the floor volume as the upper surface of the concrete floor is higher than the grass floor. A dev would like to take a look into this?

Also I think (as mentioned by Atas) that we need dedicated bomber spawn points as bombers definitely would explode if they are spawned on this field.

When I make the planes spawn as parked they spawn at the spawn places. When I uncheck spawn parked the planes will spawn somewhere in the Channel. Same when I check scramble take off

After the two planes spawning in the hangars explode, others disappear except the player plane and two others. They launch their engine and don't do anything else except one of them that dips its nose into the ground.

For info: the first waypoint is defined as take off on the field Devres. The following are normal flight points.
I can confirm this after flying some of the stock QMB missions, returning to base and taxing in after landing.
I've seen it happens in Calais-Marck, Le Havre-Octeville and i think Coquelles as well (west of Calais).

If you try to taxi from the hangar's concrete floor onto the grass or vice versa the aircraft seems like it just hit a rubber wall, bounces up in the air and comes crashing down.


Quote:
Originally Posted by cheyennepilot View Post
To report the same observation than above (Blackdog about auto course scale offset with respect to the directional gyro in the He-111)

and

reproducible (at least in thee Heinkel 111)

* Go to the bombardier position, and increment the salvo quantity in at least 1
* Open the bay door
-> You lose one bomb.

Sorry if posted before.
The offset between desired heading and directional gyro (DG) also happens in the 110. I guess it would in the Ju88 as well, but i can't test since the DG doesn't work on that one.

I can also confirm the runaway bomb bug in the He111.

The Br.20's top turret controls were reversed last time i checked (that was before the current beta patch though so i don't know if it was corrected): moving the mouse left rotates the turret to the right and vice versa, similar for mouse up/down.

Finally, the manual bomb release key (the drop bombs key on my joystick) doesn't work from the bombardier's position. I tried mapping a keyboard command to it in case my joystick button was faulty and it didn't work either, so i guess it's a bug.
This means you can't drop bombs with a Blenheim or Br.20 unless you switch back to the pilot's seat, or zoom out of the bombsight and click on the bomb release button in the bombardier's virtual cockpit. This reduces your accuracy, since you have to drop without looking at the bombsight and you have to estimate a correct amount of time to zoom out and activate the bomb drop command from another view without knowing if the target is indeed under the targeting reticule.
The luftwaffe bombers have an automatic bombsight but it would still be good to have a manual release function for them as well, in case someone wants to drop manually.

Last edited by Blackdog_kt; 05-17-2011 at 12:25 AM.
  #402  
Old 05-17-2011, 12:51 PM
mop mop is offline
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Crash to desktop in launcher.exe when loading dot net 4.0. This happens pretty much immediately. Steam version with latest patch. Link to description which shows error message and solution.

http://social.msdn.microsoft.com/For...-54e1f6065bec/
  #403  
Old 05-17-2011, 01:04 PM
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SG1_Lud SG1_Lud is offline
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Quote:
Originally Posted by Blackdog_kt View Post

Finally, the manual bomb release key (the drop bombs key on my joystick) doesn't work from the bombardier's position.
Confirmed here
  #404  
Old 05-17-2011, 01:22 PM
mop mop is offline
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Quote:
Originally Posted by mop View Post
Crash to desktop in launcher.exe when loading dot net 4.0. This happens pretty much immediately. Steam version with latest patch. Link to description which shows error message and solution.

http://social.msdn.microsoft.com/For...-54e1f6065bec/
Sorry forgot to mention Win7 x64 Ultimate
  #405  
Old 05-17-2011, 06:58 PM
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SG1_Lud SG1_Lud is offline
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Default Canopy close/open

Small bug but easy to solve.

Sit in the cockpit.

Open canopy: OK
Close canopy:
The view tries to switch to center forward view. It causes a split second undesired an unrealistic effect when you are not looking exactly at the center forward view. Specially noticeable for head tracker users.

If you try to emulate that the pilot must be looking forward to close the canopy, a temporal override of the views controls should be coded, allowing for a smooth transition from the original view to the forward view, close the canopy and then back to the original view.
  #406  
Old 05-19-2011, 04:07 PM
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Run the quick mission "German attack Column" and 10 out of 10 times you will find a german bomber burning that has been shot down, burning static in the middle of the air-
  #407  
Old 05-19-2011, 06:51 PM
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Untamo Untamo is offline
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Tested version 1.01.14550, Bf 109, Bf 110 and He 111 in FMB.

In Bf 109 and 110 as soon as I touch the prop pitch (with either increase or decrease button binded to joystick buttons) the lever jams into the increase position. I can press the decrease button and the lever goes to the decrease position but as soon as I let go it again goes into the increase position. If I press the increase button, the lever goes to neutral, keeping the current prop pitch.

Checked that the joystick buttons work ok. Squadmate confirms the bug. Makes flying quite impossible.

The Bf 110 still goes "Rodeo" when over 400km/h, the heading starts to bounce all over the place. Up and down and side to side.

In earlier versions I could enter the rear gunner position in Bf110, this doesn't seem to work anymore. Tested the following buttons: "Jump Between Pilot and Selected position" (in Aircraft category), "Manned position #X", "Change Manned Position" and "Next Manned Position" (in View category). Generally can't switch positions in any plane.

-Untamo
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Last edited by Untamo; 05-19-2011 at 08:05 PM.
  #408  
Old 05-20-2011, 09:21 AM
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SG1_Lud SG1_Lud is offline
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Quote:
Originally Posted by Untamo View Post
Tested version 1.01.14550, Bf 109, Bf 110 and He 111 in FMB.

In Bf 109 and 110 as soon as I touch the prop pitch (with either increase or decrease button binded to joystick buttons) the lever jams into the increase position. I can press the decrease button and the lever goes to the decrease position but as soon as I let go it again goes into the increase position. If I press the increase button, the lever goes to neutral, keeping the current prop pitch.

Checked that the joystick buttons work ok. Squadmate confirms the bug. Makes flying quite impossible.



-Untamo
WORKAROUND:

Map your buttons to propeller pitch #1.
  #409  
Old 05-20-2011, 03:46 PM
Krt_Bong Krt_Bong is offline
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First I like the Game and it runs pretty well on my system,
AMD Phenom X4 3.2GHz 4x1Gb DDR3 Sapphire HD 5870 ATI 1Gb/256

a few things to mention, during the last update the Steam Cloud erased all the key assignments in my game, this should be exempt from updates, I turned off Steam Cloud but it should not have been an issue a real joy killer there.

In the key assignments, Horizontal 'Stablizier' should be Stabilizer.

Bf-110 crashes take forever they bounce and roll on the ground after impact.

Graphical textures (large squares of shore texture) out in the channel and along shorelines (phantom docks?)

Need a toggle for Oil Radiator (currently open or closed)

No place to assign an in game Pilot name, currently uses the name from Steam

various noises and sound files playing when they shouldn't (wheels turning after retract)

No external animation of canopy open/close when you are flying from externals, same with Radiators.

Under Searchlights in FMB there are lighthouses and a runway beacon? do they work? could they? is this planned for later?

AI flies twitchy making very rapid changes in course and generally looking fake doing flick turns and violent rolls, can this behavior be toned down without losing functionality, they also fly along with full deflection of controls while flying straight and level, kills immersion and just looks wrong.

while viewing a Spit from externals I noticed my pilots elbows sticking out of the aircraft through the skin

Tall grass on Airfields sticks through wings, maybe we could reduce the amount of tall grass where spawns exist?

And we need a little bit of info on how to use the FMB, I can muck around in it but getting it to work properly will take some learning.

After the last patch I get intermittent non functional joystick inputs - primarily with throttle and the keyboard goes unresponsive as well, I have checked the joystick both in control panel and in 1l-2 1946 and it works fine.

Airfield lights and stars visible through everything...

Last edited by Krt_Bong; 05-24-2011 at 03:29 PM.
  #410  
Old 05-20-2011, 03:48 PM
Krt_Bong Krt_Bong is offline
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Quote:
Originally Posted by Untamo View Post
Tested version 1.01.14550, Bf 109, Bf 110 and He 111 in FMB.

In Bf 109 and 110 as soon as I touch the prop pitch (with either increase or decrease button binded to joystick buttons) the lever jams into the increase position. I can press the decrease button and the lever goes to the decrease position but as soon as I let go it again goes into the increase position. If I press the increase button, the lever goes to neutral, keeping the current prop pitch.

Checked that the joystick buttons work ok. Squadmate confirms the bug. Makes flying quite impossible.

The Bf 110 still goes "Rodeo" when over 400km/h, the heading starts to bounce all over the place. Up and down and side to side.

In earlier versions I could enter the rear gunner position in Bf110, this doesn't seem to work anymore. Tested the following buttons: "Jump Between Pilot and Selected position" (in Aircraft category), "Manned position #X", "Change Manned Position" and "Next Manned Position" (in View category). Generally can't switch positions in any plane.

-Untamo
check in Realism settings tick box for changing positions
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