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  #391  
Old 05-09-2011, 10:18 PM
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klem klem is offline
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Quote:
Originally Posted by Buzpilot View Post
Was following a 109 in a Hurri (Rotol), with it's wheels out, only in a 30degree angle, but still.
Did not seem to be any drag for him at all, still managed to outrun me at sea level.
Not sure if this is a bug or just forgetful flying. We've often seen 109s with gear down or partly down.
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  #392  
Old 05-09-2011, 10:26 PM
Buzpilot Buzpilot is offline
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Quote:
Originally Posted by klem View Post
Not sure if this is a bug or just forgetful flying. We've often seen 109s with gear down or partly down.
So in your opinion a 109 with it's wheels partly down should have no problem outrunning a Hurricane?
  #393  
Old 05-10-2011, 06:05 AM
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Originally Posted by Buzpilot View Post
So in your opinion a 109 with it's wheels partly down should have no problem outrunning a Hurricane?
What I mean is it may be a graphics bug. They may not be down at all in flight model terms. We have seen it so many times it just seems unlikely to be pilot error.

By the way I am surprised at how often I am able to catch up a 109 in a Rotol Hurricane in level flight but that may be the 109 pilot trying not to run his engine too high. I'm also surprised at how well the 109 turns compared to the Hurricane, a bit too well IMHO. One 109 guy I spoke to the other day felt the same.

Any Luftwobbles out there care to comment?
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Last edited by klem; 05-10-2011 at 06:09 AM.
  #394  
Old 05-10-2011, 10:28 AM
|450|Devil |450|Devil is offline
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I would hazard the opposite opinion. A couple of nights ago I stumbled over two 109s and we mixed it up for about 15 minutes until we all ran out of ammo. I was in a Hurri (Rotol) and managed to get one 109 smoking and the other one managed to take a big bite out of my fuselage behind the pilot position (but she held together). The only reason my plane survived was that I was able to turn inside the 109s. The server we were on was set at full real. I was more than happy as I know one of the 109 pilots and he is much better at DF'ing than me.
  #395  
Old 05-10-2011, 02:38 PM
Buzpilot Buzpilot is offline
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Quote:
Originally Posted by klem View Post
What I mean is it may be a graphics bug. They may not be down at all in flight model terms. We have seen it so many times it just seems unlikely to be pilot error.

By the way I am surprised at how often I am able to catch up a 109 in a Rotol Hurricane in level flight but that may be the 109 pilot trying not to run his engine too high. I'm also surprised at how well the 109 turns compared to the Hurricane, a bit too well IMHO. One 109 guy I spoke to the other day felt the same.

Any Luftwobbles out there care to comment?
I think it's more likely a lucky hit in the hydraulics, that bring the gear down.
To me it looked like he was trying to slow down, to make me overshoot. Because first he had the gear all the way down, but some lag on server made him zoom away a bit, and when i got closer he had them stuck almost up, and he flew away again from me. So I think it's more a bug without drag when wheels are not completly inside wings.

Edit; It could be that this server used a different version, or simply one guy with modified FM that was cheating, or some strange lag on server, was able to see some strange speeds on planes in map view too.

Last edited by Buzpilot; 05-10-2011 at 02:47 PM.
  #396  
Old 05-11-2011, 09:26 PM
Insuber Insuber is offline
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Weird small bug ... online, with patch 14413, crash landed my spit Ia, and when the plane came to a stop the mirror reappered (I always disable it). Tried to disable it again but instead it cycled between two different types of mirror.
  #397  
Old 05-16-2011, 04:35 PM
tf_neuro tf_neuro is offline
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dunno if anyone mentioned these (small) problems, but as several patches has been released that didnt include solution to them, I'll point it out again, just in case:

1 - lock tail whell doesnt work. It used to work in early versions (at least on some planes) then it broke in one of the early patches, and was never fixed again.

2 - Spitfire mirrors often look like the TV when it's not tuned on any station. Hurricane mirrors do that too, but less often.
  #398  
Old 05-16-2011, 06:14 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by tf_neuro View Post
1 - lock tail whell doesnt work. It used to work in early versions (at least on some planes) then it broke in one of the early patches, and was never fixed again.
This is not a bug actually, most of the aircraft depicted in the sim didn't have a lockable tailwheel in reality.

As per bugs, a few of my findings:

1) Inconsistent mixture and throttle controller logic in the Hurricane with the DH prop and the Tiger Moth.

2) The gyro compass on the Ju88 is not working, this makes the autopilot unusable.

3) When matching the desired heading with the actual heading on the luftwaffe gyrocompass (an essential step before engaging the course autopilot to prevent turning), if you engage the course autopilot the aircraft will still veer off course. It seems there's 5-10 degrees of offset between the two rotating compass cards.
Is this a realistic limitation of the actual system, or are the two compass cards simply mis-calibrated in regards to each other?
  #399  
Old 05-16-2011, 07:18 PM
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Default Salvo bombs bug

To report the same observation than above (Blackdog about auto course scale offset with respect to the directional gyro in the He-111)

and

reproducible (at least in thee Heinkel 111)

* Go to the bombardier position, and increment the salvo quantity in at least 1
* Open the bay door
-> You lose one bomb.

Sorry if posted before.
  #400  
Old 05-16-2011, 09:17 PM
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In FMB when I make a group of single engine fighters spawn at Devres some spawn in the single engine hangars (German type) that come with the map (not put by me there). These explode immediately after spawn. My suspicion is that they somehow collide with the concrete floor as the hangars never are really on the ground - the upper floor surface that is. So I guess that as the plane spawns with its wheels on gras ground there's a collision with the floor volume as the upper surface of the concrete floor is higher than the grass floor. A dev would like to take a look into this?

Also I think (as mentioned by Atas) that we need dedicated bomber spawn points as bombers definitely would explode if they are spawned on this field.

When I make the planes spawn as parked they spawn at the spawn places. When I uncheck spawn parked the planes will spawn somewhere in the Channel. Same when I check scramble take off

After the two planes spawning in the hangars explode, others disappear except the player plane and two others. They launch their engine and don't do anything else except one of them that dips its nose into the ground.

For info: the first waypoint is defined as take off on the field Devres. The following are normal flight points.
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