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Old 05-17-2011, 12:20 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
In FMB when I make a group of single engine fighters spawn at Devres some spawn in the single engine hangars (German type) that come with the map (not put by me there). These explode immediately after spawn. My suspicion is that they somehow collide with the concrete floor as the hangars never are really on the ground - the upper floor surface that is. So I guess that as the plane spawns with its wheels on gras ground there's a collision with the floor volume as the upper surface of the concrete floor is higher than the grass floor. A dev would like to take a look into this?

Also I think (as mentioned by Atas) that we need dedicated bomber spawn points as bombers definitely would explode if they are spawned on this field.

When I make the planes spawn as parked they spawn at the spawn places. When I uncheck spawn parked the planes will spawn somewhere in the Channel. Same when I check scramble take off

After the two planes spawning in the hangars explode, others disappear except the player plane and two others. They launch their engine and don't do anything else except one of them that dips its nose into the ground.

For info: the first waypoint is defined as take off on the field Devres. The following are normal flight points.
I can confirm this after flying some of the stock QMB missions, returning to base and taxing in after landing.
I've seen it happens in Calais-Marck, Le Havre-Octeville and i think Coquelles as well (west of Calais).

If you try to taxi from the hangar's concrete floor onto the grass or vice versa the aircraft seems like it just hit a rubber wall, bounces up in the air and comes crashing down.


Quote:
Originally Posted by cheyennepilot View Post
To report the same observation than above (Blackdog about auto course scale offset with respect to the directional gyro in the He-111)

and

reproducible (at least in thee Heinkel 111)

* Go to the bombardier position, and increment the salvo quantity in at least 1
* Open the bay door
-> You lose one bomb.

Sorry if posted before.
The offset between desired heading and directional gyro (DG) also happens in the 110. I guess it would in the Ju88 as well, but i can't test since the DG doesn't work on that one.

I can also confirm the runaway bomb bug in the He111.

The Br.20's top turret controls were reversed last time i checked (that was before the current beta patch though so i don't know if it was corrected): moving the mouse left rotates the turret to the right and vice versa, similar for mouse up/down.

Finally, the manual bomb release key (the drop bombs key on my joystick) doesn't work from the bombardier's position. I tried mapping a keyboard command to it in case my joystick button was faulty and it didn't work either, so i guess it's a bug.
This means you can't drop bombs with a Blenheim or Br.20 unless you switch back to the pilot's seat, or zoom out of the bombsight and click on the bomb release button in the bombardier's virtual cockpit. This reduces your accuracy, since you have to drop without looking at the bombsight and you have to estimate a correct amount of time to zoom out and activate the bomb drop command from another view without knowing if the target is indeed under the targeting reticule.
The luftwaffe bombers have an automatic bombsight but it would still be good to have a manual release function for them as well, in case someone wants to drop manually.

Last edited by Blackdog_kt; 05-17-2011 at 12:25 AM.
 


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