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IL-2 Sturmovik The famous combat flight simulator.

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  #401  
Old 10-17-2010, 08:10 PM
dduff442 dduff442 is offline
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Well I was impressed by the difference between the dull-weather shots (this Fri) and bright-weather shots the other weeks. I think people forget how England in late August/September can look different from its normal self. My guess is that tuning everything to look good in different lighting conditions is sure to be a tough job.

I'd say let room for the critics so long as they're not obstinate or rude.

If I had to pick, I'd say go for a slightly unrealistic dark look purely so that really bright things like the sun and fuel explosions etc. create a dramatic effect. The eye quickly readjusts to a 'look' so long as its consistent.

The point about smoke-blackened buildings and streets is excellent, IMO. I suppose the fact that small towns and large cities use the same buildings would be a problem -- small towns in the country wouldn't suffer as much blackening.

Actual smoke over such a scene in winter time would be very atmospheric -- imagine the St Paul's looming out of the winter haze as you're on the tail of a 109, or on a 'tip and run' lone raid in a Bf-110. Something to look forward to!

dduff442
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  #402  
Old 10-17-2010, 08:25 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by ChrisDNT View Post
...
I know my English is far from being perfect, but I think it's nevertheless easy to understand that I'm not asking for a perfect photorealistic rendering (which, I know, is still not possible with the current personal computers), but just for a correct color palette for the described area (here, England), what has nothing to do with the technical capacities of our pc's.
I've used the term colour palette myself, but I remember Oleg mentioning a while back that the situation in SOW is much more complex than it was in il2.

(I'll paraphrase from memory here - perhaps someone else can track down the original quote? And with apologies to Oleg if I mangle this...)
Because of the more advanced lighting model, it is no longer a simple task of just choosing the correct colours for the various textures. The lighting model used by the engine modifies and varies the underlying colour in a manner modelled on real-life physics. So, they may arrange something so that it looks perfect at low-level in bright sunlight and then find that it is way off in mist, or from a higher altitude. The difficulty lies in tweaking the parameters of the lighting model rather than in simply producing a 'once and for all' accurate colour palette.

I think this may be why the ground-level shots (Spit in field, trains, etc) are generally viewed as being very good while the medium-level shots are still off.

Once again, the word is 'WIP'.

Last edited by kendo65; 10-17-2010 at 08:35 PM.
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  #403  
Old 10-17-2010, 08:31 PM
kalimba
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Quote:
Originally Posted by ChrisDNT View Post
"What you need is a scenery simulator."

You obviously missed my "fayboy post-scriptum".

I know my English is far from being perfect, but I think it's nevertheless easy to understand that I'm not asking for a perfect photorealistic rendering (which, I know, is still not possible with the current personal computers), but just for a correct color palette for the described area (here, England), what has nothing to do with the technical capacities of our pc's.
Well, I think that Oleg does in fact "ask" his team for photorealistic final product...That was his goal from the very beginning of SOW and that is probably why the whole project took so long to complete...And I also think that what we see at every friday's update is in fact work from months ago and Oleg keeps the big "revelation" for an ultimate official release trailer...

Salute !
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  #404  
Old 10-17-2010, 10:18 PM
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SlipBall SlipBall is offline
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Back in the day, we didn't need any stinking green


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  #405  
Old 10-17-2010, 10:22 PM
zodiac zodiac is offline
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wonderfull update... again

There is advertising in the streets! That is a very nice detail. As a graphic design student, I kind of love those old ads. Can't wait to take a closer look at them.

I suspect that during the lifetime of sow, these streets will really come to life. Soon we will have some missions like this:
objective 1: drive with your racing green sports car to the airbase exit.
objective 2: pick up your girlfriend at her home.
objective 3: find a way through London's traffic jams
objective 4: find a parking place near the cinema
objective 5: get her back home "safely"

Oh Oleg, I have one question:
Will there be churches in the towns? I don't remember seeing one in the updates. In Belgium (and I suppose in France and Britain to) there's a church in almost every village. sometimes even if the village only counts 10 houses. For regular Flemish towns, churches were the only tall buildings around. They really give image to a town.
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  #406  
Old 10-17-2010, 10:34 PM
speculum jockey
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Quote:
Originally Posted by Xilon_x View Post
Dear Oleg maddox if simulator SoW not have the wind is negative.
wind is a important physic factor.
EXAMPLE direction of wind.
GLIDER airplane not fly if not have Wind.
Wind cold or wind hot.


glider airplane.

instrument meteo for take direction and intensity of wind.
Dear Xilon_x, if spaghetti not have the tomato is negative.
Tomatoes are important factor to Italian food.
EXAMPLE look of tomato.
SPAGHETTI not exist if not have Tomato.
Tomato cooked or raw.


Spaghetti pot


oven control amount and intensity of heat.

**back to normal**

You just called Oleg Maddox an idiot! Not directly, but you just explained to a guy making a flight simulator that WIND IS IMPORTANT! Then you went on to explain that gliders need wind to fly. Maybe next you could tell him how to dress himself or tie his shoes. I'm sure he'd appreciate that as well.
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  #407  
Old 10-17-2010, 10:49 PM
Insuber Insuber is offline
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Just in case you didn't know, gliders DON'T need wind to fly ... and also, be patient with Xifon ... he's ... well ,try to be clever also for him.
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  #408  
Old 10-17-2010, 11:30 PM
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Spudkopf Spudkopf is offline
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Quote:
Originally Posted by Oleg Maddox View Post
If you mean speech of gunner. Yes, some are missed and even not used comparing to original first Il-2. With the changes of AI in time some speeches in Il-2 were forgotten by other than original AI programmer. I told him many times, but it wasn't corrected. Just in several cases for the speeches was correction comparing to original complex and some time random AI speech in Il-2.
G’day Oleg thanks for the clarification; yes the gunner speech was what I was referring too.

I’ve been a big fan of the Stuka ever since the B model became flyable as a patch to the original Il2 (as frankly my Dog-fighting skills suck), however I can’t say that I can ever recall the Stuka gunner AI being audible when jinking to avoid flak and seeing that the Stuka was not flyable from the outset out of the box this may explain why.

As I only rarely fly soviet aircraft it tends to be a little bit of a pleasant surprise when my gunner tells me off during my erratic evasive manoeuvres, but now that I know this I might just deliberately fly inverted at low level just to piss them off

But most importantly I hope your son was feeling well enough to have been eventually able to get in his dive bombing practice over this weekend? I’m currently trying to convince my 13 year old to do some Il2 flying on the PC instead off those brain melting FPS games on his 360, so I bought him “IL-2 Sturmovik: Birds of Prey” to try help bring him across, but I’ll also now need to get a 360 compatible joystick instead of those game controllers.
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  #409  
Old 10-17-2010, 11:43 PM
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Spudkopf Spudkopf is offline
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Quote:
Originally Posted by speculum jockey View Post
Dear Xilon_x, if spaghetti not have the tomato is negative.
Tomatoes are important factor to Italian food.
EXAMPLE look of tomato.
SPAGHETTI not exist if not have Tomato.
Tomato cooked or raw.


Spaghetti pot


oven control amount and intensity of heat.

**back to normal**

You just called Oleg Maddox an idiot! Not directly, but you just explained to a guy making a flight simulator that WIND IS IMPORTANT! Then you went on to explain that gliders need wind to fly. Maybe next you could tell him how to dress himself or tie his shoes. I'm sure he'd appreciate that as well.
Not totally sure but could he be actually asking if the vertical speed as in VSI is going to be modelled?
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  #410  
Old 10-17-2010, 11:49 PM
Romanator21 Romanator21 is offline
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Spec Jockey, I laughed so hard, you made my day.
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