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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #31  
Old 10-06-2009, 09:41 PM
Houndstone Hawk Houndstone Hawk is offline
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Originally Posted by Axe99 View Post
Hey Houndstone, you raise two issues:

1) content in original game

The important thing to keep in mind here is that the devs want to take this game beyond the PC crowd that have migrated to console, but still keep the simmers happy (which I'm _very_ happy about )). If they go in too hardcore in their first outing, it's likely to come up in reviews, which will turn off buyers. If this is successful (and the signs are looking pretty good so far), then it's laying the groundwork for sim-style flyers on console - but the groundwork has to be laid down first. Driving games didn't start with GT5 and the driving force pro, they started with very basic wheels and much simpler handling models. Similarly, console flight games will need to do the same, or it'll be too much for flyers who haven't got a PC background. I personaly think they've done
a masterful job of balancing the arcade and the sim crowd, and hope that IL-2 as a console franchise goes from strength to strength, encouraging other more simmy games on our black/grey boxes .

2) value for DLC.


The content in the original game was _brilliant_ value - 70+ missions, often quite involved, 30+ planes (they don't get the full 40 from me, as some are plain impractical to unlock)), multiplayer and painted pictures of all the pilots ). So it's not as if anyone was ripped off here. If you don't like it, buy any other console flight game in the last decade and you'll see that you're not getting a rough run. The DLC itself is a further two planes and six missions, all with the new plane (really looking forward to getting my teeth into the P-47 - on PS3, so haven't seen these yet) - the asking price for this is also very reasonable. Both took work, and I think it's only fair the devs get paid for the work they do . It's not as if we're spending $5 for anime skins for our planes .
Couldn't agree less I'm afraid with both points. A mere sprinkling of cockpits, a sim mode that is broken in my opinion beyond repair, awful control issues that are screaming "fix me", no replayabilty what so ever, no customization thru any gameplay mode, how is this to attract anyone with the love of a good combat simulation; & that my friend is where it's roots lie; IL-2 Sturmovik was, & is, the grandaddy of that genre.
So to bring such a class act to a console, the game has to be stripped of interest, glossed in pretty paint & sold at double the price?

The DLC supplied, at any price, is a cheek & a blatant disregard to fans of the game, wanting immersion & fixes. So the P-47 finally shows up with its own cockpit; no wait hang on, isn't that a P-51 cockpit? no ofcourse not. What does the other planes' 'office' look like? Is the map new? Is it another part of Bastogne that we haven't seen? IT WAS ALL PART OF THE ORIGINAL GAME!!!!
OK; lessons learned from Over G Fighters. That game did nothing wrong, had great control mapping, had fantastic model physics & flight characteristics, was hellishly immersive, had everything BoP lacks, but no one dug it & so it died. BoP has looks & very little else but lives & how much money do we have to shell out each time before everyone is satisfied when the original back in 2001 did it bang on 1st time.
Oleg wanted nothing to do with this title & I was willing to give it the benefit of the doubt. Two copies, 2 control sticks & many hours down the line I can see why .... IMO!!!

Last edited by Houndstone Hawk; 10-06-2009 at 09:48 PM.
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  #32  
Old 10-06-2009, 09:45 PM
Houndstone Hawk Houndstone Hawk is offline
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Originally Posted by Raw Kryptonite View Post
ArmA2? I guess there is more involved since they have yet to find a publisher that thinks they can pull it off.
At least ArmA2 doesn't suffer from any bugs though, like you pointed out.


Enjoy!
HMMM!!! You completely misread me but no matter, my mistake. I was referring to BoP on PS3/360 to ARMA2 on PC as I have only just realised through your sarcasm that they are planning on releasing it for console!!!


Re: Houndstone Hawk ....."So, there's more involved in releasing one third of a combat flight sim game on a console to, say, ARMAII?

So basically, we're enjoying better visuals but going vastly backwards as content goes."


And when in my post (copied above) did I point out or even hint on ARMA2 having or not having bugs!!! Surely most folk would read into that as technically comparing 2 titles from different platforms. It's a cheap trick indeed, throwing words into ppl's mouth RK & then backing it up with a page of copied material of no relevence to the subject that only serves to make you look a bit ....well, foolish really !!!

Last edited by Houndstone Hawk; 10-06-2009 at 10:06 PM.
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  #33  
Old 10-06-2009, 10:12 PM
fuzzychickens fuzzychickens is offline
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I knew I wasn't the only who thought a straight port of IL2 1946 with some graphical enhancements would sell TONS more and have a much longer lifespan.

A straight port would have EVERYTHING this game has now. It would have arcade - for the noobs, you can turn stalls off. It would have simulator settings for people who prefer realistic flying and gunnery. A hardcore-lock-your-butt-in-the-cockpit for the serious players. Everything was an option on the PC version.

Yea, the game is still fun, but it hasn't gotten me to stop playing the PC version - depsite the better visuals.

Consoles need to mature as their demographic matures. I think the console players that are buying BOP can handle some extra options/sophistication.
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  #34  
Old 10-06-2009, 10:18 PM
Houndstone Hawk Houndstone Hawk is offline
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Originally Posted by fuzzychickens View Post
consoles need to mature as their demographic matures. I think the console players that are buying bop can handle some extra options/sophistication.
amen!!!!
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  #35  
Old 10-06-2009, 11:10 PM
PantherAttack2 PantherAttack2 is offline
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Originally Posted by Houndstone Hawk View Post
A mere sprinkling of cockpits, a sim mode that is broken in my opinion beyond repair, awful control issues that are screaming "fix me", no replayability what so ever, no customization through any gameplay mode,...
I'll just go in the order you listed those items:

-I wouldn't call it a 'sprinkling of cockpits'. With the exception of bombers, all allied aircraft have modeled cockpits and I'm sure German cockpits are on the way.

-I don't see how sim mode is 'broken beyond repair'... Enlighten me please?

-Control issues I can't argue with; although I have no problem with the current controls I think it's stupid to not include other control options

-No replayability what so ever? As far as I'm concerned, training mode (really simplified mission builder) and online provide plenty of replayability. Saying there isn't any at all is pure rubbish.

-What do you even mean by 'customization'? Customization of what?

Quote:
Originally Posted by PantherAttack2 View Post
BoP is lacking in many aspects compared to IL-2 1946, but it has made great improvements over other console combat flight games.

Last edited by PantherAttack2; 10-06-2009 at 11:13 PM.
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  #36  
Old 10-06-2009, 11:50 PM
Houndstone Hawk Houndstone Hawk is offline
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Originally Posted by PantherAttack2 View Post
I'll just go in the order you listed those items:

-I wouldn't call it a 'sprinkling of cockpits'. With the exception of bombers, all allied aircraft have modeled cockpits and I'm sure German cockpits are on the way.

-I don't see how sim mode is 'broken beyond repair'... Enlighten me please?

-Control issues I can't argue with; although I have no problem with the current controls I think it's stupid to not include other control options

-No replayability what so ever? As far as I'm concerned, training mode (really simplified mission builder) and online provide plenty of replayability. Saying there isn't any at all is pure rubbish.
-What do you even mean by 'customization'? Customization of what?

Sim Mode broken beyond repair details the very problem with controls and I do believe it will not be fixed; perhaps the mapping of buttons can do a little but the issues with such a gargantuan dead zone problem in my opinion, will not be touched upon or rectified. How anyone is supposed to exercise any form of skill or flair with such a hampered control discrepancey is beyond me.

Customisation? The ability to customise anything; you name it, other than time, place & weather for a little you against the same enemy & the ability to stick on a missile or 2. Customization, the simple abilities to t/o, land, fly to a designation, even the simple customization to t/o into an enjoyable free flight, being able to choose multiple wingmen, to fight in a training scenario with a little mix & variety, change a livery or two, to name but a few simple ones.

Re: Cockpits to allied aircraft; do you not regard the PO-2 as being an allied non-bomber aircraft for starters. Do you also regard the P-51 as having its own cockpit?
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  #37  
Old 10-07-2009, 01:04 AM
GCoutinho GCoutinho is offline
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Originally Posted by fuzzychickens View Post
I knew I wasn't the only who thought a straight port of IL2 1946 with some graphical enhancements would sell TONS more and have a much longer lifespan.

A straight port would have EVERYTHING this game has now. It would have arcade - for the noobs, you can turn stalls off. It would have simulator settings for people who prefer realistic flying and gunnery. A hardcore-lock-your-butt-in-the-cockpit for the serious players. Everything was an option on the PC version.

Yea, the game is still fun, but it hasn't gotten me to stop playing the PC version - depsite the better visuals.

Consoles need to mature as their demographic matures. I think the console players that are buying BOP can handle some extra options/sophistication.
I also agree that :
- A complete 1946 port would make BoP a much more complete game even if it didn't had any graphic enhancements
- Console players can handle as much options/sophistication as PC players

However :
- Its not easy to port existing software to a new plaform unless you started development with mutiple platforms in mind
- There is no XBOX support for PC flightsticks / Track IR and only MS can change that

I wish that BOB SOW was released for the XBOX 360 , we would get the next generation combat flightsim without the need for additional PC upgrades.
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  #38  
Old 10-07-2009, 05:07 AM
iannik
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Originally Posted by Houndstone Hawk View Post
Before the loyal disciples jump in with all guns blazing, I am a fellow gamer that has grown tired of the pc community, having to shell out constantly for upgrades etc in order to stay at the cutting edge of gaming & like many other gamers, I now want to enjoy a great experience on a great console, from the comfort of the sofa in front of a nice big LCD HD TV.

I've stuck to my word so far; I've started posts here, airing my views re: this title & I am far from a fan but I have done the right thing & left the game, left the community & its forum so as not to want to ruin it for the guys that do enjoy this game ... When you give ur view & realise you have bought something it's not, what's the point in staying around moaning about it.

It's just that 2 things have since come to my attention & as a customer of console software & products, I just want to know if it's just me that feels so underwhelmed, let down & cheated?

I won't dwell on my many disappointments in this title & will not compare it to its PC counterpart (although why I feel I shouldn't is perhaps strange as for one, it is a title that shares the esteemed name to an untouchable pc combat sim & so why shouldn't it be compared, & another; its pre-build up was to always maintain its realism & immersion that I personally believe, falls way short of even Over G Fighters).

Firstly there's OPERATION FLASHPOINT: DRAGON RISING. The original was a masterpiece & even the last gen xbox saw a great port over that treated the console gamers with respect, in keeping every aspect of the game intact, which included the powerful mission editor; it was great fun.
Along comes the much waited Dragon Rising & the console community are now told that although the game will be some 15 to 20 quid dearer than the PC offering, it will ship WITHOUT any form of mission editor & therefore any form of replayability whilst the PC gets the works as per usual. (Shopto.net are pre ordering it on pc for something like £1.

This is mirrored a treat in IL-2 also. Wanna take off & land in PC IL-2; fine. Don't wanna bother but instead set up a quick training type battle in just a few clicks that gives you the choice of multiple wingmen, fellow bombers & such against a multitude of enemies in mixed aircraft, fine also. How about a more detailed tool to create an entire mission? ...go for it, it's all there & the best thing. You only ever needed around 4 or 5 keyboard inputs to create all of this. You telling me that todays consoles cannot harbour this ability to give a console gamer this option when say the original xbox proved otherwise with op flashpoint 1 & even Far Cry?
Imagine the replayabilty you would be having if you could choose to simply start your training mission from the ground & return there, to fly with a few more wingmen. Just that would do wonders. I'm not even asking for the flyby cam anymore or even any form of visual replay theatre (although how a game of this calibur ever thought it could do without it is way beyond me).

Secondly, & the final insult is the absolute JOKE re: this DLC & NOT FREE AT THAT!!!!!
I was so looking forward to this title for such a long time that I stupidly ordered it for both my xbox & PS3 as I just knew that it would be a different experience with each consoles. Nobody forced me to buy them, that's true but I did right enough. It's a shell of a flight game as it is & an extremely broken one at that but to charge gamers what could arguabley have been in the title in the 1st place is an absolute joke. £40 for a console title that is worlds apart from the IL-2 Sturmovik Series isn't enough then.

OK I am from a community that makes skins for IL-2 online for ppl to share & vice versa. IL-2 1946 that came out only a few years ago was the complete series in one & cost in the region of £25 with the addons that were boxed with a dvd & instruction booklet were around a tenner online & not to mention the replayablity still today in new aircraft being made, all free ofcourse etc (just check out youtube).

I want desperately to not feel cheated or patronised as a console gamer. We're not all MarioKart, Blazing Angels, COD arcade heads. Most ppl probably on this forum would wish for something more for what they're paying in comparison to the PC populous.

Who here, took a little comfort from the campaign missions in having the option to try to make it back to base & land? And even that was taken away from you after the 1ST THEATRE!!!!

Devs. Want my money? Simple! I have paid for a great, very powerful, all singing, all dancing console machine here & pay far more for a console game to a PC equivelent. Just give me what the PC boys have got or somewhere close. All I want is the full game. I WANT IL-2 STURMOVIK!!!

Prob. no point in replying to this as I know from old, it's a waste of forum space, only used by the fanboys that copy & paste reactions like "stop crying" or "goodbye then" & for the latter it's prob. true as I'll take my whining posts away & let you continue to enjoy ur game in peace!!!
I completely agree with your analysis, unfortunally for those like us who come from Pc version of the game this isn't a must have.
Anyway Is fun, and when I can I enjoy on hour of flight on console.
I expected more from this BOP but the game is this, so enjoy it and have fun.
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  #39  
Old 10-07-2009, 11:03 AM
PantherAttack2 PantherAttack2 is offline
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Originally Posted by Houndstone Hawk View Post
Sim Mode broken beyond repair details the very problem with controls and I do believe it will not be fixed; perhaps the mapping of buttons can do a little but the issues with such a gargantuan dead zone problem in my opinion, will not be touched upon or rectified. How anyone is supposed to exercise any form of skill or flair with such a hampered control discrepancey is beyond me.

Customisation? The ability to customise anything; you name it, other than time, place & weather for a little you against the same enemy & the ability to stick on a missile or 2. Customization, the simple abilities to t/o, land, fly to a designation, even the simple customization to t/o into an enjoyable free flight, being able to choose multiple wingmen, to fight in a training scenario with a little mix & variety, change a livery or two, to name but a few simple ones.

Re: Cockpits to allied aircraft; do you not regard the PO-2 as being an allied non-bomber aircraft for starters. Do you also regard the P-51 as having its own cockpit?
I don't know how the development of the game was worked out, but they didn't put in extra customization options for some reason. If it was out of laziness or perhaps they saw no need to include it in the game, then I will complain about it.

The P-51 does have a cockpit, it's just the wrong one . I won't deny that BoP has plenty of faults, (like the Po-2 you mentioned, which I had completely forgot about) but to sum up my views:

I do feel ripped off as a console gamer, but with BoP ( and other games) I can enjoy stunning graphics and fun gameplay with the portability of a console.
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  #40  
Old 10-07-2009, 12:32 PM
InfiniteStates InfiniteStates is offline
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If you feel ripped off, why not add up the cost of a gaming PC and peripherals, take away the cost of your console and peripherals then divide the difference by the average cost of a new console game? How many games does that get you before you actually are being ripped off?

Given that BoP is the first console outing for the series means a lot of the development time is spent getting the core engine off the ground. Development costs a lot of money, and "feature creep" can prove very expensive, if not fatal, to development houses/publishers if not kept in check. You can keep adding features until the cows come home, but if you don't get your product out there earning you are just burning money.

If you want to make a fair comparison, at least compare BoP to the very first IL2 game, not one that has undergone several iterations of refinement.

But games do get dumbed down for the console market, undoubtedly. Either accept that or go back to PC gaming. It's that simple really.

I personally prefer console gaming because I can sit more comfortably in the lounge with a bigger screen, not spend hours trying to configure the game or hardware to actually run the thing and not worry about being bettered online by someone with superior hardware or hacks.
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