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#31
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So to bring such a class act to a console, the game has to be stripped of interest, glossed in pretty paint & sold at double the price? The DLC supplied, at any price, is a cheek & a blatant disregard to fans of the game, wanting immersion & fixes. So the P-47 finally shows up with its own cockpit; no wait hang on, isn't that a P-51 cockpit? no ofcourse not. What does the other planes' 'office' look like? Is the map new? Is it another part of Bastogne that we haven't seen? IT WAS ALL PART OF THE ORIGINAL GAME!!!! OK; lessons learned from Over G Fighters. That game did nothing wrong, had great control mapping, had fantastic model physics & flight characteristics, was hellishly immersive, had everything BoP lacks, but no one dug it & so it died. BoP has looks & very little else but lives & how much money do we have to shell out each time before everyone is satisfied when the original back in 2001 did it bang on 1st time. Oleg wanted nothing to do with this title & I was willing to give it the benefit of the doubt. Two copies, 2 control sticks & many hours down the line I can see why .... IMO!!! Last edited by Houndstone Hawk; 10-06-2009 at 09:48 PM. |
#32
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Re: Houndstone Hawk ....."So, there's more involved in releasing one third of a combat flight sim game on a console to, say, ARMAII? So basically, we're enjoying better visuals but going vastly backwards as content goes." And when in my post (copied above) did I point out or even hint on ARMA2 having or not having bugs!!! Surely most folk would read into that as technically comparing 2 titles from different platforms. It's a cheap trick indeed, throwing words into ppl's mouth RK & then backing it up with a page of copied material of no relevence to the subject that only serves to make you look a bit ....well, foolish really ![]() Last edited by Houndstone Hawk; 10-06-2009 at 10:06 PM. |
#33
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I knew I wasn't the only who thought a straight port of IL2 1946 with some graphical enhancements would sell TONS more and have a much longer lifespan.
A straight port would have EVERYTHING this game has now. It would have arcade - for the noobs, you can turn stalls off. It would have simulator settings for people who prefer realistic flying and gunnery. A hardcore-lock-your-butt-in-the-cockpit for the serious players. Everything was an option on the PC version. Yea, the game is still fun, but it hasn't gotten me to stop playing the PC version - depsite the better visuals. Consoles need to mature as their demographic matures. I think the console players that are buying BOP can handle some extra options/sophistication. |
#34
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amen!!!!
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#35
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-I wouldn't call it a 'sprinkling of cockpits'. With the exception of bombers, all allied aircraft have modeled cockpits and I'm sure German cockpits are on the way. -I don't see how sim mode is 'broken beyond repair'... Enlighten me please? -Control issues I can't argue with; although I have no problem with the current controls I think it's stupid to not include other control options -No replayability what so ever? As far as I'm concerned, training mode (really simplified mission builder) and online provide plenty of replayability. Saying there isn't any at all is pure rubbish. -What do you even mean by 'customization'? Customization of what? Last edited by PantherAttack2; 10-06-2009 at 11:13 PM. |
#36
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Sim Mode broken beyond repair details the very problem with controls and I do believe it will not be fixed; perhaps the mapping of buttons can do a little but the issues with such a gargantuan dead zone problem in my opinion, will not be touched upon or rectified. How anyone is supposed to exercise any form of skill or flair with such a hampered control discrepancey is beyond me. Customisation? The ability to customise anything; you name it, other than time, place & weather for a little you against the same enemy & the ability to stick on a missile or 2. Customization, the simple abilities to t/o, land, fly to a designation, even the simple customization to t/o into an enjoyable free flight, being able to choose multiple wingmen, to fight in a training scenario with a little mix & variety, change a livery or two, to name but a few simple ones. Re: Cockpits to allied aircraft; do you not regard the PO-2 as being an allied non-bomber aircraft for starters. Do you also regard the P-51 as having its own cockpit? |
#37
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- A complete 1946 port would make BoP a much more complete game even if it didn't had any graphic enhancements - Console players can handle as much options/sophistication as PC players However : - Its not easy to port existing software to a new plaform unless you started development with mutiple platforms in mind - There is no XBOX support for PC flightsticks / Track IR and only MS can change that I wish that BOB SOW was released for the XBOX 360 , we would get the next generation combat flightsim without the need for additional PC upgrades. |
#38
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Anyway Is fun, and when I can I enjoy on hour of flight on console. I expected more from this BOP but the game is this, so enjoy it and have fun. |
#39
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The P-51 does have a cockpit, it's just the wrong one ![]() I do feel ripped off as a console gamer, but with BoP ( and other games) I can enjoy stunning graphics and fun gameplay with the portability of a console. |
#40
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If you feel ripped off, why not add up the cost of a gaming PC and peripherals, take away the cost of your console and peripherals then divide the difference by the average cost of a new console game? How many games does that get you before you actually are being ripped off?
Given that BoP is the first console outing for the series means a lot of the development time is spent getting the core engine off the ground. Development costs a lot of money, and "feature creep" can prove very expensive, if not fatal, to development houses/publishers if not kept in check. You can keep adding features until the cows come home, but if you don't get your product out there earning you are just burning money. If you want to make a fair comparison, at least compare BoP to the very first IL2 game, not one that has undergone several iterations of refinement. But games do get dumbed down for the console market, undoubtedly. Either accept that or go back to PC gaming. It's that simple really. I personally prefer console gaming because I can sit more comfortably in the lounge with a bigger screen, not spend hours trying to configure the game or hardware to actually run the thing and not worry about being bettered online by someone with superior hardware or hacks. |
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