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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 10-06-2009, 09:35 PM
Raw Kryptonite Raw Kryptonite is offline
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Originally Posted by Houndstone Hawk View Post
So, there's more involved in releasing one third of a combat flight sim game on a console to, say, ARMAII?

So basically, we're enjoying better visuals but going vastly backwards as content goes.

Better Quality Control??? BOP???? Umm, very confused as this surely has to be one of the top 3 biggest bugbears of the title, unless ofcourse you refer to the console as a whole in which case I would agree!!!

ArmA2? I guess there is more involved since they have yet to find a publisher that thinks they can pull it off.
At least ArmA2 doesn't suffer from any bugs though, like you pointed out.


The patch 1.03 will solve and improve/balance the following in-game issues:
Major
  • AI tweaking and balancing (especially AI infantry aural detection sensitivity lowered significantly)
  • Improved multiplayer and cooperative campaign (saving games, connection issues)
  • Numerous fixes and improvements in the Harvest Red campaign

Engine:
  • New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
  • New: command line option -showScriptErrors introduced to show errors in scripts on-screen
  • New: Direct analogue throttle and brake for airplanes now available.
  • New: More flexible configuration of Flares in the config (brightness, size)
  • New: Mission name (with * indicated unsaved work) displayed in the mission editor
  • New: Keyboard shortcuts in the mission editor
  • Improved: Better airplane HUD visibility both night and day
  • Optimization: Reduced frame stutter near map borders.
  • Fixed: Rainbow could be visible even with sun below horizon.
  • Fixed: 3D Editor - civilian and resistance units did not work correctly
  • Fixed: Sea surface was not rendered in NE area out of map.
  • Fixed: Terrain surface was sometimes using wrong parallax map.
  • Fixed: Grenade could sometimes destroy a building just by impact
  • Fixed: Radio messages sometimes echoed
  • Fixed: Team switch did not work when player died
  • Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
  • Fixed: Prevent killed AI units reporting who killed them.
  • Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
  • Fixed: Leaning 'limits' did not work with TrackIR
  • Fixed: MP client frozen in Receiving... screen sometimes
  • Fixed: Problems with saving and loading games in cooperative campaign

Missions:
  • Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
  • Improved: autosave logic to not save when it was not safe
  • Improved: Eye for an Eye in Scenarios

Data:
  • Fixed: various minor problems on buildings
  • Fixed: rocks destruction effect changed
  • Fixed: penetrability of some vegetation
  • Fixed: collision geometry of A_BuildingWIP
  • Fixed: react FSM core conversations
  • Fixed: cargo animations in LAV25
  • Fixed: indicators in Ka52 when using NVG
  • Fixed: cargo animations in BTR
  • Fixed: Warfare keypoint on Chernarus

The patch 1.04 will mainly solve and improve/balance the following in-game issues:
Major
  • Mouse controls: Improved mouse handling and responsivness
  • Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
  • Sound: Fixed speed of sound simulation and other improvements
  • Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements
Engine:
  • New: Added mouse smoothing to game options.
  • New: Enabled multiple parameters for MP missions.
  • New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
  • New: Command line argument -cpuCount=NNN to override cpu count detection.
  • Improved: Mouse smoothing disabled for fast movement.
  • Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
  • Improved: Audio volume settings.
  • Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
  • Fixed: Autocoordination caused rudder oscillation in high speed flight.
  • Fixed: Crashes in VoN when many players were speaking simultaneously.
  • Fixed: Immortal freezed soldiers occured in MP.
  • Fixed: Broken kill scoring in MP (two points for unit kill).
  • Fixed: Input key actions are no longer active while chat mode.
  • Fixed: Diag_log used with long text argument caused crash.
  • Fixed: Mouse scrolling in diary.
  • Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
  • Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
  • Fixed: Time of day synchronized on client after connection to server.
  • Fixed: Speed of sound simulation.
  • Fixed: Fire from rifle distort sound.
  • Fixed: Crash by malformed input to a diag_log scripting function.
  • Fixed: Dark muzzle flash in some of the weapon optics.
  • Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
  • Fixed: Players are no longer forced to reconnect after MP Load on server.
  • Fixed: Bike rider can be no longer healed.
  • Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
Missions:
  • Improved: Communication menu updated to work with the new menu systems.
  • Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
  • Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
  • Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
  • Fixed: Possible appearance of immortal non-player characters in campaign.
  • Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
  • Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
  • Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
  • Fixed: (Into the Storm) MP: Bad position of client players during converation.
  • Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
  • Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
  • Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
  • Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
  • Fixed: (Manhattan) Escort chopper often shot down.
  • Fixed: (Manhattan) Palyer stuck in the animation after first scene.
  • Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
  • Fixed: (Badlands) Non-fucntional ending in campaign scenario.
  • Fixed: (Missing in Action) Redundant random sentences from Razor.
Modules:
  • Improved: Ambient Civilians module caused lag in MP due to window lights.
  • Fixed: Undefined variables in Ambient Civilians module.
  • Fixed: High Command could behave strange when someone added his own display event handler.
  • Fixed: Wrong positions of objects/logics.
  • Fixed: Performance problems related to Animals module in MP.
Data:
  • Improved: Some of the vehicle HUDs now contain missing info.
  • Fixed: Alignment issues on several wrapper UI screens.



Enjoy!
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  #2  
Old 10-06-2009, 09:45 PM
Houndstone Hawk Houndstone Hawk is offline
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Quote:
Originally Posted by Raw Kryptonite View Post
ArmA2? I guess there is more involved since they have yet to find a publisher that thinks they can pull it off.
At least ArmA2 doesn't suffer from any bugs though, like you pointed out.


Enjoy!
HMMM!!! You completely misread me but no matter, my mistake. I was referring to BoP on PS3/360 to ARMA2 on PC as I have only just realised through your sarcasm that they are planning on releasing it for console!!!


Re: Houndstone Hawk ....."So, there's more involved in releasing one third of a combat flight sim game on a console to, say, ARMAII?

So basically, we're enjoying better visuals but going vastly backwards as content goes."


And when in my post (copied above) did I point out or even hint on ARMA2 having or not having bugs!!! Surely most folk would read into that as technically comparing 2 titles from different platforms. It's a cheap trick indeed, throwing words into ppl's mouth RK & then backing it up with a page of copied material of no relevence to the subject that only serves to make you look a bit ....well, foolish really !!!

Last edited by Houndstone Hawk; 10-06-2009 at 10:06 PM.
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  #3  
Old 10-06-2009, 10:12 PM
fuzzychickens fuzzychickens is offline
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I knew I wasn't the only who thought a straight port of IL2 1946 with some graphical enhancements would sell TONS more and have a much longer lifespan.

A straight port would have EVERYTHING this game has now. It would have arcade - for the noobs, you can turn stalls off. It would have simulator settings for people who prefer realistic flying and gunnery. A hardcore-lock-your-butt-in-the-cockpit for the serious players. Everything was an option on the PC version.

Yea, the game is still fun, but it hasn't gotten me to stop playing the PC version - depsite the better visuals.

Consoles need to mature as their demographic matures. I think the console players that are buying BOP can handle some extra options/sophistication.
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  #4  
Old 10-06-2009, 10:18 PM
Houndstone Hawk Houndstone Hawk is offline
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Quote:
Originally Posted by fuzzychickens View Post
consoles need to mature as their demographic matures. I think the console players that are buying bop can handle some extra options/sophistication.
amen!!!!
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  #5  
Old 10-07-2009, 01:04 AM
GCoutinho GCoutinho is offline
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Quote:
Originally Posted by fuzzychickens View Post
I knew I wasn't the only who thought a straight port of IL2 1946 with some graphical enhancements would sell TONS more and have a much longer lifespan.

A straight port would have EVERYTHING this game has now. It would have arcade - for the noobs, you can turn stalls off. It would have simulator settings for people who prefer realistic flying and gunnery. A hardcore-lock-your-butt-in-the-cockpit for the serious players. Everything was an option on the PC version.

Yea, the game is still fun, but it hasn't gotten me to stop playing the PC version - depsite the better visuals.

Consoles need to mature as their demographic matures. I think the console players that are buying BOP can handle some extra options/sophistication.
I also agree that :
- A complete 1946 port would make BoP a much more complete game even if it didn't had any graphic enhancements
- Console players can handle as much options/sophistication as PC players

However :
- Its not easy to port existing software to a new plaform unless you started development with mutiple platforms in mind
- There is no XBOX support for PC flightsticks / Track IR and only MS can change that

I wish that BOB SOW was released for the XBOX 360 , we would get the next generation combat flightsim without the need for additional PC upgrades.
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  #6  
Old 10-07-2009, 11:34 PM
Smidlee Smidlee is offline
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Quote:
Originally Posted by GCoutinho View Post
I also agree that :
- A complete 1946 port would make BoP a much more complete game even if it didn't had any graphic enhancements
- Console players can handle as much options/sophistication as PC players

However :
- Its not easy to port existing software to a new plaform unless you started development with mutiple platforms in mind
- There is no XBOX support for PC flightsticks / Track IR and only MS can change that

I wish that BOB SOW was released for the XBOX 360 , we would get the next generation combat flightsim without the need for additional PC upgrades.
While some console gamers can handle much more the sad fact is most do not or will not. I realize this back in PS when games like Vagrant Story failed. Even BOP has been criticized by one reviewer for being too close to the PC sim.
In the past most straight PC ports did awful in sales. This is why Firaxis tried to make a "civ-lite" (CivRev) for the consoles this time instead of a straight port of the Civ 4. Civ and civ2 sales were very poor on the console in the past.
One exception seems to be sports. One reason for this is sports games usually come out every year thus slowly add in options at first you only found of the PC.
Not only do most console gamers want the console be "hassle free" compared to PC they also prefer game to be hassle free as well. It's seem obvious to me since it's a lot easier to find a arcade match than a sim one online with BOP.

Last edited by Smidlee; 10-07-2009 at 11:44 PM.
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  #7  
Old 10-08-2009, 02:45 AM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by Smidlee View Post
...This is why Firaxis tried to make a "civ-lite" (CivRev) for the consoles this time instead of a straight port of the Civ 4...
CivRev is awesome, but unfortunately buggy as hell. Otherwise I'd still be playing it today.
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