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#21
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You slipped up here a bit. ![]() |
#22
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Anyways, the Offline players will need the independent modding, and the Offline players are the customers who pay for the "free" online competition gameplay...
...unless the sim is Pay-To-Play on the publisher's server. I guess that would be 1C or UBI server? As well, independent Online War fans who can create far more immersive online dynamic campaigns than the developer/publisher could make use of independent modding -- the unofficial FB/PF modding is growing in popularity with online players without being "killed" by cheating as predicted by the doomsday cult. Quote:
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#23
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@lexx
when will it reach your brain that there are only buyers of a game and no offline - online separation!!!! Your separatism is really disturbing!! What in the world makes you think that online Gamers should pay more than the offliners for using that game??? When you have bought the Game the publisher gives a s**t what you are doing with it!(except cracking and copying of course) Following updates are for all customers. Sorry for my outburst but when i always read about online vs offline i couldn´t hold it anymore.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#24
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Just read various online squadrons web sites, and you'll see how much onliners have stopped to play and the multiple complains about the difficulties to play online without creating a gazillion of different installs (with different mod choices). FB/PF modding is growing in popularity on the general web sites, but certainly not in the online crowd. |
#25
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I dont want "separatism", i will buy both, but mod comunity need a oficial place, not a wrong vision like years ago, i like online game and i like the freedom of creation, but without conflit, with a friendly software for people who like to produce new ideas and details, and 1C can receive free work and make "oficial" a mod creation, making a deal with "Credit Name", a big honnor for a Modder, isn't a good idea from game evolution?
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MOD is LIFE! Last edited by MOH_Hirth; 01-10-2009 at 05:19 PM. |
#26
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#27
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robtek::
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When the sim is crippled in attempts to prevent online cheating in anonymous public servers at the expense of the Offline players and true online communities, then the game needs to be seperated into two versions: (1) One sim version for Offline and for Online players who know how to build communities that are not hurt by cheats or exploits. (2) Reduced-featured or "dumbed down" game version for anonymous public servers that requires a crippled simulation to prevent cheats or exploits among unkown and untrusted gaming members. Last edited by LEXX; 01-11-2009 at 02:06 AM. |
#28
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RAMA::
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#29
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But ya I see your point. It does take *work* and some focus to build a community around one mod install. This is another great example of Online play no longer being a mere simulation of the social interaction, but becoming the real social world.
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#30
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Lexx
Oleg is sending you some friend's to social with ![]()
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