Anyways, the Offline players will need the independent modding, and the Offline players are the customers who pay for the "free" online competition gameplay...
...unless the sim is Pay-To-Play on the publisher's server. I guess that would be 1C or UBI server?
As well, independent Online War fans who can create far more immersive online dynamic campaigns than the developer/publisher could make use of independent modding -- the unofficial FB/PF modding is growing in popularity with online players without being "killed" by cheating as predicted by the doomsday cult.
Quote:
"...if you merely bury mods, there is no limit to the size."
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