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-   -   SOW: two versions. (http://forum.fulqrumpublishing.com/showthread.php?t=5893)

MOH_Hirth 01-04-2009 03:39 PM

SOW: two versions.
 
A simple idea, but will do all happy and the game will sell 2x more!!

SOW Locked version

SOW opened version

I want the 2 versions!

Flyby 01-04-2009 04:36 PM

Quote:

Originally Posted by MOH_Hirth (Post 64182)
A simple idea, but will do all happy and the game will sell 2x more!!

SOW Locked version

SOW opened version

I want the 2 versions!

would this mean that SOW rooms in Hyperlobby would have to be listed as opened or locked? It's an interesting idea, but given all the clatter about mods maybe it's best to follow Oleg's plans for add-ons?
Flyby out

311thCopperhead 01-04-2009 05:14 PM

Quote:

Originally Posted by 99th_Flyby (Post 64187)
would this mean that SOW rooms in Hyperlobby would have to be listed as opened or locked? It's an interesting idea, but given all the clatter about mods maybe it's best to follow Oleg's plans for add-ons?
Flyby out


I gota go with Flyby on this. I like olegs plan. I was enthousastic about it when it was anounced. IMO that's the best way to do it. Let's not further devide the community on this....before we even see what Big O has planed.

and before the spello cops come out...yeah i didn't spell/type check again so freakn shoot me.

SlipBall 01-04-2009 08:01 PM

Quote:

Originally Posted by MOH_Hirth (Post 64182)
A simple idea, but will do all happy and the game will sell 2x more!!

SOW Locked version

SOW opened version

I want the 2 versions!



The problem with this is, the locked version would not stay locked forever. People will try to get in from day one of release, IL2 was a locked game, look where it is now. You have to look at the mind set of people who do these kind's of things. They are the same type who enjoy making a virus, or leaving a paper bag on fire, after ringing your door bell. Besides 1C can not be expected to release two versions, at this stage of the game

Flyby 01-04-2009 08:26 PM

slipball,
not to call you out or anything, but that's quite a statement to make about modders. I've seen youtube videos of some of the mods, and am impressed by some of the efforts. It does not strike me, nor does it seem to necessarily follow that (all of) the modders are the worst types that you portray them to be. I don't want to think that that such a poisonous viewpoint could be true. I think you are voicing your opinion, but is it really so universally applicable to all modders?
I guess I'm just asking for a bit of civility, and pointing out that such broad sweeping statements are unfair to make, imo. No offense.
Flyby out

SlipBall 01-04-2009 08:51 PM

Quote:

Originally Posted by 99th_Flyby (Post 64204)
slipball,
not to call you out or anything, but that's quite a statement to make about modders. I've seen youtube videos of some of the mods, and am impressed by some of the efforts. It does not strike me, nor does it seem to necessarily follow that (all of) the modders are the worst types that you portray them to be. I don't want to think that that such a poisonous viewpoint could be true. I think you are voicing your opinion, but is it really so universally applicable to all modders?
I guess I'm just asking for a bit of civility, and pointing out that such broad sweeping statements are unfair to make, imo. No offense.
Flyby out



I never said "modders", I'm talking about the original people that hacked IL2...those same types will start to attempt to open SOW upon release, I do hope that they fail

Flyby 01-04-2009 10:36 PM

rgrt
 
Quote:

Originally Posted by SlipBall (Post 64209)
I never said "modders", I'm talking about the original people that hacked IL2...those same types will start to attempt to open SOW upon release, I do hope that they fail

I stand corrected. You are not implicating modders. I've made an ass of myself by assuming... Can you mod without a hack job? I guess I thought the were interchangeable but I'm not sure now.
Flyby out

ElAurens 01-05-2009 01:00 AM

I thought that Oleg has already said that there would be, or could be, an online component with officially approved aircraft/maps/3rd party stuff, and a second component that would allow open modifications, and that the two types would not cross over.

311thCopperhead 01-05-2009 01:10 AM

Quote:

Originally Posted by ElAurens (Post 64257)
I thought that Oleg has already said that there would be, or could be, an online component with officially approved aircraft/maps/3rd party stuff, and a second component that would allow open modifications, and that the two types would not cross over.

Beats me. all i heard about was off line 3rd party mods using officaly supplied tools from Oleg/1C. So so little comming out in detail about it, and a few screenshots post from Big O...hard to say. seems to be a wait and see.

Blackdog_kt 01-05-2009 07:51 AM

Why not have the best of both worlds? If the game is modular by design (think FSX but with more control by the developers on what gets included, because we need a common basis for online play) then enthusiasts will be able to create new planes and submit them to the dev team ready for FM/DM testing and tweaking, they will save them time and give us more aircraft. And nobody will have to hack anything if the tools are there for the job and the game engine supports an open architecture.

I really don't see any harm in that. In fact, it might mean a couple of years ahead of schedule arrival of your favotire theatres for all of you pacific and late war fans.

The challenge is to make an engine that can accurately compute flight models based on the aircraft's shape and design. Of course that's too much for our PCs to handle with all the bells and whistles of a modern sim and that's why most flight models use ready made tables and approximation. However, maybe a developing tool could do that...you design a plane load it into Oleg's wind tunnel software and it calculates the FM for you ready to be imported in the sim as a new flyable. For one, i would love to see clickable pits at some point and WWII era nav aids and blind bombing devices.


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