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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 10-02-2012, 04:28 PM
5./JG27.Farber 5./JG27.Farber is offline
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Yup, games cracked. Let the modding madness begin...
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  #22  
Old 10-02-2012, 04:47 PM
Sandstone Sandstone is offline
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Quote:
Originally Posted by major_setback View Post
...Luthier never said that skin weathering would never be addressed, just that he thought it wasn't 'terrible'. I'm sure gameplay, weathering (permanent heavy weathering on British fighters) and lots of the other present issues (bridges, wave height, AI tactics, AI response, clouds) will be resolved in good time...The map/maps we will be able to edit when the planned user tools become available, and Luthier has definitely not abandoned the development of these.

What, as you see it, are the specific failings of CoD that can't be resolved after the merge?
Given the performance of 1C so far, I really don't think it's realistic to expect that we will ever see the weathering corrected or map-editing tools released. It's just not going to happen. The AI might get improved, but Luthier doesn't even seem to think it's a problem as it is now, so I can't see that happening for several years at an absolute minimum.
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  #23  
Old 10-02-2012, 04:55 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Catseye View Post
Here we go again opening Pandora's Box!
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Originally Posted by 5./JG27.Farber View Post
Yup, games cracked. Let the modding madness begin...
Yeah, could not agree more.

Spits and 109s that fly like UFO's AWESOME, constant arguing about who has the realistic FM, four different "Ultimate" Mods yeah this is great news
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #24  
Old 10-02-2012, 06:07 PM
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Liz Lemon Liz Lemon is offline
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Originally Posted by SiThSpAwN View Post
It would be interesting to see if a team could tackle one of the none flyable aircraft and make it flyable, complete with clickable cockpit, etc. I know that Luthier said it was too expensive to add new aircraft for free in his answers, but the modding community would be a great fit for that.
We need a working .msh converter for the cockpits to work.

It was possible to add new aircraft to the game at one point (and it may still be possible, I just haven't tried in ages) but there are problems. A .msh converter would solve a good number of these issues, but that creating a converter is beyond me.

At one point I did try to alter the HDR and look of the sunrises and sunsets to match that of the earlier patches. But they changed quite a few things and I couldn't figure out how to get it to work with about a half hour of tinkering. Once we have a final patch I'll start messing with things again, but I see no point until then - too easy for a few things to be changed in a patch that will bork a bunch of work.
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  #25  
Old 10-02-2012, 07:10 PM
*Buzzsaw* *Buzzsaw* is offline
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Salute

+10 to OP.

Unless we see a miracle cure for CoD with the last patch, I think opening the game for modding is the way to go.

Right now CoD is BROKEN, and frankly, not worth flying. The only time I fly it is when a new patch comes out to see if they've cured the problems... and everytime I do, the same issues, (or more, or old issues) reappear.

I disagree with those who say that modding will split the community and cause the game to disappear. In fact, mods in IL-2 1946 gave new life to the game and caused a lot of people to return to it.

As far as creating new cockpits, I'd say yes, although this would require a HUGE amount of work, much more than in IL-2 1946.

But it would be great to see a flyable Beaufighter, Gladiator, CR42, etc.

By the way, looking at those Hurricane files, I am struck by one figure...

Quote:
Vmin 150.0 kmh
Is this the game aircraft's stall speed??? If it is, then it is WAY off historical. If this is stall speed, no wonder the Hurricanes have trouble outturning the 109's.

Last edited by *Buzzsaw*; 10-02-2012 at 07:13 PM.
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  #26  
Old 10-02-2012, 07:19 PM
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Catseye Catseye is offline
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Quote:
Originally Posted by *Buzzsaw* View Post
By the way, looking at those Hurricane files, I am struck by one figure...
Is this the game aircraft's stall speed??? If it is, then it is WAY off historical. If this is stall speed, no wonder the Hurricanes have trouble outturning the 109's.
That's 93 mph. Seems OK to me.
You think it should be lower?
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  #27  
Old 10-02-2012, 07:39 PM
*Buzzsaw* *Buzzsaw* is offline
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Originally Posted by Catseye View Post
That's 93 mph. Seems OK to me.
You think it should be lower?
According to the Pilot's manual for the Hurricane I, (this was the version running 87 octane) the instructions are as follows:

Quote:
With Flaps and Undercarriage up, the aircraft stalls at at a speed of 72 mph, A.S.I . reading. With Flaps and Undercarriage down, the aircraft stalls at a speed of 55 mph, A.S.I. reading.
According to the manual, the A.S.I. readings were not exact to the real airspeed, it says:

Quote:
At 80 mph A.S.I. reading, add +6.0 mph
So actual stall speed with flaps and undercarriage up was approx. 78-80mph.

The Hurricane had a HUGE wing, and a very high lift aerofoil, the thickness of the aerofoil was what increased the drag so much that its top speed was very low. It was also what allowed it to turn INSIDE the Spitfire.

In any case, its unclear if the figure of 150 kph is used by the game to determine the stall speed, or that is calculated in a ratio to the Lift coefficient, seen further down in the list of figures.

Last edited by *Buzzsaw*; 10-02-2012 at 07:47 PM.
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  #28  
Old 10-02-2012, 09:29 PM
jimbop jimbop is offline
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How could this be used online? Could a server set what the steam check files are or is this done by 1C? If it is only offline then it will be of limited interest to many. It would be frustrating to fly a perfect spit FM offline but fly something different online.
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  #29  
Old 10-02-2012, 09:53 PM
JtD JtD is offline
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Quote:
Originally Posted by Feathered_IV View Post
[Polares]
;

lineCyCoeff 0.090
AOAMinCx_Shift 1.4760736
Cy0_0 0.14
AOACritH_0 15.5
AOACritL_0 -15.0
CyCritH_0 1.1746255
CyCritL_0 -0.91520053
CxMin_0 0.0238
parabCxCoeff_0 7.5E-4
Cy0_1 0.4086449
AOACritH_1 14.5
AOACritL_1 -19.0
CyCritH_1 1.5095204
CyCritL_1 -0.7
CxMin_1 0.06892961
parabCxCoeff_1 9.2E-4

parabAngle 8.0
Decline 0.005
maxDistAng 40.0
Straight from Il-2 1946. Was bad then, still is today.
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  #30  
Old 10-02-2012, 10:51 PM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by major_setback View Post
What exactly is it that you miss?
As I understand it CoD will be updated when the sequel comes out, and from then on improvements will continue that affect that merged version of the game.
No need to take that tone.

The Sequel is years away. In the meantime creative members of the community might like to explore ways of adding a few small fixes, optimisations or improvements.

FM changes and new 3D may not be a realistic goal at this time, but smaller fixes are well within our reach. Trees can be tweaked for colour and performance (2048x textures seems a bit much). Spelling errors in German cockpits can be corrected. Landscape textures can be easily worked on. Sounds can be altered. GUI could be reskinned. Clouds can be tweaked etc. the list goes on.

When the Sequel comes out (2014 if they remain on schedule, 2015 or beyond if they do not) then we can drop the mods and enjoy a brand new merged or standalone game.
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