![]() |
#21
|
|||
|
|||
![]()
Yup, games cracked. Let the modding madness begin...
![]() |
#22
|
|||
|
|||
![]() Quote:
|
#23
|
||||
|
||||
![]()
Yeah, could not agree more.
Spits and 109s that fly like UFO's AWESOME, constant arguing about who has the realistic FM, four different "Ultimate" Mods yeah this is great news ![]()
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#24
|
||||
|
||||
![]() Quote:
It was possible to add new aircraft to the game at one point (and it may still be possible, I just haven't tried in ages) but there are problems. A .msh converter would solve a good number of these issues, but that creating a converter is beyond me. At one point I did try to alter the HDR and look of the sunrises and sunsets to match that of the earlier patches. But they changed quite a few things and I couldn't figure out how to get it to work with about a half hour of tinkering. Once we have a final patch I'll start messing with things again, but I see no point until then - too easy for a few things to be changed in a patch that will bork a bunch of work.
__________________
http://www.youtube.com/watch?v=ccY25Cb3im0 |
#25
|
|||
|
|||
![]()
Salute
+10 to OP. ![]() Unless we see a miracle cure for CoD with the last patch, I think opening the game for modding is the way to go. Right now CoD is BROKEN, and frankly, not worth flying. The only time I fly it is when a new patch comes out to see if they've cured the problems... and everytime I do, the same issues, (or more, or old issues) reappear. I disagree with those who say that modding will split the community and cause the game to disappear. In fact, mods in IL-2 1946 gave new life to the game and caused a lot of people to return to it. As far as creating new cockpits, I'd say yes, although this would require a HUGE amount of work, much more than in IL-2 1946. But it would be great to see a flyable Beaufighter, Gladiator, CR42, etc. By the way, looking at those Hurricane files, I am struck by one figure... Quote:
Last edited by *Buzzsaw*; 10-02-2012 at 07:13 PM. |
#26
|
||||
|
||||
![]() Quote:
You think it should be lower? |
#27
|
|||
|
|||
![]()
According to the Pilot's manual for the Hurricane I, (this was the version running 87 octane) the instructions are as follows:
Quote:
Quote:
The Hurricane had a HUGE wing, and a very high lift aerofoil, the thickness of the aerofoil was what increased the drag so much that its top speed was very low. It was also what allowed it to turn INSIDE the Spitfire. In any case, its unclear if the figure of 150 kph is used by the game to determine the stall speed, or that is calculated in a ratio to the Lift coefficient, seen further down in the list of figures. Last edited by *Buzzsaw*; 10-02-2012 at 07:47 PM. |
#28
|
|||
|
|||
![]()
How could this be used online? Could a server set what the steam check files are or is this done by 1C? If it is only offline then it will be of limited interest to many. It would be frustrating to fly a perfect spit FM offline but fly something different online.
|
#29
|
|||
|
|||
![]() Quote:
|
#30
|
||||
|
||||
![]() Quote:
The Sequel is years away. In the meantime creative members of the community might like to explore ways of adding a few small fixes, optimisations or improvements. FM changes and new 3D may not be a realistic goal at this time, but smaller fixes are well within our reach. Trees can be tweaked for colour and performance (2048x textures seems a bit much). Spelling errors in German cockpits can be corrected. Landscape textures can be easily worked on. Sounds can be altered. GUI could be reskinned. Clouds can be tweaked etc. the list goes on. When the Sequel comes out (2014 if they remain on schedule, 2015 or beyond if they do not) then we can drop the mods and enjoy a brand new merged or standalone game. |
![]() |
|
|