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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-02-2012, 02:38 PM
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SiThSpAwN SiThSpAwN is offline
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It would be interesting to see if a team could tackle one of the none flyable aircraft and make it flyable, complete with clickable cockpit, etc. I know that Luthier said it was too expensive to add new aircraft for free in his answers, but the modding community would be a great fit for that.
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Old 10-02-2012, 06:07 PM
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Liz Lemon Liz Lemon is offline
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Quote:
Originally Posted by SiThSpAwN View Post
It would be interesting to see if a team could tackle one of the none flyable aircraft and make it flyable, complete with clickable cockpit, etc. I know that Luthier said it was too expensive to add new aircraft for free in his answers, but the modding community would be a great fit for that.
We need a working .msh converter for the cockpits to work.

It was possible to add new aircraft to the game at one point (and it may still be possible, I just haven't tried in ages) but there are problems. A .msh converter would solve a good number of these issues, but that creating a converter is beyond me.

At one point I did try to alter the HDR and look of the sunrises and sunsets to match that of the earlier patches. But they changed quite a few things and I couldn't figure out how to get it to work with about a half hour of tinkering. Once we have a final patch I'll start messing with things again, but I see no point until then - too easy for a few things to be changed in a patch that will bork a bunch of work.
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Old 10-02-2012, 07:10 PM
*Buzzsaw* *Buzzsaw* is offline
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+10 to OP.

Unless we see a miracle cure for CoD with the last patch, I think opening the game for modding is the way to go.

Right now CoD is BROKEN, and frankly, not worth flying. The only time I fly it is when a new patch comes out to see if they've cured the problems... and everytime I do, the same issues, (or more, or old issues) reappear.

I disagree with those who say that modding will split the community and cause the game to disappear. In fact, mods in IL-2 1946 gave new life to the game and caused a lot of people to return to it.

As far as creating new cockpits, I'd say yes, although this would require a HUGE amount of work, much more than in IL-2 1946.

But it would be great to see a flyable Beaufighter, Gladiator, CR42, etc.

By the way, looking at those Hurricane files, I am struck by one figure...

Quote:
Vmin 150.0 kmh
Is this the game aircraft's stall speed??? If it is, then it is WAY off historical. If this is stall speed, no wonder the Hurricanes have trouble outturning the 109's.

Last edited by *Buzzsaw*; 10-02-2012 at 07:13 PM.
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Old 10-02-2012, 07:19 PM
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Catseye Catseye is offline
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Originally Posted by *Buzzsaw* View Post
By the way, looking at those Hurricane files, I am struck by one figure...
Is this the game aircraft's stall speed??? If it is, then it is WAY off historical. If this is stall speed, no wonder the Hurricanes have trouble outturning the 109's.
That's 93 mph. Seems OK to me.
You think it should be lower?
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Old 10-02-2012, 07:39 PM
*Buzzsaw* *Buzzsaw* is offline
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Originally Posted by Catseye View Post
That's 93 mph. Seems OK to me.
You think it should be lower?
According to the Pilot's manual for the Hurricane I, (this was the version running 87 octane) the instructions are as follows:

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With Flaps and Undercarriage up, the aircraft stalls at at a speed of 72 mph, A.S.I . reading. With Flaps and Undercarriage down, the aircraft stalls at a speed of 55 mph, A.S.I. reading.
According to the manual, the A.S.I. readings were not exact to the real airspeed, it says:

Quote:
At 80 mph A.S.I. reading, add +6.0 mph
So actual stall speed with flaps and undercarriage up was approx. 78-80mph.

The Hurricane had a HUGE wing, and a very high lift aerofoil, the thickness of the aerofoil was what increased the drag so much that its top speed was very low. It was also what allowed it to turn INSIDE the Spitfire.

In any case, its unclear if the figure of 150 kph is used by the game to determine the stall speed, or that is calculated in a ratio to the Lift coefficient, seen further down in the list of figures.

Last edited by *Buzzsaw*; 10-02-2012 at 07:47 PM.
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