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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#21
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That said though, I have to agree that pilot animations can sometimes just look plain awful, such as the flare gun in RoF where the gun seems to be attached to an arm-shaped stick. I'm happy without a pilot as it is anyway, but I would be equally happy with one I think, and as has been said before about many things, if it would be switchable there is no reason to not have it in the game, since if you don't want it, you just turn it off. Providing it doesn't take resources away from other things, of course. |
#22
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Well the way it's done in another flight simulation is that only the throttle, yoke/stick and rudder movements are animated, without any (noticeable) lag to your inputs, they are real time. Must say I like it better than an empty cockpit, but there should be a way to read all instruments when needed.
MAC |
#23
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#24
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speaking from experience and a lot of late night flying..if i was to look down all i would see are boxer's...now try and get that image out of your head.
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#25
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I've been saying that for years. Dude you just got shot down by a man wearing nothing but his BOXERS!!!
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#26
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I like the idea of this but as optional.. why not?!
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#27
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Taking it to an extreme degree, I'd say no pilot models until a Microsoft Kinect type controller is available and you can move a full-body pilot model in real-time. Can't see an instrument on the panel? Move your arm out of the way in real life and your avatar follows suit. Flick switches, make obscene gestures to your enemy, open the canopy, haul yourself up and out to bail...think of it as full-body TrackIR. Patch after next, be sure.
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#28
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So did the Enemy Engaged series, and they didn't just do the legs...
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#29
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That would be good in ROF!
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#30
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Because I would rather the modeling / animation guys are working on more planes, cockpits, ships, vehicles, etc... at the moment.
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