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-   -   Pilot modelling within the cockpit? (http://forum.fulqrumpublishing.com/showthread.php?t=30967)

simast 04-07-2012 10:52 AM

Pilot modelling within the cockpit?
 
I am not sure if this would be the correct forum to discuss this, but I will give it a shot anyway:

Thus, the question, why no flight sim attempted to implement a pilot model within a cockpit so far? Is there a particular reason why this is avoided universally? The way I see it - the ability to see your virtual pilot (or co-pilot!) would add to the immersion greatly. I can't seem to think of a reason what could possible go wrong with adding pilot models. Sure the pilot legs would probably hide the pedals, but it should not affect other instruments. And the fact that your co-pilot can obscure right-side visibility is part of the "sim" factor, right?

Some other ideas:

- Pilot hands should be on a stick and properly animated. Heck, if this can be extended to other systems (such as throttle) it would be amazing!

- You could probably model injuries better, such as blood on pilot instead of your regular red tainted screen.

Maybe this is a good idea for a mod? Still, would like to hear your opinions on this.

p.s. First-person shooters are moving from this floating-camera approach also (you can see your body/legs in BF3).

swiss 04-07-2012 10:59 AM

0 care.

csThor 04-07-2012 11:05 AM

1.) More poligons and therefor higher load on hardware.
2.) Potential to interfere with visability of instruments which may require workaround. This in turn leads to more development which costs time and money.

I don't think MG will spend any time on such an issue, which is cosmetic at best and pointless at worst.

VO101_Tom 04-07-2012 11:30 AM

I'm flying with Condor, there are pilot models, and I must say that it is really nice. Even if the pilot is quite low-poly (but fully animated). It is also true that the glider plane controls much less than Clod's controls. But i'm glad if we see a pilot in the Clod one day (but I know how low priority is). If the pilot model is simply switchable, then no problem with hidden instrumentation, controls either.

Otherwise we talked about earlier, Luthier said, there is no pilot model, because of a freely movable camera. Can not be adapted the pilot model to the camera position (6dof). It looks stupid when you lean forward, and looking back, then you see the headless pilot model - and this is right :)

VO101_Tom 04-07-2012 11:35 AM

Quote:

Originally Posted by simast (Post 406628)
p.s. First-person shooters are moving from this floating-camera approach also (you can see your body/legs in BF3).

The BF3 camera handling (in the AIR vehicles) the worst WORST WORST thing what i ever seen is pc game. I hate it. :evil: Please, do not even mention here ;)

U505 04-07-2012 12:28 PM

Why not if this is an disabled option.It could be interesting to see arms and legs moving the part of the plane represented on your keyboard ruder or stick. It would increase the impression of réalism.

Verhängnis 04-07-2012 01:50 PM

Although not really a Flight-Sim, ArmA 2 has the pilot modelled in cockpit, but nothing except instruments is animated so it is kinda spoilt...

Although +1 for this. And I honestly don't think that polygons would be an issue, pilot model could be made for probably under 1000 poly's with a decent 512x512 texture map + normal map - and of course all could be availible as an 'option' but like it's been said, the devs really wouldn't care which imo shows a lack of motivation in their own product. :(

SiThSpAwN 04-07-2012 03:04 PM

When I look down I see my arms and legs :D

seaeye 04-07-2012 03:35 PM

DCS: Black Shark does a good job modelling the pilot, and you can switch it on/off in game.

VO101_Tom 04-07-2012 03:43 PM

Quote:

Originally Posted by Verhängnis (Post 406673)
Although not really a Flight-Sim, ArmA 2 has the pilot modelled in cockpit, but nothing except instruments is animated so it is kinda spoilt...

Although +1 for this. And I honestly don't think that polygons would be an issue, pilot model could be made for probably under 1000 poly's with a decent 512x512 texture map + normal map - and of course all could be availible as an 'option' but like it's been said, the devs really wouldn't care which imo shows a lack of motivation in their own product. :(

The pilots and crew already have 4096x4096 px texture :)
If these models don't lagging in the bombers, why would lagging in the single seater? No, the model just fine. The problem is the pilot animation and the camera placement.


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