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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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I like the idea of this but as optional.. why not?!
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#2
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Taking it to an extreme degree, I'd say no pilot models until a Microsoft Kinect type controller is available and you can move a full-body pilot model in real-time. Can't see an instrument on the panel? Move your arm out of the way in real life and your avatar follows suit. Flick switches, make obscene gestures to your enemy, open the canopy, haul yourself up and out to bail...think of it as full-body TrackIR. Patch after next, be sure.
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#3
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That would be good in ROF!
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#4
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Because I would rather the modeling / animation guys are working on more planes, cockpits, ships, vehicles, etc... at the moment.
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#5
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Because I would rather have the modeling / animation guys working on more planes, cockpits, ships, vehicles, etc... I suspect all the cockpits would have to be re-done as well to include the pilot animations.
Last edited by von Pilsner; 04-11-2012 at 11:44 PM. |
#6
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While I too what like pilot animation, to atleast have them chuck the pilot model in the cockpit with his legs, arms and feet to their controls and moving - not nessacarily all the switches then it wouldn't take that long, since I am pretty sure the pilot model is fully rigged and posed (Bailout animation for example).
Knowing the structure of the game, it would take one entry in the hier.him and maybe a few more lines of java in the java file. |
#7
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War Thunder: War of planes has pilots in the cockpit (with their HOTAS animations). And it's really nice, coupled with the 6DOF. See the movies around the internet.
As long as the pilots are already modelled, mapped, textured and rigged, there's not so much work to do: throw in some simple animations and some dummy points in the cockpit (for the hands animations) and you're set. |
#8
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i don't know if any remember Oleg joking about this and saying that this would not be done, because of the possibilities of having fires on board and seeing the pilot get burned, with the possibility of associated trauma a/o 'separation of personality' issues..
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#9
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I dunno.... it sounds like a great idea but I worry it would totally destroy immersion. It's bad enough I have to move a joystick to move my joystick
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