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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 04-06-2011, 09:19 AM
reflected reflected is offline
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The sounds are acceptable but not good inside the cocpit. External sounds are utter rubbish. Have you guys flown modded IL2, or the A2A addon planes for FSX? I think the sounds we have are placeholders, at least I hope so.

However the MG sounds are good IMO. Geoffrey Wellum described the sound of the 303-s as "like tearing calico". I think it's pretty close to that, at least this is how I imagined it.
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  #22  
Old 04-06-2011, 09:22 AM
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Redroach Redroach is offline
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hmm what I don't understand about the latter half of this thread:
Are you talking about the engine sound itself being copyrighted? Or is it about recorded samples taken from some source?
To put it another way: If I go to an airfield with my recording equipment and record some samples, then put it into some mods... that's not illegal, right?
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  #23  
Old 04-06-2011, 09:28 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Redroach View Post
hmm what I don't understand about the latter half of this thread:
Are you talking about the engine sound itself being copyrighted? Or is it about recorded samples taken from some source?
To put it another way: If I go to an airfield with my recording equipment and record some samples, then put it into some mods... that's not illegal, right?
Wouldn't have thought it was illegal in any way. I think the problem is that modders generally don't do this but rather rip sounds from commercial or at least copyrighted sources. The devs cannot therefore just pick these sounds up and include them in a commercial product.
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  #24  
Old 04-06-2011, 10:22 AM
fireflyerz fireflyerz is offline
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With the amount of audio complaint threads , this should be warning enough to devs about what is looming around the corner sooner or later they will have to pull there heads out a the sand and spend some wad , with the introduction of the sound mod some years ago , lawn mowers for spitfires is no longer a legitimate excuse.
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  #25  
Old 04-06-2011, 10:38 AM
csThor csThor is offline
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Some people (looks at the "post" above) really ought to remove their head from the heap of sand they're currently sticking in, take off the pink-tainted goggles and get some dose of reality for a change.

luthier has already stated that recording own samples was not possible with their budget.

So ... what's not to understand about that? And that they have not licensed other samples tells me that this would also cost too much (for their budget). Is it really that hard to understand? Jeez!
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  #26  
Old 04-06-2011, 10:58 AM
fireflyerz fireflyerz is offline
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Oh dear we are an angry little man
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  #27  
Old 04-06-2011, 11:03 AM
diveplane diveplane is offline
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make the audio side of the sim open easy edit .wav format or .ogg
so we can edit the sounds to our liking, or dev team create a .sfs unpacker.


i could get the sounds beautiful ingame.
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  #28  
Old 04-06-2011, 11:06 AM
hoarmurath hoarmurath is offline
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Quote:
Originally Posted by csThor View Post
Some people (looks at the "post" above) really ought to remove their head from the heap of sand they're currently sticking in, take off the pink-tainted goggles and get some dose of reality for a change.

luthier has already stated that recording own samples was not possible with their budget.

So ... what's not to understand about that? And that they have not licensed other samples tells me that this would also cost too much (for their budget). Is it really that hard to understand? Jeez!
What's hard to understand, is why the game is designed with a closed sound system where changing the sounds can't be done easily by modding.

You know you don't have the ressources to make good sounds, and you know the community could do better, at no cost for you. Why not let them do it?
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  #29  
Old 04-06-2011, 11:07 AM
Blackdog_kt Blackdog_kt is offline
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External sounds need work, true.

The in-cockpit sounds are fine in my humble opinion. Even if we had a mod-pack i'd probably use the stock sounds for the cockpit views because they help me operate the engines properly without looking at the instruments.

Modded sounds are generally great, but unless they are completely dynamic they are not useful for flying with full CEM. This is not an issue for IL2 where nothing overheats or breaks in a realistic manner and that's why i use mods in that, but it's a totally different story with CoD.

Good or bad, the in-cockpit sounds in CoD let the engines talk to me and that's a big plus when flying full switch with just an ancient sidewinder precision pro stick and nothing else.
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  #30  
Old 04-06-2011, 11:08 AM
andmcq andmcq is offline
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Forget what the devs do with the sound, what we need (and I assume this will happen because this is a mod-friendly kind of game) is for a sound pack mod. The sounds ATM in this game are easily the worst quality I've heard in the last decade. Really, really bad, the game sounds almost sound monotone??
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