#11
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now i enevr said the ubs is useless but still for my playstyle it doesnt really work, nor do most mgs. now offline they are fine as its quite easy to get on an ai six, but online i tend to fly hit and run high speed interception then the more common turn fights. i prefer to get in, get a kill or at least cripple a plane, and get out before the 5 or 6 guys in the almost guaranteed furball decide that i make good cannon fodder.
now for hit and run i consider ammo capacity very important as i like to have the option to use attricion and only engage when the situation favors me, the enemy is just climbing to engage me (hes at low speed easy target), or the enemy is preoccupied trying to kill a fellow comrade which i need to save the yaks and most russian planes with their current ammo capacity just dont give me enough staying power to maintain my altitude and take pot shots at those below at high speeds. they just dont let me stay at altitude over the enemy, and force me to either land much more, or not take the slightest risk of missing (again limiting my options as to how i engage the enemy) and as for the italian mgs, i think they are the middle ground. they used to be terrible in 4.09 days (had white tracers and did less damage then a single 30cal would) but now at least have attained my respect as they have shot up plenty of enemies when i ran out of the generous suppply of 20mm in the mc205. Now the weakest i consider to be either the japanese 50cal equivalent and the mg131s. the jap variety has neither much firepower nor great accuracy, and the german ones have just as bad firepower with only teh accuracy being the strongpoint. 50cals are respectable as they are almost always in groups of 4+ giving quantity over quality. UBs are imo the best firepower wise but greatly limited by ammunition capacity. they are great but out of all the HMGs run out the fastest. i know the russian guns realistically had low ammo but if there is a source that says they had more, heck even 50 rounds more id gladly appreciate the additional staying potential for the russian planes now i know people may disagree but this is just my experience playing the game, not really anything based on game files or such but just what i have experienced while in combat for the like 10 or so years ive played this game.... now one interesting thing id like to know is why most russian planes had so few shells? was it a decision based on practice that few pilots would statistically expend so much ammo before either being shot down or returning to base? |
#12
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And the Japanese .50 cal equivalent is a .50 cal IIRC. Quote:
I think it was done to save weight. Russian fighters were designed to be exceptionally light because early/mid war no real high power aviation engines were available and to get a similar performance (power to weight) to contemporaries they hd to be lighter. Contrary to other nations Russia never faced masses of tough four engine bombers or had the need to escort those far into Indian country - so the need to build heavier, longer range fighters with heavier armament never arose. |
#13
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and what book by nudelman confirms with quote from document, in addition to another document which i posted here before, what lagg-3 with ns-37 had 36 shells for ns-37, instead 20 shells (check again, in 4.09, 22 in fact) in game which correctly only for early laggs with sh-37, which no in game... 2 quotes from two documents from two time periods - just tests'42 and combat tests'43 - it's really research and help and, personally i think, enough for correction what very easy to do and really important, because 16 shells it's almost half of ammoload... plus, in fact, my opinion need to give different belts like "only AP", "only HE", "2 ap - he" and "2 he - 1 ap" or something like this, but at first time, at least, correct ammoload for guns like 36/170 (for UBS, maybe, more, but no info about this)... and sorry, maybe it's my english and type of thinking, but and i all times can't understand where real problem because it's not chinese or russian even now, plus i try to give pics, only some original quotes, and sources... well, let's see what will be next... |
#14
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you know, maybe, need to check and rate of fire of all guns...
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by the way, about ammunition for il-2s - 300 in total for il-2 with vya-23 it's correct, but in tests, reports and even original manuals for il-2 with shvaks all times 400-420 shells in total... ie apparently 500 it's full capacity of ammoboxes, weight limit or something like this, and typical ammoload around 400, although for il-2 two-seaters with shvaks in tests 500 shells in total... well, i mean, apparently need fix ammoloads for il-2s again... and little about i-185 - in game i-185-71 have performance of etalon ie 600 kph at sl (forsazh), so, apparently for these plane need to do 560 shells in total, MAYBE, because it's need to understand and it's not important at this moment... |
#15
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continuation of this post...
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and interesting, in all tests of planes with m-105p/pa speed at sl with 1100 or 1020 ie for example, speed of serial yak-1 around 470-480 kph at sl can be more? apparently, just need to reread great "yak-1" by Kuznecov... Quote:
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in fact, quality, operation of planes and aerodynamics was even better, for example, for yak-9m new antenna, prop (maybe), maybe even because new ends of wings and have only one reason - фильтр-пылеулавливатель на входе в двигатель - ie filter at air intake against dust etc... my opinion, filter was like for la-7 (attached one of variants) and works similar - Quote:
well, maybe it's answer, but personally i think what it's not can be reason for -15-26 kph at sl and it's just too much for approval of VVS and simple filter... and interesting mention of filter for yak-1 (from "yak-1" by Kuznecov again) - Quote:
so, my opinion at this moment, as before, "518 kph" it's mainly because art-41... or it's speed of one plane of first? serie which was tested in dec'44 (plane could be old/repaired/with some first defects etc)... or error... or just i'm wrong or forgot something, but it's strange, personally for me no any clear answers and reasons why so, and i think we all can only guess or carefully read all what we have... for example, interesting quote about "vish-61p of 9 serie" whish was successfully tested in april'44 on yak-9-37 ie yak-9t, and yak have 544 kph at sl, and in end "suitable for installation on yak with ns-37" - Quote:
explanation can be in following report, but personally i not have this document - Quote:
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and just about ammunition for yaks - simple logical chain - yak-7b with high gargrot, m-105pa or m-105pf, had shvak (120 shells) + 2 UBS (left - 260 rounds, right - 140)... yak-7DI ie prototype of yak-9 had motor-cannon and LEFT UBS with recommended ammunition 140/240 ie similar with yak-1b of late series (135-140/220-240)... plus, yak-9t could have 32/220 and 120+220 for yak-9d from справочник основных данных самолетов'45... so, i think yaks-9 really had around 140+240 shells/rounds max., less it's restrictions for some reasons (weight, typical ammoload for all etc)... well, or i'm wrong in something... and just about yaks, need in addition to correctly front bulletproof glass (and maybe new rear glass), important things like "бензиномер" ie fuel gauges on wings, "солдатик" ie landing gear indicators on wings, mirror, window for release of cartridges, and other little things... |
#16
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So... LaGG-3 IT with its 37mm has 20 rounds and it should be 36. I think I've got it. And 170 rounds for the UBS. Adjustable ammo belts would be amazing but it would also be a huge job. Still I'm sure it's possible with enough effort in research and coding to make it happen.
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#17
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in fact, about ammunition for lagg-3 it, personally i'm saw only these 2 quotes from 2 documents, apparently, better could be only in clear original documents, which are in archives, or some serious peoples have some other reports... Quote:
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#18
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about props for yak-9, it's was very old post and now i remembered about "temporary technical description of aircraft yak-9", 1944 (approved on 27 may 1944, signed in print, apparently, on 7 july 1944), well, manual clearly says what vish-61p it's for yak-9, vish-105vs it's for yak-9 with ns-37...
but, in fact, apparently it's just details, because and before all types of yaks had around 535 kph at sl and more... and what interesting, manual have clearly information about fuel load and oil load of yak-9d ie yak with 4 fuel tanks and special oil tank, full fuel load - 480 kg (310 in 2 "average" tanks, 170 in 2 "extreme" tanks, in total 480), oil load - 34 kg (oil system it's 14 kg ie 48 in total)... so, for example, yak-9m with full weight 3095 kg (max. weights which i saw it's 3117 kg, min. 3050 kg), as typical front fighter (- 170 kg of fuel and, apparently, - around 10-15 kg of oil) have around 2910 kg, in comparison with first series of yak-9 in 42-43 which had around 2875 kg (around 18.5 sec of turntime) instead around 2835 of prototype (16-17)... well, apparently, better aerodynamics and quality can give for yak-9m with around 2900 kg around 16-17 sec of turn time, plus, in end'44 vk-105pf2 gives for plane extra HPs, so... hmmm... wow......... but, it's only very simple calculations... |
#19
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honeslty after giving it a try i will say that im getting better with the very low ammo load
its just so tough to last a while online when you have to stick to very close range shots which often miss id say german planes are much better at sustained zoom tactics...... but then again as mentioned before russian planes were more escort and or defense and not free hunt like i like to fly also the mgs are actually a bit better then i always anticipated, i have actually got a few spits with very high deflection angles (close to 90degree), so i will say they are alot more respectable then i had previously believed them to be still 190s and anything armored is a pain in the arse to kill without cannons........maybee someone here has an idea how to kill em without gambling for luckshots with the single UBS |
#20
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