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  #1  
Old 01-16-2013, 05:51 PM
1984 1984 is offline
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for 4.1x...

Quote:
Originally Posted by 1984 View Post
1. yak-9m with vk-105pf2 engine...
about m-105 engines and these, i think, important yaks...


at first, what i found about engines (few of various pics attached)...

m-105p/pa – 1020-1050 hp at sl (nominal power, + 5 min. forzash with 1100 hp only before 200? m)...

m-105pf - 1210 hp at sl (nominal)...

m-105pf2 (vk-105pf2) - 1290 hp at sl (nominal)...

next, we know what in 44 yak-9 (m,d,t) in good condition had 525-545 kph at sl and >537-540, maybe, because new prop (like vish-105v4 for la-5fn/7)... well, anyway, 110 hp gives for yak-1,7,9 in 42-43 - only my opinion - around 15 kph (in total, confirmed in one document, later about this and yak-7b/lagg-3 in 42)... so, if pf2 really had 1290 hp, this engine can give for yak-9 with middle speed 537 around 10 kph, ie, 537+10=547 for normal yak-9m with pf-2 in autumn-winter'44 and later, or 550-555 kph for best yaks...

maybe, this simple calculation sometimes little wrong, but, anyway pf2 really gives for serial yaks better performance - well, i think, it's important like f-4 1.42? ata in early 42 - and it's reason why we need this yak in game, especially, because need do only other performance...

other reason, yak-3, la-7 and especially yak-9u were new types with some defects sometimes, and, if i'm not mistaken, not most mass fighters even in 45, so, better versions of really mass planes it's not whims or something like this (this i can say and about la-5f with metal spars)...

well, maybe, it's why even bf 109 with mw-50 and fw 190a 1.58/1.65 ata especially as F/G, besides poorer quality of german planes in 44-45, were not so dangerous for these yaks... but it's only my simple theory...


in ideal, if i'm not mistaken, need other number of shells/rounds for weapon (like 120/220 or 140/220 or 135/240 etc), some types of bombs and more correctly performances in total (for example, now wrong weight 3029 kg instead around 3050-3090 kg)...


and... just, remind and for start...

here most correctly drawings - how said at scalemodels.ru - for some series of yak-9t/m/dd (initials of the author, with same forum, in drawings)...

i hope, it's helps if DT wants change 3d model (or someone like JapanCat), especially, because we can see what front bulletproof for many yaks in game wrongly...

Quote:
prototype of not serial yak-9p...
hmm, maybe, all the same, these yak-9p m-105pf, yak-7p m-105pf and yak-9s and other similar, mainly, experimental yaks must wait... better do something like yak-7b or ki-44 or a-36 etc etc etc... maybe, chance have only yak-7p with 3 shvaks - together with new yak-7b - because (it's only from one source) he "returned in 1 AR (air army) and could be used in combats after elimination of defects" (for prototype, how with yak-9k, was used repaired yak-7)...
Attached Images
File Type: jpg Samoletostroenie.JPG (46.2 KB, 11 views)
File Type: jpg 105.jpg (146.6 KB, 10 views)
File Type: jpg СОДС.jpg (92.5 KB, 6 views)
File Type: jpg Flugzeuge Sovjetischen Luftwaffe (1942)_Page_026.jpg (222.2 KB, 12 views)
File Type: jpg Flugzeuge Sovjetischen Luftwaffe (1942)_Page_027.jpg (255.0 KB, 6 views)
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  #2  
Old 01-16-2013, 08:53 PM
Bionde Bionde is offline
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Wreckage of other airplanes can hit other airplanes, example, one airplane explodes and its wreckage could hit other airplanes.

sry for my bad translate english
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  #3  
Old 01-17-2013, 11:10 AM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by Bionde View Post
Wreckage of other airplanes can hit other airplanes, example, one airplane explodes and its wreckage could hit other airplanes.
All of the above is allready implemented.
You can collide and just loose surfaces, you can cut your enemy in halft or rip of wings under the danger of exploding.
Pieces of ac will inflict damage or down other ac.
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  #4  
Old 01-17-2013, 02:38 PM
Bionde Bionde is offline
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Quote:
Originally Posted by SPAD-1949 View Post
All of the above is allready implemented.
You can collide and just loose surfaces, you can cut your enemy in halft or rip of wings under the danger of exploding.
Pieces of ac will inflict damage or down other ac.
I know it but if a wing of B24 ripped in fall hits you, nothing happens, by I saw...

Another wish is the external ordnance can be hit, yesterday flying in La7 vs Ar-234 with 3xAB500 and I didn't know what happened with AI's, they just flew leveled, like drones and I can pratice shoot, and I tried to hit a bomb and nothing happens, as if the bomb was not it there. I know if a bomb was hit, probably wouldn't explode but at least would come off from the wing.

sry for my bad english.

Last edited by Bionde; 01-17-2013 at 09:23 PM.
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  #5  
Old 01-17-2013, 10:48 PM
nic727 nic727 is offline
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Hi,

It's not for 4.12, but for 4.13... If possible <------> For OpenGL 2.1

It could be nice to fixe some glitch/bug for low graphic card.
- Better clouds
- 3D water even if you are not in perfect (you can add other switch in the display setting for water quality).

Check that

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  #6  
Old 01-17-2013, 11:27 PM
=FPS=Salsero =FPS=Salsero is offline
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Well, I know it's way too late for 4.12, but... for 4.13 (eh, should it be called 5.0? )
The current maps, either in-briefing and in-flight are next to useless for the level bomber, especially in the crosswind. We even do not have the marker bombs to check the aiming, whereas they were in use in WW2.
E.g, It's nice to have the FAB-x000 in say Pe-8, but I do bet that before using it the navigator was using the marker to do a last-minute adjustments of the bombsight.
Ok, I do understand introducing the marker bombs is likely too much pain.

But maybe it is possible:
1.to replace the maps - to replace the old bitmap ones with the better-resolution ones, probably generated from the terrain? It would be fantastic to be able to read the heights from the inflight map using the mouse.
2.To introduce the simple aiming aids - the TAS conversion table, the altimeter and the airspeed indicator that are visible when looking in the bombsight, all of them graduated in the same units as a bombsight? And the direction and speed of the wind?
---------------------
One more request is for introduction of RRABs for Soviet bombers, They were extensively used during the Winter War.

And ZAB's - towards the end of WW2.
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  #7  
Old 01-19-2013, 11:48 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by =FPS=Salsero View Post
The current maps, either in-briefing and in-flight are next to useless for the level bomber, especially in the crosswind. We even do not have the marker bombs to check the aiming, whereas they were in use in WW2.
Good suggestions. There are a lot of gaps in IL2's simulation of level bombing operations. After all, it was never envisioned as a high altitude level bombing simulator!

Winds blowing at different speeds at different altitudes have yet to be modeled in the game. In particular, you don't have the effects of the Jet Stream modeled at stratospheric altitudes. That was a big problem, especially for some U.S. heavy bombing operations.

Also, while IL2 does a good job modeling cluster bombs and similar explosive submunitions, it doesn't do such a great job with smoke bombs, flares or incendiaries. Likewise, there's no provision to ignite flammable objects, such as wooden buildings, so incendiary munitions are a moot point.

And, as you said, a number of targeting aids used for level bombing aren't readily available in the game.

The problem is that doing any of these changes right - so that when you drop an incendiary bomb on a building it actually starts a fire which spreads - requires a massive amount of work, almost turning IL2 into a different simulation.
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