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IL-2 Sturmovik The famous combat flight simulator.

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  #181  
Old 02-13-2011, 02:53 PM
Dano Dano is offline
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Originally Posted by philip.ed View Post
I think the tracer needs to drop. Although they may look like them, tracers were not lasers, and from leaving the barrel there would be some kind of bullet-drop in place. I haven't seen this in any of the videos shown yet.
They only gave a rough estimate of where the bullets would go. I'm sure some of the team behind the BoB2 patches researched this to get the tracers accurate enough for BoB2.
I think we need to assume that realistic gunnery was disabled, given that it was in IL2 since release I'd be amazed if it wasn't in CoD.
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  #182  
Old 02-13-2011, 02:58 PM
kalimba
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Originally Posted by Dano View Post
I think we need to assume that realistic gunnery was disabled, given that it was in IL2 since release I'd be amazed if it wasn't in CoD.
That would indeed be a reasonnable assumption...
We just want to see it !!!

Salute !
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  #183  
Old 02-13-2011, 03:13 PM
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Osprey Osprey is offline
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Quote:
Originally Posted by philip.ed View Post
I think the tracer needs to drop. Although they may look like them, tracers were not lasers, and from leaving the barrel there would be some kind of bullet-drop in place. I haven't seen this in any of the videos shown yet.
They do drop. You can see in some of the past videos the cannon fuse going off at about 1000 yards and blowing up well in front and below the EA. This feature was already in IL2, there's no way they'd leave it out of this one.
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  #184  
Old 02-13-2011, 03:56 PM
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VO101_Tom VO101_Tom is offline
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Originally Posted by Sven View Post
Of course there is torque, but almost not able to turn to the right is ridiculous, but we'll see when the game is out.
I dont understand the huge difference in the behaviour of the two airplanes. Hurricane had no aileron trimm. So, there was no torque? There was no air resistance of propeller-blade? (The "no turn" of the turn, or yaw rate mean anyway? )

But u right, we will see...
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  #185  
Old 02-13-2011, 04:00 PM
T-JETTer T-JETTer is offline
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core I5-650, 4GB DDR3 1600, AMD Radeon 6870. win7 x64. dx10 render. 4x AAA

Last edited by T-JETTer; 02-13-2011 at 04:12 PM.
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  #186  
Old 02-13-2011, 04:05 PM
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philip.ed philip.ed is offline
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Yes, i think the realistic gunnery setting is a reasonable assumption for my query, so thanks
very nice video too, although I hope we won't see the same vertical towers of smoke from crashed A/C.
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  #187  
Old 02-13-2011, 05:35 PM
BigC208 BigC208 is offline
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That crash in the end looks a whole lot more realistic than il2. Fps over land looked good as well.
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  #188  
Old 02-13-2011, 07:19 PM
kendo65 kendo65 is offline
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Originally Posted by mazex View Post
I suppose your are just being sarcastic but otherwise - you mean that the cause for bad frame rate on those machines equipped with one of the lousiest GPU:s available on the market today (costs like $70) is the fact they run on a 32-bit OS? As the exe uses less than 2 Gb what would they gain? Less stuttering? How? If question one was positive - forgive me

EDIT: If the exe never go above 2Gb in memory usage I would be pissed to know they spent time compiling a 64-bit while important stuff is lacking
Here's the quote from Luthier again:

"CoD usually sits at around 1.8 Gigs in the memory. I don't think I've ever seen it go anywhere near 3 gigs."
http://forum.1cpublishing.eu/showthr...971#post220971

So, that could mean it goes over 2Gig some times, but not hugely over 2!?

Philip_Ed - noticed the 'Realistic Gunnery' option in the realism settings in one of the videos posted at Sukhoi, so pretty sure it was just switched off in some vids. Though I'm sure in some other vid I've seen the bullets drop.

Regarding the pilot head position in Spits - Oleg said quite long time back that they were working on animations for the pilots but that they were having problems with them clipping through the fuselage at times. I assume the pilot animation is still turned off until they get it sorted - probably what is causing the unnatural frozen looking pilots.

Last edited by kendo65; 02-13-2011 at 07:25 PM.
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  #189  
Old 02-13-2011, 07:24 PM
Winger Winger is offline
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Thanks Kendo. Safed me quite some money wich i can spend on a stick extension now

Winger
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  #190  
Old 02-13-2011, 08:12 PM
kalimba
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Quote:
Originally Posted by kendo65 View Post
Here's the quote from Luthier again:

"CoD usually sits at around 1.8 Gigs in the memory. I don't think I've ever seen it go anywhere near 3 gigs."
http://forum.1cpublishing.eu/showthr...971#post220971

So, that could mean it goes over 2Gig some times, but not hugely over 2!?

Philip_Ed - noticed the 'Realistic Gunnery' option in the realism settings in one of the videos posted at Sukhoi, so pretty sure it was just switched off in some vids. Though I'm sure in some other vid I've seen the bullets drop.

Regarding the pilot head position in Spits - Oleg said quite long time back that they were working on animations for the pilots but that they were having problems with them clipping through the fuselage at times. I assume the pilot animation is still turned off until they get it sorted - probably what is causing the unnatural frozen looking pilots.
Well, I am no expert, but dont we have to add to the COD ram needs , the OS ram usage ? That would mean a total close to 3 Gig for the system to run ?

Just wondering...

Salute !
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