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IL-2 Sturmovik The famous combat flight simulator.

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  #101  
Old 02-12-2011, 10:24 AM
Dano Dano is offline
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Originally Posted by The Kraken View Post
But the logic is consistent throughout the menu: every tick you set increases realism/difficulty. I prefer it that way... but maybe they could include a switch for the setting of the settings menu
You know, in ten years of playing IL2 I've never reaslised that

But still, double negative switches are just wrong and confusing.
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  #102  
Old 02-12-2011, 10:24 AM
Sven Sven is offline
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"- right turn is not really different from left turn on hurricane. Opposite for Bf-109 E3 - its almost dont do right turn"


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  #103  
Old 02-12-2011, 10:35 AM
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Daniël Daniël is offline
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Originally Posted by Sven View Post
"- right turn is not really different from left turn on hurricane. Opposite for Bf-109 E3 - its almost dont do right turn"


Bf-109s don't have aileron trim. So the torque has a big influence.

Oh, and the Bf-109 was maybe flown by a rookie who can't handle with the torque
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  #104  
Old 02-12-2011, 10:36 AM
tourmaline tourmaline is offline
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Originally Posted by furbs View Post
good to see its running smooth with 1 plane
Didn't see the blue and red dots? There's way more planes in there!
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  #105  
Old 02-12-2011, 10:41 AM
Sven Sven is offline
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Originally Posted by Daniël View Post
Bf-109s don't have aileron trim. So the torque has a big influence.

Oh, and the Bf-109 was maybe flown by a rookie who can't handle with the torque
Of course there is torque, but almost not able to turn to the right is ridiculous, but we'll see when the game is out.
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  #106  
Old 02-12-2011, 10:41 AM
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furbs furbs is offline
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1 plane on screen....anyway...lets hope its just the GPU.
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  #107  
Old 02-12-2011, 10:41 AM
The Kraken The Kraken is offline
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Originally Posted by Dano View Post
You know, in ten years of playing IL2 I've never reaslised that
That's because it wasn't like that in Il2 - the "no omission of deactivated difficulty setting absence"-style labels drove me mad too Having "tick = more difficult" as a common rule should be quite easier to handle now.
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  #108  
Old 02-12-2011, 10:43 AM
The Kraken The Kraken is offline
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Some random observations (it's getting hard to digest anything new from those videos we've seen):

The individual AI attributes were mentioned before but it's nice to see the complete list now (here) - sure looks interesting.

Other things I've noticed were the flames without smoke in one video (some more variety compared to Il2), the Il2-like "orderly ejection" from spiralling planes (mostly RAF so I guess they maintain a proper queue at the exit hatch ) and the tracers working really well from the cockpit view. Not so sure about the cannon smoke - looks good from behind but the individual puffs when watched from the side are not so great. No big deal though.

And still some visual bugs (the white line on the sea) which are hopefully a side effect of the poor graphics card.

Some text messages (as far as they are readable) show "shared kills" when a plane goes down, so it looks like the game tracks all previous hits and doesn't just count the final attacker. Could be interesting for the MP people.

Anything I missed?
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  #109  
Old 02-12-2011, 10:48 AM
Dano Dano is offline
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What on earth does anthropomorphic control do?
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  #110  
Old 02-12-2011, 10:55 AM
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mazex mazex is offline
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Originally Posted by ChrisDNT View Post
What I really like frome the videos, it that the aircrafts seem much less agile than in IL2.
+1 Look at a real Spit on air shows compared to what you can do in IL2... Sure - they don't fly them that hard but they definitely look "heavy" as opposed to an IL2 Spit doing three blistering fast successive snap rolls and then bam - straight ahead... That is my major complaint in IL2 - the planes feel too light (like an SU-26 )
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