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IL-2 Sturmovik The famous combat flight simulator.

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  #171  
Old 02-13-2011, 12:22 PM
Sturm_Williger Sturm_Williger is offline
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I disagree that the sounds were disappointing, the proof will be the external sounds as Thor said - in cockpit sounds ... well, I've never been in one, so I'll take this.

It certainly does not sound like IL2
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  #172  
Old 02-13-2011, 12:31 PM
Royraiden Royraiden is offline
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Originally Posted by Sturm_Williger View Post
I disagree that the sounds were disappointing, the proof will be the external sounds as Thor said - in cockpit sounds ... well, I've never been in one, so I'll take this.

It certainly does not sound like IL2
1+
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  #173  
Old 02-13-2011, 12:33 PM
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mazex mazex is offline
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Originally Posted by Royraiden View Post
If you look at the majority of Igromir and this event's videos you can see that the average fps is above 30 but it gets choppy because of lag spikes.I assume that has to do with not enough memory to load all the textures popping up.Of course that gpu is inferior to a decent card at this date but the average fps is quite good for that rig.All in all I think that the game is using the given resources effectively.
Well, if the stuttering is caused by loading of textures that they really would like to load but can't in a 32-bit OS you are naturally correct!

As it is now I had a rather interesting experience last night where I installed a dual boot setup at my rig to be able to run Rise of Flight on XP 32-bit instead of Windows 7 x64. This was all on the recommendation of Jason himself as he meant that RoF runs better on XP than W7 x64 if you have dual core system. Tried it and RoF is a new game to me. No stuttering at all that I had before and definately higher fps. The real benefit was the lack of stuttering that plagues RoF on some dual core systems when running W7 x64.

For games using less than 2 Gb (97%?) XP32 is really the fastest gaming OS - unfortunately there is no Dx10 and 11... The cause is probably the more direct access to the hardware that you have in XP without a lot of stabilizing hardware abstraction layers... A 64-bit OS is really not any faster than a 32 bit system - you just get access to more memory. Than of course Windows 7 is more optimised for multi threaded applications - but as seen in the case of RoF it messes up the threading they use at least compared to XP. For quad core CPU:s it seems to run fine on x64 though!

I don't think I have seen any test where Windows 7 x64 really beats XP-32 if you run Dx9 (hard to do higher in XP )

Having said this - Windows 7 is naturally a heck of a better OS in general!
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  #174  
Old 02-13-2011, 01:30 PM
kalimba
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Default About those laser-like tracers...

This is the closest examples I could find from real guncams "laser-like"
tracers...I know these are not Spit or Hurri ammos, but still....
I would say that what we have seen so far from COD:

They are a bit to large and long ... and to even...
When the are further away, they could look more like a dot and seem to "float"...
They could have a bit of faint smoketrail...
Starts at 0:40



Salute !
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  #175  
Old 02-13-2011, 01:32 PM
Royraiden Royraiden is offline
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Originally Posted by kalimba View Post
This is the closest examples I could find from real guncams "laser-like"
tracers...I know these are not Spit or Hurri ammos, but still....
I would say that what we have seen so far from COD:

They are a bit to large and long ... and to even...
When the are further away, they could look more like a dot and seem to "float"...
They could have a bit of faint smoketrail...
Starts at 0:40



Salute !
Have you seen the posted videos?The smoke trails shown looked very good.Let me see if I can find that video showing them.

Last edited by Royraiden; 02-13-2011 at 01:35 PM.
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  #176  
Old 02-13-2011, 01:43 PM
kalimba
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Originally Posted by Royraiden View Post
Have you seen the posted videos?The smoke trails shown looked very good.Let me see if I can find that video showing them.
Yes, yes my friend ! I have seen them ! Thanks !They are indeed perfect !

I was refering to those looking like "lasers"...Probably the smaller calibers...
Those without any smoke that we have been shown in updates... And in the latest video "with sound" posted here....

Salute !

Last edited by kalimba; 02-13-2011 at 01:46 PM.
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  #177  
Old 02-13-2011, 02:02 PM
Royraiden Royraiden is offline
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Originally Posted by kalimba View Post
Yes, yes my friend ! I have seen them ! Thanks !They are indeed perfect !

I was refering to those looking like "lasers"...Probably the smaller calibers...
Those without any smoke that we have been shown in updates... And in the latest video "with sound" posted here....

Salute !
As I said before, I think that video was recorded some time before the Kiev event or maybe it had the smoke trails turned off.I would be happy if the next friday update consisted about a few in-game videos using the current build with Ilya and Oleg explaining them.Its quite sad that we get to see those details like the trails through those videos and not by our devs here.
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  #178  
Old 02-13-2011, 02:34 PM
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philip.ed philip.ed is offline
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I think the tracer needs to drop. Although they may look like them, tracers were not lasers, and from leaving the barrel there would be some kind of bullet-drop in place. I haven't seen this in any of the videos shown yet.
They only gave a rough estimate of where the bullets would go. I'm sure some of the team behind the BoB2 patches researched this to get the tracers accurate enough for BoB2.
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  #179  
Old 02-13-2011, 02:46 PM
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Osprey Osprey is offline
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Originally Posted by Hecke View Post
If he was really interested in showing us some stuff, he would have posted it yesterday, let it post someone else or post it tomorrow.

I haven't felt drowned yet. Bummer.

Must be disappointing for you to have nothing to moan about on the weekend....
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  #180  
Old 02-13-2011, 02:52 PM
kalimba
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Originally Posted by Royraiden View Post
As I said before, I think that video was recorded some time before the Kiev event or maybe it had the smoke trails turned off.I would be happy if the next friday update consisted about a few in-game videos using the current build with Ilya and Oleg explaining them.Its quite sad that we get to see those details like the trails through those videos and not by our devs here.
I hear you , but remember that Oleg and Luthier have already stated that those
"laser-like" tracers were very accurate and were not to be altered...
Their symetry and ballistics were discussed in a couple of friday's updates...
But I still haven't find anything from real ww2 guncam that would be close to those we have seen so far in COD....
In the other hand, the glimpse we got regarding the ones with smoketrails look awsome...Larger caliber I presume...

Salute !
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