Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #181  
Old 03-09-2010, 05:39 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by KOM.Nausicaa View Post
Dear Oleg,

as you maybe remember I told you on your photo forum that I work in the movie industry. My identity is not important for the public on the forum, and really doesn't make any difference here. Anyway, I had several times the occasion to read internet critics about WIP stuff or finished stuff I worked on, and several times I was astonished of the "interpretations" of "facts" some people seem to have with 100% conviction -- just that they were plain wrong -- because I actually knew the real facts. On some occasions it can hurt, and sometimes I posted back. The "public" is a strange animal - to be handled with extreme caution. Love and hate are close together. Some people just think you "owe" them something personally. Not unlikely a guy who thinks he already paid you for a job and you better get it done, or...! Of course they live in a fantasy world with an idea of a personal relationship that only exists in their head. Read it, take a walk, come back, laugh about it, and continue to do exactly what you want. Best strategy.

The update you posted is really nice. I am extremely impressed by the physics that affect even vehicles that way. I can only imagine what this means for the rest of the game world in SOW -- and that is for me, the real good news.

Keep it coming!
You are right. Anyway most people here understand that we are doing _something_ again. And it is really hard work to get the world class sim again, speaking about small niche of customers were we are...

PS. On my site I posted review of recommended camera for you. It is really good camera in its class. I would say that it is best currently in its class and cost.
PS2 And I would enjoy of you pictures, if you will send them me sometime The pictures, that you posted there unfinished is really cool. My wife like it very much as well.
Reply With Quote
  #182  
Old 03-09-2010, 05:41 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Hecke View Post
hi

i got a question.

What will be the resolutions available in SOW BoB?

Will there be full hd 1920x1080 16:9?
I think any that allow you monitor and video card.
Reply With Quote
  #183  
Old 03-09-2010, 05:49 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by major_setback View Post
Questions to Oleg:

1. You have told us already that skins will be complex - including a weathered texture that changes over time. Will we be able to edit the weathered textures (to make our own weatherd textures)? Or will all planes of one type weather the same?

2. We have seen photos from your studio showing people involved in the making of towns. I want to know what percentage of towns will be hand made, and how much/many will be automatically generated (Dgen)? I can imagine that a lot of the buildings in London need to be individually placed, but will that also happen for Dover (for example)?



...and guys: please stop the sawatika questions, this isn't the place. Do you really think Oleg has the time to read things that have been discussed a million times before? One question on markings is OK, and we can all wait for an answer. There's no reason to hijack the thread. It is wasting Oleg's time, and will not encourage him to spend more time here.

1. I think user will have complete access to the skins... Because if user will make new skin and have no access to the weathering part of skins then the finakl will looks incorrect. Simple logic.

2. Most is auto (defined by code and texture). Some places are manual, say like time square, or Queen's(king's) palace square, etc.... Also anyway we need some time to change some places that to make it looking better and more different after automatic placement. And, anyway such technology allow us to save a lot of time working over map.... if to put everything manually then we will need some small separate team for this purpose...
Reply With Quote
  #184  
Old 03-09-2010, 09:10 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Alien View Post
Oleg, a question I think never quested:
Will in SOW be drastic disadvantage of Messerschmitt Bf 109 in right-turns modelled in FM?
There is difference in Il-2 as well.
But it isn't drastic... Really any plane that has one direction of prop rotation would have different behaviour in right or left turns. In real aircraft you will notice it more by the feel.... that isn't present flying computer sim, even this is modelled. By other words this is less noticibale in sim than your feelin real aircraft.
Reply With Quote
  #185  
Old 03-09-2010, 09:17 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Foo'bar View Post
I'm impressed about the Panchard's lighting and it's specular reflection. Is this what I can expect ingame? The painted surface of the vehicle is looking very realistic imho.

Oleg please check private email.
It is in tools/viewer for the tunings. Real picture in final will be even better.
Reply With Quote
  #186  
Old 03-09-2010, 09:25 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Flyby View Post
I've been away from IL2 for too long. I need to rectify that one day.
Meanwhile, hey Oleg how about a visual demo of (say)trees rendered first under DX9c, then DX10, then DX11? I'm hoping this is a request that's simple to grant. Of course I'm assuming it's already in the code for SoW_Bob.
Flyby out
We using the code of trees that we bought from third party. Currently there is just couple of trees type. They are in development. That speed up he development we decided to use not our own code in some of the parts. It seems that some parts is cheaper to buy and use than to develope ourselves like in the past... in the past we were developng everything ourselves.

in DX10 and 11 they will looks similar. DX11 will give advantage in other items. Can't them name all at the moment.

Last edited by Oleg Maddox; 03-09-2010 at 10:41 AM.
Reply With Quote
  #187  
Old 03-09-2010, 09:53 AM
engarde engarde is offline
Approved Member
 
Join Date: Mar 2010
Location: Australia
Posts: 147
Default

Oleg, I have no doubt you and your team will provide an amazing sim that defines the genre.

Please take the time to create something that we can instantly recognise as worthy of the Maddox name.

Reply With Quote
  #188  
Old 03-09-2010, 10:05 AM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Quote:
Originally Posted by Bobb4 View Post
A few questions online gamers will be very interested in I am sure...

1) You have stated that bombers will have various manable positions etc. This begs the question, how different is the network protocol from IL2. Currently some modded (I know a taboo subject) have made it possible to have 128 players online at one time. Will SoW improve on this or is this the theoretical maximium.

2) Will SoW follow on in IL2's footsteps and make the majority of the game work clientside with the dedicated servers handling only interactions? (I know this is an over simplification but I hope you understand what I mean.)

3)With only seven months to go for a "best case scenario release" one is hoping a close beta is arround the corner. Being an avid SEOW player What I would like to know is would such a dynamic air sea and land co-op campaign be possible off the bat within the SoW engine UI/FMB or is this something that will be left to an approved third party provider?
My questions got lost behind the swastica debate so i have bumped it.
Reply With Quote
  #189  
Old 03-09-2010, 10:40 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Bobb4 View Post
1) You have stated that bombers will have various manable positions etc. This begs the question, how different is the network protocol from IL2. Currently some modded (I know a taboo subject) have made it possible to have 128 players online at one time. Will SoW improve on this or is this the theoretical maximium.

2) Will SoW follow on in IL2's footsteps and make the majority of the game work clientside with the dedicated servers handling only interactions? (I know this is an over simplification but I hope you understand what I mean.)

3)With only seven months to go for a "best case scenario release" one is hoping a close beta is arround the corner. Being an avid SEOW player What I would like to know is would such a dynamic air sea and land co-op campaign be possible off the bat within the SoW engine UI/FMB or is this something that will be left to an approved third party provider?.

1. Online protocol is different to Il-2 code. Dedicaded server is also different. There are new solutions tha I would tell now for all. The limit of players amount is defined only by traffic. We will see how many will be ossible to open (limit) later. But probably 128 will be in intial release (with some limit of trafer data such as skins, that are large, etc).

2. See item 1.

3. Somthing will be possible from the beginning. More - later by third party. We have completely new concept for online gameplay ion the flight sim market.
Reply With Quote
  #190  
Old 03-09-2010, 10:40 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by engarde View Post
Oleg, I have no doubt you and your team will provide an amazing sim that defines the genre.

Please take the time to create something that we can instantly recognise as worthy of the Maddox name.

Thank you for the trust.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:01 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.