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#181
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PS. On my site I posted review of recommended camera for you. It is really good camera in its class. I would say that it is best currently in its class and cost. PS2 And I would enjoy of you pictures, if you will send them me sometime ![]() |
#182
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I think any that allow you monitor and video card.
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#183
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1. I think user will have complete access to the skins... Because if user will make new skin and have no access to the weathering part of skins then the finakl will looks incorrect. Simple logic. ![]() 2. Most is auto (defined by code and texture). Some places are manual, say like time square, or Queen's(king's) palace square, etc.... Also anyway we need some time to change some places that to make it looking better and more different after automatic placement. And, anyway such technology allow us to save a lot of time working over map.... if to put everything manually then we will need some small separate team for this purpose... |
#184
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But it isn't drastic... Really any plane that has one direction of prop rotation would have different behaviour in right or left turns. In real aircraft you will notice it more by the feel.... that isn't present flying computer sim, even this is modelled. By other words this is less noticibale in sim than your feelin real aircraft. |
#185
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It is in tools/viewer for the tunings. Real picture in final will be even better.
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#186
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in DX10 and 11 they will looks similar. DX11 will give advantage in other items. Can't them name all at the moment. Last edited by Oleg Maddox; 03-09-2010 at 10:41 AM. |
#187
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Oleg, I have no doubt you and your team will provide an amazing sim that defines the genre.
Please take the time to create something that we can instantly recognise as worthy of the Maddox name. ![]() |
#188
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#189
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1. Online protocol is different to Il-2 code. Dedicaded server is also different. There are new solutions tha I would tell now for all. The limit of players amount is defined only by traffic. We will see how many will be ossible to open (limit) later. But probably 128 will be in intial release (with some limit of trafer data such as skins, that are large, etc). 2. See item 1. 3. Somthing will be possible from the beginning. More - later by third party. We have completely new concept for online gameplay ion the flight sim market. |
#190
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Thank you for the trust.
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