Quote:
Originally Posted by Bobb4
A few questions online gamers will be very interested in I am sure...
1) You have stated that bombers will have various manable positions etc. This begs the question, how different is the network protocol from IL2. Currently some modded (I know a taboo subject) have made it possible to have 128 players online at one time. Will SoW improve on this or is this the theoretical maximium.
2) Will SoW follow on in IL2's footsteps and make the majority of the game work clientside with the dedicated servers handling only interactions? (I know this is an over simplification but I hope you understand what I mean.)
3)With only seven months to go for a "best case scenario release" one is hoping a close beta is arround the corner. Being an avid SEOW player What I would like to know is would such a dynamic air sea and land co-op campaign be possible off the bat within the SoW engine UI/FMB or is this something that will be left to an approved third party provider?
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My questions got lost behind the swastica debate so i have bumped it.